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b33nine

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Everything posted by b33nine

  1. Has anyone else been getting 3d-coat crashes after undoing the pose tool in the sculpt room? Happens every time for me. edit: looks like it's dependent on how many vox layers you're using, as a new file doesn't crash, just the existing one I'm using.
  2. Multiple crashes. Disappearing geometry in the retopo room. Symmetry mirror flipping on it's own in the retopo room. Odd artifacts from merging. Symmetry planes/axes randomly moving on their own in the voxel room. No easy way to sample a symmetry axes from a voxel layer to apply to a new/existing layer. In general, a toolset that probably isn't suited to the work I was trying to produce. I honestly do enjoy the software, but I haven't used it for this kind of thing very often. I suspect I just need to utilize a different software package for the outcome I was pursuing. The bugs were obviously not a fun experience as well, but I was using a beta version so a lot of the blame there could be put on my shoulders.
  3. Not perfect, but works for what I need it for. Poseable in a very similar manner to the human mannequin. Was definitely an exercise in frustration, seemed like I was battling 3d-coat at every turn.
  4. What happened to reset space in the merge tool in 4.1.03? I'm not seeing any way to get back to the default model after it's been transformed into different shapes.
  5. NinjaTaco, the simple answer is that you need higher resolution. If you have those jaggies, and you don't want them, it means your mesh isn't dense enough. If you are using voxels, the whole layer has to have a higher resolution, if surface you can locally add more resolution with a handful of tools.
  6. In the pose freeform tool, when you select "transform whole lattice" is it supposed to transform the mesh or just the bounding box? I would like to be able to transform the mesh with the transform gizmo but it won't do anything but transform the bounding box. Am I doing something wrong or does the tool not work that way?
  7. Stupid question, do you have to have Maya in order for this to work? If so, do they ever plan on having a standalone app?
  8. Wow, it's not often that you see Beat and Abn getting all snarky and it not being directed towards each other... Holiday fueled tension around here or what?
  9. did remove stretching ALWAYS add resolution before? or was it only when the mesh was stretched beyond a certain parameter? It seemed like the old one didn't always add geometry, only when it was necessary, and this new one adds the same amount of resolution even if you just graze the mesh. For me, it's way too much density being added, but that's just me, I'd prefer for very little added with each stroke, so I guess a slider would be the best solution for everybody. Is powerful smoothing creating a square alpha for anyone else? I used it and it always generates a square that goes beyond the radius of my brush, just curious what's going on there.
  10. Yes please. The pose tool gizmos are incredibly awkward, not sure why they can't be the regular transform gizmos.
  11. The gizmo is an interesting feature. I don't know if it's possible, but at the least it's not terribly obvious, to do a uniform scale with it. Also, I shouldn't have to chase it around the screen, if I can move it off screen when I'm moving around my model to get the angles and such I want with my mask I'm not likely to use it over the bar that stays stationary up top.
  12. deleting options.xml cured both the retopo edge bug and the blocky font artifact issue. You'd think I would know to check that first by now, but I guess we all need a reminder every now and then. Thanks!
  13. I still get the font/text artifacts after deleting the custom shader folder
  14. I'm hoping I just accidentally turned some feature on or off, but I can't see the edges of polys I create in the retopo room in the DX version of 3d-coat. I tested, and I can see them in the GL version. It's been several versions now that it's been the case, I don't use the retopo room much at all, but I noticed it recently and I'd like to figure out why I can't see them. Using 4.0.10 on windows 7.
  15. Doubt I'll get time to finish this, but tinkered for a little while coming up with this. Always wanted Wolverine to wear his costume in the movies, trying to find a look that a movie producer might sign off on. Still annoyed they haven't put him in his costume yet.
  16. at the moment I'm sending the file to photoshop, adding a stroke to the inside of the islands with layer styles and sending it back to 3dc. It works, but it's ugly and obtrusive, and it tends to miss areas where there are split edges on a connected island. Just hoping for a wireframe similar to the UV room where the seam is a different color than the rest of the wireframe.
  17. Thanks for the help guys. Here's the mantis ticket if you think it would be a helpful addition: http://3d-coat.com:8081/mantis/view.php?id=1287
  18. Anyone? Just want to know if it's possible or not, otherwise I'll make a feature request on mantis.
  19. Is there an option that exists where I can highlight UV seams in the paint room? I'm using an (ugly) work around right now, but if the option exists I've never been able to find it and want to find out before I request a feature.
  20. Is it possible to lock the brush radius? When using the splines tool, right clicking the points to convert them to hard edges ALWAYS changes the size of my brush. It would be nice if there were a way to avoid this as I'm having to manually type in the radius every time I want to apply a stroke.
  21. It looks like I just didn't understand powerful smooth enough Artman. Indeed the areas where I was starting my smoothing were really low poly density and were decimating heavy density areas because of that. Thanks for the quick lesson and letting me know you can turn off the depth indicator
  22. After sculpting for awhile, powerful smooth starts decimating the mesh way too much. Not sure if anyone has run into the same problem, and I'm not sure how to really recreate it, but it's happened on a couple sketches I've played with. Also, as a personal preference, is there a way to not have the depth indicator on some of Artman's presets go crazy? at 12% the depth indicator is practically off screen. (honestly I'd like the option to just turn off the depth indicator in both the sculpting and paint rooms, it's too distracting for my tastes).
  23. The presets do make a huge difference. I know Artman's presets have been available before, but getting an artist in the fold to help refine the tools that Andrew creates obviously is a game changer. It might be something to consider in getting someone on staff that can be that go between for the artists using the tool and the developer creating tools (somewhat similar to Pixolator). Great job so far on this build guys, the tweaks and the presets make 3d-coat much more fun to use.
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