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grapix

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  1. You are right i should mention that with my next update.
  2. 3dcoat for topology, rendered in modo 401
  3. As much as you see on wireframe image.
  4. Thanks, second one does not have sss at all because it is zbrush render.
  5. Here is something im working on my free time. I used 3dcoat for retopology and some texture painting. Rest of it is done in zbrush and maya.
  6. Here is my firs try, from left to right, original model rendered in 3DCOAT, retopology, normal baking on new topology.
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