Jump to content
3DCoat Forums

chris_solo

Advanced Member
  • Posts

    491
  • Joined

  • Last visited

Posts posted by chris_solo

  1. sorry I said something stupid is invertX as you said ^^

    I'm working with this model is fully 3dcoat (except the NormalMap with xNormal), I encounter difficulties, particularly with UV's look at the throat...

    I also encountered other problems with the export format .lwo of 3dcoat ... I think open a thread on this project

    ++Chris

    invertx.jpg

  2. I said Clarisse is not a 3d soft like Maya or Max, but a pushed compositing software in the same spirit that Fusion,

    in any productions, 3D renderings are always composited for better integration into the scene, it allows you to add different effects to rework the light ... etc.

    no raw images 3d is used in a workflow in a production! it's very rare that a raw image is used as such.

    So obviously there will not function as character animation, 3D modeling as Phil said, but I think there will be particles and dynamics integrated, because this app is still young and will grow over time...

    Fusion : http://www.eyeonline...6_Features.aspx

    another video of Clarisse

    http://youtu.be/OqlfL0mg-uE

    ++Chris

  3. well, I think that Clarisse is software that is in the same register as Fusion, this is in no way a software 3d.

    the goal is to import your scenes or objects and do compositing and rendering and can be mixed in the 3d and 2d

    it's true that with Blender we need anything else.

    ++

    Chris

  4. wow!

    I don't know how you got to do some parts which are difficult to access...

    like the teeth the inside of the mouth...

    and also nails also difficult to close.

    I always find myself in places like these trying to find solutions without the polys already

    that hinder.

    sorry my english

    ++Chris

×
×
  • Create New...