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set exact UV coord for a given vertex, is it possible?
ozukaru replied to ozukaru's topic in General 3DCoat
thanks, I want it!! I hope that can be added soon. -
Let's say I select a vertex (as in the image) and then I want to give it a specific coord (in example 0,0 I dont want to make zoom and then try to drop the vertex in the corner) is it possible?
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is it expected that retopo primitives are larger than sculpt ones??
ozukaru replied to ozukaru's topic in General 3DCoat
Thanks but it seems to be ok already, and btw im not importing this from a file but from scult (voxesl/surface) room. Anyway since it's exactly the double size I just halved to get the precise size neeeded. Thanks again. -
I mean the same primitive sizes in sculpt (no matter voxel or surface) room (at least for a box type), see the image for more clarity, the inside box was generated by sculpt box primitve with the same values (100, 5, 50) than the retopo but the retopo (outter box) is obviously larger.... is it expected this way?? Im using 4.8.20 Edit: I just noted that is exactly the double (is there a parameter for this?, I understand that we want a retopo model to be slightly larger...)
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4.7.24
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no, it was the same layer, i dont know where it came from (I just suspect of the primitives helper for retopo, in particular the tube (cylinder with hollow))
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oops the problem seems to be solved, I think this is a workaround... I just pressed supr. (keyboard) and their disappeared from the uv island windows but after unwrapping the were gone from the retopo layer too!! xD
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After using primitives for retopoing a tube/pipe thing and when I was unwrapping uv seams I noted some islands that does not correspond to the visible geometry, when I select the islands they are visible, I have no way to delete them I even tried delete all other faces trying to view from different angles this faces but they are not just flipped faces they are not visible in any way or selectable, as I said only selecting the uv island they turn visible, their edges in yellow, as you see in the capture, thanks for any help.
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Sculpting Seamless, Tileable Terrain Modules?
ozukaru replied to Deadlyapples's topic in General 3DCoat
watching that video attentively and hopefully now, thanks -
the islands should be "equals" for the copy/paste onto trick, im seening in your capture that one has extra polys (?)