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Ohjin

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  1. Awesome, thanks, thats grea, didnt know that was there.
  2. Hi, Rather than having to hide each object, one after the other, it would be nice to also have an isolate selected object option. This would mean that if you have 10 object in the scene but only wish to paint on 1, that you can straight away isolate the object and start painting. Thanks
  3. Hi, I have noticed that whenever you duplicate, move, turn on/off, etc of layers, that there is a pause as the program tries to complete the requested task. It would be great if the responce time was shortened. Thanks
  4. Hi It would be nice to have realtime feedback on the preview mode when doing "hue/saturation/lighteness" changines.What i mean, is currently, its only once you have unclicked the scroll bar that the viewport updates. It would be great if as you move the scroll bar, the viewport updates. this will greatly speed up workflow time and give much better feedback. I have used the "hue/saturation/lighteness" as an example, but this method would be good on all value changing tools/filters. Thanks
  5. Thanks for the quick reply, Where in the uv area is the renaming option? and when i say colours, i more mean in the paint area, i have painted a texture onto the object and wish to export that out. but it is spread over the diferent meshes, so will be split into individual textures. 1 for the body, 1 for the side door, 1 for the front flap. does that make sence? Thanks
  6. I have a robot which is made up of a few diferent meshes. I merged them into 3dcoat as .obj seperattly, and let 3dcoat auto unwrap the uv's. I cant find where to name/rename the uv's, they are currently all named "default". Also when i want to export one of the meshes textures, it is always of the last merged mesh. How can i rename uv's, and how can i export the desired colour map of the mesh i wish? Thankyou.
  7. Hi. How can i import a model into voxels without it being smoothed. Thanks
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