mu~
I think Advantage of the 3DC in all modeling application may be freedom from polygon architecture. and yet if it will back to the polygon, I feel usually many many Severe task is coming.
well...
can`nt "voxel world" deform ? like `Lattice`tools in maya ?
I imagine voxel "point" dos`nt need to have ID like polygon vertex.
I think better that voxel space has coloring ID.
Like 'Fruid' in Maya.
Impossible?
Just I want to express My images directry.
Usually in my work ,UVworking is the last.
I think voxel modeling lend itsself well to do rough modeling.
In this time I want to look coloring in this rough model.
I must retopo work several times ,because after texture work I sometime wantted to remake this model.
Autopo is very usufull.but Retopo work is basically hard work.
It may already exist like this topic .
I think voxel tool has completed a bit longer.
well probably We has continued to need to better tools in voxel modeling.
Remaining request is Voxel color painting .
after convert to polygon,anable to paint texter. but IN my workflow this Feature is needed for being first step modeling .
3D coat is more better tool than ZB for me.
but I hope UV tools will be more useful tool.
I want to select Edge by face angle in select seams tools.
I'm using 3ds max usually too.
I always modeling in 30 °in face angle.
sometimes I want to use Only UV tool in 3DC.
next return to 3ds max.
I want to finish UV works about 5 min.
Please do something !
HI ! andrew
Update in this month very nice.
using smoothing tool in everytime , Hole of voxel appear.
I tried to Fill the breach by other Replacement tools (fill tool , build tool,,,etc).
but I can't do it easy.
http://bit.ly/cvB8Qu