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About insignet

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    Drawing... Painting... 3D.... you get the idea :)

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  1. insignet

    Where is my rendering ?

    If Im saving out fog mask or a depth pass etc.... the output has banding on it from dark to light. I've tried to raise the samples etc but I can't get rid of them.
  2. insignet

    Where is my rendering ?

    Looked at the save path 4.9.09 ... I'm still confused by where its saving exactly. If for example I specify the desktop as destination for renders, it seems to put it in a Renders folder? Tested Depth Pass etc... I still get alot of banding, can't really use it in its current state, again hopefully it will be addressed.
  3. insignet

    Where is my rendering ?

    Thanks...I will check it. Has the banding been fixed on renders? I got alot of gradient banding in depth pass/ fog pass etc
  4. insignet

    Where is my rendering ?

    I've been looking at the rendering also. I was very excited about the render, it is odd the way it saves the render ATM. When you save your render, it seems that you are saving your output, but you are creating a folder to place it in. Anyway... only BETA so it'll get some polish soon.
  5. insignet

    3DCoat 4.9 testing thread

    Kinda replying to my own post here regarding the Banding on the Depth Pass. It maybe user error, but here's a screen grab of the problem. Like I say I may have missed something on the setup, but I don't get a smooth transition.
  6. insignet

    3DCoat 4.9 testing thread

    @carrots I'll try to send a screen shot later, but I'm getting alot of banding on the depth pass. I've raised the samples etc but I can't get a smooth result. Like I say - I'll post an image, just wondered if this was a known issue.
  7. insignet

    What is "Factures" ?

    @Andrew Shpagin - Fractures is very cool and should be developed more. Its in line with Quixel Mixer and Substance Alchemist. Powerful stuff when combined with the tiling texture instances.
  8. insignet

    3DCoat 4.8 BETA testing thread

    I agree, the development must keep pace with other software such as Substance Painter. It gets polished and small changes added - such as the environment baker, which is great. Sculpt layers adds so much and is a killer feature, pushing 3DC forwards. I work for a games company and I've pushed 3DC, many have adopted it but they still revert to Substance for PBR texturing ZB for sculpting, and the results they get are very cool. When it comes to hand painted they'll use 3DC. The sculpting features are important to keep pace with other apps and its important to plug gaps such as why users want to use Substance over 3DC for PBR related work. Don't get me wrong - whats in 3DC ATM is very good... but having a piece of software that takes on so many other apps in its functionality - ZBrush, Substance, TopoGun etc its important not to take your foot off the gas and push forwards on all fronts.... not to start creating alternative versions, else you'll eventually loose the customers. I think that's what AbnRanger means?
  9. insignet

    Exploring Album

    Album shows of some work that I do to explore 3D-Coat and generally practice, sculpting, texturing and designing characters.
  10. insignet

    3D-Coat Alternative Renderer?

    Completely missed this before... thanks
  11. insignet

    3D-Coat Alternative Renderer?

    We already have 3DC internal render engine plus the new Renderman implementation. However I saw this open source render from Radeon which is pretty good and free ( I'm not sure with Renderman if you can use the rendered images in a commercial project? ) If not then the renderman implemention is limited to hobbiest and portfolio renders ) Maybe the Radeon Render Pro would be a good alternative? https://pro.radeon.com/en/software/prorender/
  12. insignet

    3DCoat 4.8 BETA testing thread

    I was trying the GL version so tested the DX version and it worked fine. Thanks
  13. insignet

    3DCoat 4.8 BETA testing thread

    Anyone else having issues with the Light baking option in the paint room? I'm getting coloured noise... the attachment shows a little noise, but i'm sometimes getting ALOT. Happens with other settings to e.g. Render light from render room. Im using a AMD Radeon Pro WX 7100 Graphics Card ( not sure if thats the issue - not being Nvidia ?) to reproduce:- 1. open new vox scene and select the head. 2. goto paint room > texture > light baking tool 3. select map type as subsurface scattering ( leave all defaults ) 4. hit ok
  14. insignet

    3DCoat 4.7 (BETA testing thread)

    Is anyone having trouble with Renderman on the Mac? I've installed latest 3DC Beta and downloaded - installed Renderman. I can open RM etc and have it working, when I switch to Renderman in the render drop down 3DC tells me its not installed. ( btw Marmoset Toolbag 3 now has python scripting - would this help in using MT3 as a App Link render? I'm not into code etc so i have no clue ) I'm a big fan of the native render engine in 3DC, but I think having options like Rendman, Keyshot, MT3 is a big plus. Renderman and Keyshot are quite expensive though for commercial versions.
  15. insignet

    Which Graphics Card for 3D-Coat?

    Which Graphics cards are the best for use with 3DC? Nvidia GTX 1080 or Radeon™ Pro WX 7100? I'm using 3DC for high poly and low poly work. Any thoughts?