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Everything posted by insignet
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From the album: Exploring Album
Sculpts to explore and practice the tools in 3DC -
From the album: Exploring Album
Sculpts to explore and practice the tools in 3DC -
From the album: Exploring Album
Mutant Pilot - testing out the Sphere Tool in 3D-Coat. Setting it to planar and using the right mouse button to control depth you can control it better. Used it here for the armature and helmet. -
From the album: Exploring Album
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From the album: Exploring Album
This one was an attempt to fuse two ideas together from previous renders to make something new and ugly. Good practice to work on the fat folds and maintaining a flow in the body downwards due to gravity. Sculpt and render in 3D-Coat. -
From the album: Exploring Album
Fishing Troll - Looks like something from Twighlight Zone Movie or Evil Dead but I got inspiration from an Anglerfish for the good looks. Played with fusing some of the troll forms with the distinctive features of the fish. The dead eyes gives the impression of a deep sea creature, hope you like it... onto the next! -
From the album: Exploring Album
Bridge Troll - This is a boss from a game I thought of back in 2002. Being a Troll I thought it would fit in nicely with the current challenge so I did this sculpt. It's attack mode is to ram into you and you have to dodge it, whilst trying to stay on the bridge ( I didn't say it was a good game :) ) Inspired by crab like creatures, I liked the mouth being partof the collar bone. -
From the album: Exploring Album
Bridge Troll - This is a boss from a game I thought of back in 2002. Being a Troll I thought it would fit in nicely with the current challenge so I did this sculpt. It's attack mode is to ram into you and you have to dodge it, whilst trying to stay on the bridge ( I didn't say it was a good game :) ) Inspired by crab like creatures, I liked the mouth being partof the collar bone. -
Completely missed this before... thanks
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We already have 3DC internal render engine plus the new Renderman implementation. However I saw this open source render from Radeon which is pretty good and free ( I'm not sure with Renderman if you can use the rendered images in a commercial project? ) If not then the renderman implemention is limited to hobbiest and portfolio renders ) Maybe the Radeon Render Pro would be a good alternative? https://pro.radeon.com/en/software/prorender/
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Anyone else having issues with the Light baking option in the paint room? I'm getting coloured noise... the attachment shows a little noise, but i'm sometimes getting ALOT. Happens with other settings to e.g. Render light from render room. Im using a AMD Radeon Pro WX 7100 Graphics Card ( not sure if thats the issue - not being Nvidia ?) to reproduce:- 1. open new vox scene and select the head. 2. goto paint room > texture > light baking tool 3. select map type as subsurface scattering ( leave all defaults ) 4. hit ok
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Is anyone having trouble with Renderman on the Mac? I've installed latest 3DC Beta and downloaded - installed Renderman. I can open RM etc and have it working, when I switch to Renderman in the render drop down 3DC tells me its not installed. ( btw Marmoset Toolbag 3 now has python scripting - would this help in using MT3 as a App Link render? I'm not into code etc so i have no clue ) I'm a big fan of the native render engine in 3DC, but I think having options like Rendman, Keyshot, MT3 is a big plus. Renderman and Keyshot are quite expensive though for commercial versions.
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Which Graphics cards are the best for use with 3DC? Nvidia GTX 1080 or Radeon™ Pro WX 7100? I'm using 3DC for high poly and low poly work. Any thoughts?
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Hadnt noticed these before, look nice using the renderman engine.
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I recently added a tutorial to demonstrate how to use 3D-Coat to create a simple vehicle concept. Part 01 shows how to create the wheels and wheel base, part 2 will continue by demonstrating how to create a basic shape for the body of the vehicle.
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V4.5 BETA (experimental)
insignet replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Yip. Testing out the light baking tool. Really nice when working in with layers and blending lights. Is it right that you can only bake one light from the render room at a time? I think if you could have a check box for which lights you want to include on the bake ( or is this the Camera_Target check box meant to do this? ) At the moment I'm removing the environment light completely to isolate the light source and bake these light sources to layers ( repositioning the light source for each layer ). The alpha option is nice too - i would say it needs a hard edge dial to make the shadow fall off editable.... nice stuff