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Pixelpantscher

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  1. Hi Rene, ich geb Dir da grundsaetzlich recht. Einen "gepinnten" thread fuer diejenigen, die sich mit Englisch schwer tun und sich deshalb vielleicht nicht trauen ihre Frage zu stellen, hielte ich aber fuer durchaus nuetzlich. Gruesse Hans
  2. Hi, I felt sorry because i know very well how discouraging it can be if one is just entusiastic about a technic and somebody starts pointing out the drawbacks. For the machines you might want to check this for DIY: www.rockcliffmachine.com Simple, but well working at a bargain. The only thing you must be aware of: this machines are not ment for metal work other then aluminium, but great for any soft material like wax, wood of any type (fine grain preferable), MDF and polyurethane which is a great material for making patterns and you can get waste pieces from patternshops normally at no cost. If you prefere a ready made machine, search on Ebay for cnc routers. If you need any further help just ask. Good luck Hans
  3. Sorry to destroy the dream, but none of the objects you are showing was made on this makerbot. From top respectively from left to right you have here: 1) Lasercut from verneer and plywood 2) Render of a CAD file which can be used for printing 3) CNC milled wax-pattern 4) 3d Print, but not makerbot 5) SLS-Part (Selectiv-Laser-Sintering) 6) Objet 3D Printer Really sorry for that Hans
  4. The results from this machine are simpely unusable. Layerthickness is ways to much to reproduce any finer detail. There are a lot of RP companys out there doing this printing jobs for everybody sending them STL-files. Materials are available from cornstarch and gypsum powder - which can even be printed in color - right up to stainless steel and titanium. For those who want their jobs to be casted you can print in ceramic material (to get the mould) for pewter and aluminium - or shellsand for everything up to steel. If the sices of this machines (box sice approx 350 mm x 350mm x 500mm) is to small, you can get it printed in furan resin bound sand with boxsices up to 1300 mm x 1600 mm x 800 mm single box. For jewlery you can get small CNC controlled milling machines (also working with the STL-files as base) costing about the same 750$ or slightly higher. Here you mill a wax pattern for the lost-wax-process. Regards Hans
  5. Couldn't have said it better. Fully agree with you.
  6. For the profile pieces you have now this could work, but what will happen when you ad the baseshape of the tyre to them? Will you get the full voxel count which should be 120 to 130 mil? I hope you are succsessful.
  7. Agree, this might be a problem. Also your voxel count will further increase the moment you make the tyre complete. But in any case it looks great.
  8. Phil, maybe it would be possible by making the tyre as a raw shape and then use "tools" with axial to remove one set of cavities after the other. Hans
  9. Just one of my normal Jobs. Not very impressive models, but the advantages of 3DC are realy impressive for this type of work. The final results will be some illustrations for a technical manuel. STL-model merged to voxels only the sharp edges are smoothed to give them the look of a casting First stage of wearout with a propper ajusted machine Totally worn out on one side. Wearout with wrong feeding And a quick testrender For me it is fascinating that the whole process of getting the shapes has taken less the half an hour.
  10. I'm using C4D (10.5), ZB and 3DC. 3DC is in use now for just 3 weeks and I'm mainly in to technical stuff and not caracters, so I'm for sure not the right man to tell you all the pros of 3DC, but I can tell you some reasons why I decided to use 3DC in my workflow. 3DC can import STL which ZB can not. 3DC has no problems with tries which ZB has. Up to here I never observed any normalmap which was not realy fitting from 3DC, but had sometimes problems with NM from ZB. This is to say it clear a problem of C4D - at least in version 10.5, as the same model and map in Blender is coming OK and the same can happen with displacement maps. I have not yet checked any DP map from 3DC so no idea if this works propper. If the question comes to texturing, you can ask the question in two directions: What are the advantages of ZB over Bodypaint - what are the advantages of 3DC over ZB - and this all vice versa So I think this is more a matter of feeling then technic. For me ZB is more comfortable then BP and 3DC is as comfortable as ZB and in some cases even easier to handle (please bare in mind that this is only what I feel for my way of working and not based on any technical things) On the modelling side for me 3DC is unique. Naturally there are things which you can not do with voxels, but after seeing how Andrew works this is more a matter of time. For me both apps are great tools and I would not like to miss either. Not sure if this was now of any help Hans
  11. AJ, thanks for the comment. I think I get your point. In the moment the lips look like welded and where a sharp edge should be is a rounded groove. But now my question: how to open the mouth (the head is made from one piece) and after it is opend, how to avoid that this blending happens again while the lips are still close together? Sorry if this is a stupid question, but I tried different ways to open it without any success. Hans
  12. Hi all, just wanted to share my first head with you. And it is realy the first head I made ever Not that I didn't try it before, but I allways stocked already with the basemesh. My normal job is technical stuff and nothing organic. The big horns happened by mistake when I was playing with the Move Tool on a squashed sphere - and this was the start Crits and comments are always appreciated Hans
  13. I second this. Only thing I would prefere STEP as export file format. The IGES license is as per my knowledge quite costly and STEP is readable even by exotic CAD apps like IronCAD and by all the mayor apps anyway. Regards Hans
  14. Maybe this is interesting for you http://www.mapzoneeditor.com/ Regards Hans
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