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About pbowmar

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  1. pbowmar

    3DCoat 4.8 BETA testing thread

    yes please, though honestly I've kind of given up on 3DC since it's been so long since a Linux build
  2. pbowmar

    3DCoat 4.8 BETA testing thread

    Hi Sergyi, Any luck with the Linux build? I'm happy to help test if that's needed. Lots of cool new things we're missing out on since the last Linux build... Cheers, Peter B
  3. pbowmar

    3DCoat 4.8 BETA testing thread

    Thanks Sergyi, though if I can please implore you to make sure it works on Centos 7.5 and follows the VFX Platform specs, otherwise it can't be used at the studios...
  4. pbowmar

    3DCoat 4.8 BETA testing thread

    They're not my standards, they're AMPAS certification standards. I agree, for many users it won't be a problem. So, if the number of large studios don't justify it then the 3DCoat team should not worry about it, and the big studios will need to look at other applications to use instead. Simple business Any external software must be vetted, so Appimages or Flatpaks can have other scripts bundled that could compromise security. Again, I'm simply repeating the security standards so don't attack me for this Cheers, Peter B
  5. pbowmar

    3DCoat 4.8 BETA testing thread

    Nope, that won't pass professional security requirements. OK for home use, but not at a studio.
  6. pbowmar

    3DCoat 4.8 BETA testing thread

    Any timeline on getting the LInux version back online? With Substance leaving the professional market, IMO you have an opportunity here to penetrate the high-end market further.
  7. pbowmar

    3DCoat 4.8 BETA testing thread

    I see, thanks for the info. Unfortunately, a Windows emulator can't be used for production work because of security and licensing. So, for production use, it appears 3DCoat has stopped being developed as a production tool. Of course the older versions are still useful! but we can't update to new things until a native Linux returns. Hopefully soon! I would recommend using Centos 7.5 to build on as this is the industry standard Linux distro as well. IMO Cheers, Peter B
  8. pbowmar

    3DCoat 4.8 BETA testing thread

    It looks like the last Linux build was late September. Is the Linux version still being built?
  9. pbowmar

    3DCoat 4.8 BETA testing thread

    I'm finding the Linux version of 4.8.03 noticeably slower than the Windows version. I have a dual-boot so hardware is identical but as an example: in Per-Pixel mode, load the Robot -turning off and on AO and the other auto-gen layers takes under 1 second on Windows, well over 3 seconds on Linux OpenGL mode on both Win and Linux, GeForce 960GTS, new drivers on both Win and Linux Have I missed a setting or optimization? Cheers, Peter B
  10. pbowmar

    3DCoat features you would like to see resolved

    444 I think that's basically the script I wrote over in the Coding thread... it iterates all the UV layers and exports Diffuse and Displace. It could be easily extended to export Spec too, or the newer metal stuff too presumably. That's why I've always loved apps that allow scripting, instead of waiting for a new feature you can whip it up yourself, or someone on a forum can if you're not comfortable with scripting. Cheers, Peter B //Admin edit Angelscript: selecting entrys from a dropdown menu
  11. pbowmar

    V4.5 BETA (experimental)

    One of 3DC's big advantages is the frequent builds and bugfixes, which are awesome! A small request: could the Linux (and OSX too) builds be put on the Google Drive share please? From the pilgway.com site I get maybe 200KB/s, but from Google I get 3.5MB/s Now that 3DC is 500mb, it takes a while to DL. Not a big deal but if possible would be appreciated! Cheers, Peter B 212
  12. pbowmar

    Painting with Spline Paint and Spacing not working?

    I'm on Linux so it's all OpenGL...
  13. OK here are my scripts that allow for a completely dialog-free, single-hotkey export of Diffuse and Displace. Specular can be easily added too, but I don't use that at the moment. I've developed and tested in 4.1.17D because I can't use 4.5 at the moment due to a bug that could be my graphics card However, I expect these scripts to work in 4.5 too. Put them in your $HOME/3D-CoatV4/Scripts directory and add their full paths to the 'recent.txt' file so they appear int he Scripts menu in 3DC. Or just do Scripts-Run Script and I think that adds them too for you. Run the setExportDir.script first, this lets you pick the directory to export to. Then whenever you want to export, you can run the exportMaps.script (I bound Hotkey F5 to it) and every UV set will be saved out automatically. You may need to set the Preference Padding to Always or Never to avoid a dialog box there. I could script around it but the Pref is easier. Many thanks to Andrew's kind help and patience and also ajz3d for his help in another thread. NO WARRANTY This has only been tested on Linux. It may or may not work on Windows or Mac. There are a couple of lines of code that build a path using crude concatenation of strings, which may fail on Windows especially. You take full responsibility and assume all risk for downloading and running this script. If it erases your harddrive or gets your cat pregnant, it's not on me I have very little time so if you have suggestions for enhancement or requests, I will listen but make no promises to be able to do anything more with this. 40 Cheers, Peter B 60 3dcExportMapsScript.zip
  14. pbowmar

    Painting with Spline Paint and Spacing not working?

    So, it appears to be card specific. At work my K4200 (with an older driver) works fine with the Spline Paint. At home with GeForce 450 it does not work. I tried the same driver at home, didn't work, tried newest Beta also nothing. I'm guessing not many are facing this problem 33
  15. It's possible actually, in 4-1 and 4-5 I'll be posting an example soon!