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micro26

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Everything posted by micro26

  1. Hi, Issue baking ptex to a model with uv s. I model in sculpt room , retopo ,then bake with ptex, texture paint with depth in paint room and then use the texture baking tool to tranfer diplacement to my retopo mesh with uvs . I have 'smoth mesh option' checked ' 'preserved positions of vertices while smoothing'unchecked and the diplecement i get does have all my details baked from ptex . Am i doing something wrong ? Thx in advance
  2. Hi all , I got few suggestions for sculpting - When picking a preset for the presets tool bar my stroke mode changes and when i select a brush from the left standart toolbar the strole is not updated . -When using a brush and shift smoothing it also should update the stroke mode. Also the smooth value is not updated when switching from presets to standard brushes. -Presets need folders too. -Panning the camera to pespective on small area or small object is very fast and there is no setting in preferences. -Also camera setting in pespective and ortho has big difference , add settings for both or make them much somehow. -Remove stretching tick and smoothing value should be global i think. Thanks for your time i cant wait for next updates and candys for ya guys at pilgway
  3. I try the transform tool and i cant find the rotation and scale numerically. Did that change? Thanks
  4. Is that as accurate as a raytrace bake ? I m looking at something similar to xnormal .
  5. Hi all , quick question. When you bake from high to low where is the ao layer ? I remember it was automatic using baking per pixel inside retopo tab right?
  6. Tested the latest build and i noticed when working on large scene with many layers the ui shortcuts (keyboard)got laggish. If i click on the tool icons i get faster from tool to tool than switching with keyboard. Also the undo is very laggish even all layers are closed. Seems like every operation i do is affecting my entire scene. Again this is for large scenes but with "closed" layers.
  7. Is there a way to open vdb files i created using simulation inside blender to mesh? I searched the forums but couldnt find anything on it. Thanks in advance.
  8. Can someone point out where sculpt layers are?I have activ the beta and restarted.
  9. Can script do subsequent commands ? Again i dont have programing exprerience but if i could record a few clicks it could save a lot of time. If you got any links/tutorials about it i d be greatful thx
  10. Does 3dcoat support macros ? I want to make a few subsequent commands macro. Is there a (easy) way without coding experience.
  11. micro26

    Micro26

    Orion helmet design. A scifi sketch i made with 3dcoat. Everything is sculpted in 3dc decimated and rendered in cycles. It was very fun to make , hope you like it.
  12. micro26

    orion2.jpg

    From the album: Micro26

  13. micro26

    orion1.jpg

    From the album: Micro26

  14. it works if my cutters have thickness!!! Thanks a lot man !! I also found that after objectify i can "Instance to Parent Instances" and stll get 4 objects. Thx again
  15. Yes currently "split with" doesnt make 2 objects just the one you cut. If you split with the toolbar command (drag rectangle eg) it works fine and creates 4 objects ,each instance to the other in pairs. I tried merge them later in surface mode and then use separate/objectify but it just created 2 new objects under the instance.
  16. Is there a way to split instances using a 3rd object.? RIght now doing "split with" on instances doesnt create a second object for the instance. Objectify separete in object mode also doesnt take into account instances. Also can an object EXACT align (orient) with another objects orientation? This is a much needed function for 3dprint so any help is appreciated. Thanks
  17. I have a feature request of a simple zbrush feature that is mandatory for 3dprint jobs. After i make my model with remove undecuts removal i do checks in zbrush to make sure the angle is correct using polygroup front angle. There are small artifacts when correcting a model so this step is a must. My request would be to make a similar fanction in 3dc (using materials maybe?) and skip zbrush completely for checks. Thanks in advance, Fotis
  18. thank you thats exactly what i was looking for
  19. Hi all, Is there a way to make a model in surface model not have triangles convert to all faces to quads? Im looking for 1 click solution not brush the entire model eg. thanks in advance
  20. I wouldn t mind h key select both layer and paint object... I have been asking for this many times , especially when you have many objects. My only way to find my objects was to open my modeling package and search by name from there :P
  21. Is there an estimated time for the next version of 3d coat ? I look forward for new cool features cheers
  22. theres a 5 missing saying try with symmetry turned off and reset layer scale to uniform . hope it helps
  23. yes, with percentage eg. decimate 70% etc . Didnt know about the slider cool. Same thing with global yes!
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