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Everything posted by unity2k
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Permanent License downgraded to Learning License
unity2k replied to unity2k's topic in General 3DCoat
Well, now that I "know" again....a year is a long time to remember this policy. I now have the upgraded license and will hopefully remember at the end of July 2023 that these 40 Euro fees are now part of the cost of owning 3DC. Thanks for the reminder. -
Today I was presented with a license request as my updates stopped a week or two ago according to my license for 2021. When I reloaded that old license, I'm still in Learning mode. What happened to my purchase being for a permanent license? I get 3DC asking me if I want to upgrade but why have I been downgraded?
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I have about 25 versions of 3D Coat listed in my add/remove Programs Tool on Windows 10. I've used the Microsoft registry edit instructions to remove other programs that were leaving behind "ghost" versions that had been overwritten but I could find one instance of 3D Coat under HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall Anyone have some ideas for me to try?
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I tried that as I saw that message too. After signing into EVERYTHING else, after rebooting, after updating Chrome, still nothing. So I tried in Internet Explorer but it doesn't work there either. The Pilgway link hasn't worked for weeks as I get a message about a security risk so I use the 3DCoat link - that doesn't work either now.
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@Haunted I was just wondering if there was any news on this so I came over to check the thread. Hope your progress is going well and please know that there is no less enthusiasm in my wish to test the beta one of these days.
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You cannot know how cool this is and how much it is appreciated that after so many years of neglect that the AppLink is being brought into modernity out of the stone age. Thanks and I'll definitely give it a hard workout when you drop it into beta.
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At some point they changed the name from Export (to Blender) to "BringVoxelsBackToApp" which will set things where you can click Import in Blender in the 3D Coat App and it will import the geometry. Likewise, if you hit Export in the App and then click 3D Coat the dialog will start so you can import the geometry from Blender. How when the geometry is originating from 3D Coat is the user "Bringing back" to Blender is beyond me?
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A million heart felt thanks for owning this and making it happen. Vielen Danke.
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Blender Applink "Simple3DCoat" (Fork of the official) by mifth
unity2k replied to mifth's topic in 3DCoat AppLinks
Hey community, With Blender getting in with Unreal, Unity, Lumberyard and it's Eevee implementation coming in 2.8 there's more and more need for an effective, elegant, PBR enabled Applink necessity that feels sadly neglected. I love what @Haunted has done so far, but the Applink is essential.- 153 replies
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Forgot to click on "Notify me of replies" so I'm adding a kind of reminder post
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This is amazing that you've taken this on, thanks. I also purchased a rocket and would love to support you in your endeavor to make our lives better. Is there any news on the Applink integration?
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Regarding the Applink; once I have a Voxel object in 3DC and I want to send it back to Blender in my case, the File menu item to do so reads as, "BringVoxelsBackToApp" - just like that without spaces. Could this be changed to something like, "Send Mesh Back to App"? This is on 4.8.0.3 under Windows 10
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Blender Applink "Simple3DCoat" (Fork of the official) by mifth
unity2k replied to mifth's topic in 3DCoat AppLinks
After an afternoon of wrestling with the Applink I have it working flawlessly. Sure would have been nice if there had been an up to date tutorial that looks at current builds and layouts. Thanks everyone who has tried helping me through these convulsions. Ugh.- 153 replies
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Do not worry about my last question as @Andrew Shpagin answered it by letting me know I had no textures or I was in the Voxel room - I was guilty of both.
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[Solved] No OBJ Export Options Available in 4.8
unity2k replied to unity2k's topic in General 3DCoat
That is exactly my problem. Thanks for your patience in dealing with a million "small" problems. -
[Solved] Setting scene scale for Blender - 3DCoat scaling issues
unity2k replied to ohsnapitsjoel's topic in General 3DCoat
@Carlosan So if set Geometry / Define Measurement Units to Units / Meters before I import my object via Applink into 3D-Coat it comes in with the right scale. What would be helpful is to figure out how to set the units to meters as my default as that's what I'll always be working in? -
I'm not getting an options window when I go to export a file such as a .obj or .fbx. I only get the Reduction window and then nothing. How do I enable export options? I've already deleted all of my config files, didn't fix it. I'm on Windows 10 and 3D-Coat 4.8.
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[Solved] Setting scene scale for Blender - 3DCoat scaling issues
unity2k replied to ohsnapitsjoel's topic in General 3DCoat
Thanks @Carlosan but that's not the issue here as we've been working in Metric Scale 1.0 in Blender for years and exporting via FBX scale 1.0 into Unreal without issue. The issue I'm having is that when I export something from Blender into 3D-Coat it comes in looking like it's displayed at a molecular scale and I have to scale it up in order to work on the object instead of being able to set a complimentary scale that appears the same between both apps. -
I'm not seeing any export options when I want to export an object. I can choose .obj or .fbx and all that pops up is the Reduction Tool. I'm on version 4.8 on Windows 10
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I do not see any export options other than the dialog that pops up and asks if I want to reduce polys?
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[Solved] Setting scene scale for Blender - 3DCoat scaling issues
unity2k replied to ohsnapitsjoel's topic in General 3DCoat
Any current thoughts on maintaining scale between 3D-Coat and Blender these days? I'm using the Applink and would love to hear some current thoughts or be directed towards a tutorial. -
Blender Applink "Simple3DCoat" (Fork of the official) by mifth
unity2k replied to mifth's topic in 3DCoat AppLinks
Trying to get a Blender simple object mesh in and out of 3D-Coat using the Simple3DCoat addon has proven maddening. I'm using 2.79 and 4.8 but the object that is reimported after sculpting in 3D-Coat comes back in just the way it was exported. I cannot find a video tutorial that's less than 5 years old and I'm not finding any documentation that details how to do this either.- 153 replies
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- export
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