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gogolo

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  1. Hi,Andrew. you are right ! the symmetry is on,turn off symmetry and it works like usual~ thanks very much
  2. Hi,every body I have some problem with tweak UV in 4.0 beta,is it a bug ?
  3. very cool tool http://ww.zbrushcentral.com/showthread.php?t=92157
  4. two movie http://area.autodesk.com/ibc/movie12 http://area.autodesk.com/ibc/movie13 new pose tool and ptex support looks great,and the rebuild subdiv very useful too.
  5. Hi,everyone. This is the second time I suggest this king of feature. I know 3dcoat's voxel mode is very powerful,but the traditional polygon still very important in some area. If it is possible to integrate Sclupt room and Voxel room will be great,but I think it will be a little hard. As the voxel room have surface mode now,I think it's very possible to do something similar. the surface mode is polygon mode,and very fast because it did not need re-calculate the voxel surface, So,if we have all the merge tool (merge from file,merge as pen,merge from retopo room and so on )in suface mode, we can do something like 3dsmax's object paint without worry the shape lose in low voxel sample,and possible can store the uv ,texture and vertex color. (3ds Max 2011 - New Features - Objectpaint) It can change the workflow in 3dcoat ! start in voxel mode -> retopo(like optimize ) --> merge to voxel surface mode as final model with lower polycount ,and work with other voxel part or combine models in surface mode --> sculpt in surface mode or turn to voxel mode to do more. It's really great feature ~
  6. Hi, I want to ask why 3DC use 8 x Bytes = 1 x Pixel ? a 8bit RGBA image just use 4 bytes/pixel, Is 3DC use 16bit texture in paint room ?
  7. Yeah~ the Sculptris 1.0 was released and very powerful ,Watch the trailer!
  8. http://www.meshmixer.com/ looks very quick and like voxel, funny
  9. Hi, everyone Here are some shader balls I make for 3dcoat,just create new shader and use as texture Hope you like it
  10. Hi,everyone. I love the snake tool in 3dcoat,it's very quick way to create muscle shape or some propers But I have a problem is I can't draw it on surface. As the sphere brush, we can un-check the "Draw from first point" to do that, and the muscle brush is make that as default. I think it will very useful when I want put some chain or some thing on my character's body or cloth.
  11. Ok, look at this picture Here are 16 boxes import form obj file, you can see the boxes edge is cracked and melt together. The most important is it need half million triangles ! If we have polygon layer, we can convert the voxel which was finished, I think it is very useful~
  12. Just image if a character has a armor like this it looks like combined with 1000 box, if we have polygon layer, we can clone with spline tool or snake tool, the polycount is 6000, and without lose any detail . if we convert it to voxel, the armor will looks like chocolate in summer, and polycount is more than 60000
  13. Yes,I can do that in painting room, but I can't see what I made in voxel room before I convert it or retopo it. Combine polygon and voxel by different layer is more convenient
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