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GeeJay

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  1. Concering the decimation / still retaining hard edges, what are your settings for this? Do you use resample?
  2. Thanks for the reply. I am not really a CAD modeler I just have to create a lot of hard surface models. I could have been clearer in that regard, the measurements don't have to be 100% precise but on the other hand most operations using a brush are out too because they are too imprecise. I was looking for something that is faster and allows shapes to be combined, holes to be punched more easily than in a poly/NURBS application but still retains an acceptable amount of sharpness and correctness. I'll still have to see if 3D-Coat makes this possible, for example I'll still have to retopo in the end. It's more of an experiment right now. If someone uses 3D-Coat for this I would be very grateful for tips and pointers.
  3. Wow, thank you so much for taking the time for this post. The bas-relief tool! See, that's what I meant: I would never have gotten the idea it could be used for this, but now that I have an idea that it can be applied this way a whole lot of possibilities open up.
  4. Hi! i am currently investigating how to use 3D-Coat for precise hard surface modeling and I find it much more challenging than sculpting because it is so unforgiving. So I'd like to ask from time to time how to model a specific shape I am having problems with. If this is the wrong place for this topic please move it! The first shape is this: The end has to be an exact circle. The problem I am having is with creating this circular shape and also with deforming the whole object, I tried the free-form primitives and the free-form pose mode, but the deform cage either has not enough control or it is too dense. I can't get a good selection. I am certain the tools are there to do it, I just don't see them, so I'd like to get some tips to get into the 3D-Coat way of thinking. And one more questions: Are there methods for doing precise selections, can I type in a radius or snap to the grid with the selections? Thanks!
  5. About the dot at start of stroke bug under Linux, this was fixed a long time ago but it seems it didn't stick... I remember Sergey sending me a couple of different .exe's when I reported it and it was fixed there.
  6. What method do you use to detect where the 3D-Coat executable is? I am on Linux and after export 3D-Coat simply doesn't start. Is there a way to tell the applink where I've got 3D-Coat installed? Speaking of which, what is the correct or recommended way to install 3D-Coat on Linux? After all it's just an archive.
  7. Could you try with a non-CUDA version? I am on the latest build as well, just not the CUDA version, and Voxel Grow doesn't work with masks. Extrude etc. does.
  8. What I meant was that the grow brush doesn't respect the mask at all. Also the machine stutters even with a small brush size and low resolution while showing not even displacing the object. I am now pretty sure this is a bug.
  9. That grow with masks workflow looks really cool, the problem is it doesn't seem to work in my version? Is it standard voxel mode with grow and a mask applied? Because that is really slow, doesn't displace the surface at all and doesn't respect the mask. Could this be a bug or am I missing something?
  10. Cool! How did you get the stock and the grip to be so smooth yet clean?
  11. Hallo! Bei mir läuft die gleiche Kombi (Octane, 3D-Coat, Ubuntu 10.04) mit der Treiberversion 256.53 und Cuda 3.0 Ich habe allerdings nicht die aktuelle Linux Octane version, die vor ein paar Tagen erschienen ist.
  12. I reported a bug regarding this yesterday and just got an email that Andrew assigned it to himself, so he is working on it.
  13. Freezing is a very nice possibility that I've just started to explore. But it is not quite what I had in mind.. I would like a button to completely lock down a layer against any kind of manipulation but still displaying it without any visual difference. I need this when I am finished painting a layer, I often find myself drawing on the wrong layer. I guess I'll add a feature request on mantis. Generally speaking I am hoping for an overhaul of the Painting Room layer and masking system to bring it more in the direction of Photoshop from the point of functionality and workflow (Groups, Locking, per Layer Masks etc.) Thanks!
  14. Maybe I am missing something (I hope so) but is there an option to lock a layer so you see it but can't paint on it anymore?
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