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About insignet

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    Drawing... Painting... 3D.... you get the idea :)

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  1. insignet

    What is "Factures" ?

    @Andrew Shpagin - Fractures is very cool and should be developed more. Its in line with Quixel Mixer and Substance Alchemist. Powerful stuff when combined with the tiling texture instances.
  2. insignet

    3DCoat 4.8 BETA testing thread

    I agree, the development must keep pace with other software such as Substance Painter. It gets polished and small changes added - such as the environment baker, which is great. Sculpt layers adds so much and is a killer feature, pushing 3DC forwards. I work for a games company and I've pushed 3DC, many have adopted it but they still revert to Substance for PBR texturing ZB for sculpting, and the results they get are very cool. When it comes to hand painted they'll use 3DC. The sculpting features are important to keep pace with other apps and its important to plug gaps such as why users want to use Substance over 3DC for PBR related work. Don't get me wrong - whats in 3DC ATM is very good... but having a piece of software that takes on so many other apps in its functionality - ZBrush, Substance, TopoGun etc its important not to take your foot off the gas and push forwards on all fronts.... not to start creating alternative versions, else you'll eventually loose the customers. I think that's what AbnRanger means?
  3. insignet

    Exploring Album

    Album shows of some work that I do to explore 3D-Coat and generally practice, sculpting, texturing and designing characters.
  4. insignet

    3D-Coat Alternative Renderer?

    Completely missed this before... thanks
  5. insignet

    3D-Coat Alternative Renderer?

    We already have 3DC internal render engine plus the new Renderman implementation. However I saw this open source render from Radeon which is pretty good and free ( I'm not sure with Renderman if you can use the rendered images in a commercial project? ) If not then the renderman implemention is limited to hobbiest and portfolio renders ) Maybe the Radeon Render Pro would be a good alternative? https://pro.radeon.com/en/software/prorender/
  6. insignet

    3DCoat 4.8 BETA testing thread

    I was trying the GL version so tested the DX version and it worked fine. Thanks
  7. insignet

    3DCoat 4.8 BETA testing thread

    Anyone else having issues with the Light baking option in the paint room? I'm getting coloured noise... the attachment shows a little noise, but i'm sometimes getting ALOT. Happens with other settings to e.g. Render light from render room. Im using a AMD Radeon Pro WX 7100 Graphics Card ( not sure if thats the issue - not being Nvidia ?) to reproduce:- 1. open new vox scene and select the head. 2. goto paint room > texture > light baking tool 3. select map type as subsurface scattering ( leave all defaults ) 4. hit ok
  8. insignet

    3DCoat 4.7 (BETA testing thread)

    Is anyone having trouble with Renderman on the Mac? I've installed latest 3DC Beta and downloaded - installed Renderman. I can open RM etc and have it working, when I switch to Renderman in the render drop down 3DC tells me its not installed. ( btw Marmoset Toolbag 3 now has python scripting - would this help in using MT3 as a App Link render? I'm not into code etc so i have no clue ) I'm a big fan of the native render engine in 3DC, but I think having options like Rendman, Keyshot, MT3 is a big plus. Renderman and Keyshot are quite expensive though for commercial versions.
  9. insignet

    Which Graphics Card for 3D-Coat?

    Which Graphics cards are the best for use with 3DC? Nvidia GTX 1080 or Radeon™ Pro WX 7100? I'm using 3DC for high poly and low poly work. Any thoughts?
  10. insignet

    3DCoat 4.7 (BETA testing thread)

    I've downloaded the latest .31 Are the square alphas under the Stencils Tab or Alphas Tab? I have no folder for Squares under the Alphas tab. Update: Ok just saw the tutorial I actually thought I would be able to create square alphas using the curves in the same way we can create circular ones.
  11. insignet

    Volume shaders

    Hadnt noticed these before, look nice using the renderman engine.
  12. I recently added a tutorial to demonstrate how to use 3D-Coat to create a simple vehicle concept. Part 01 shows how to create the wheels and wheel base, part 2 will continue by demonstrating how to create a basic shape for the body of the vehicle.
  13. insignet

    V4.5 BETA (experimental)

    Yip. Testing out the light baking tool. Really nice when working in with layers and blending lights. Is it right that you can only bake one light from the render room at a time? I think if you could have a check box for which lights you want to include on the bake ( or is this the Camera_Target check box meant to do this? ) At the moment I'm removing the environment light completely to isolate the light source and bake these light sources to layers ( repositioning the light source for each layer ). The alpha option is nice too - i would say it needs a hard edge dial to make the shadow fall off editable.... nice stuff
  14. insignet

    V4.5 BETA (experimental)

    Great news about the Light baking
  15. insignet

    V4.5 BETA (experimental)

    How does the RFill Tool and QuadStripTool work? Are they supposed to work on these builds? The QuadStripTool draws a stroke, thats all I can get it to do, did I miss the instructions ?