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micro26

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  1. micro26's post in [Solved] Geometry import was marked as the answer   
    Thank for your fast reply, 
    i solved it, the problem was in blender with high poly objects having custom split normals. That added a slight gradient to the normal map that wasnt visible after baking.
    Also deleting the mtl  ,fixed the normal for geo during import.
     
    Thanks  again Poeboi for the help.
    cheers
     
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