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The Candy-floss Kid

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Everything posted by The Candy-floss Kid

  1. The foundation of trickery is observation. Raphael purposefully employed trickery/ method to achieve the mystical glow of his painting. Trickery and method can allow the artist to branch from nature to convey states other than being. Does the brain see or the eye? The brain's been loving trickery since art was invented.
  2. Nice post. I'm guessing Ryan's drawing his inspiration for this from Edouard Lanteri's book, Modelling and Sculpting the Human Figure. Lanteri Here's a deep resource anatomy texts
  3. Here's a fine resource to keep a person busy. Facial Anatomy
  4. Some useful resource reference links on sculpting fabric on the form. Drapery 1 Drapery 2
  5. ZBrush gets better. 3D Coat gets better. This is a very happy situation to find oneself in.
  6. Yes the music - it's like coming off heroine in a milk bottle factory. Sheeesh had me sliding down a tilted room by my finger nails. Very interesting. Functionality wise what I've been hoping for for some time regards a variant on the voxel sketch tool , i.e allowing intuitive , fast interactive spline and sweep modes. Spline voxel interactions and spaced voxel object replications along splines are a wish for V4.
  7. Neat Huh :-) http://www.youtube.com/watch?v=3fQe0YSLm88&feature=player_embedded
  8. Oh happy day!! A dream come true. In the light of all the recent developments within 3D Coat I'd considered it churlish to ask. It was something Andrew had clearly mentioned way back in the early version 3 but to hear confirmation of painting in voxel mode elevates my spirits enormously as an artist who adores working within the voxel environment.
  9. Many thanks indeed. you are absolutely correct - different behavior for different shaders. Wondering what the logic is to link pose tool behavior to shaders rather than an option of the pose tool itself?
  10. Sometimes my Pose tool paints in greyscale values, then other times , the default red. I'm not sure why. Is there a way to select either or as required/ preferred? Oftentimes working in the greyscale ( like in Sf.Freeze mode ) is far less distracting when modeling/ adjusting forms than the red Many thanks
  11. I took a closer look at the pose tool as you recommended and found that pulling out the line gradient across in symmetry allowed me to curve the form up at the edges as if folded.Inverting the pose set also allowed me to accentuate a crease at the fold line too. Nice. Great too to make leafs , the groove on a tongue etc. Many thanks for encouraging me to take another look at the Pose tool. Much appreciated .
  12. Jamie, many thanks indeed for your suggestion. I give it a whirl but unfortunately it didn't give the desired result but perhaps there's a way to make the chosen mesh conform to the target shape without the cloth fx? I could achieve the results in another app as you suggest and merge as voxels but yes, voxel deformers would be most welcome when staying in the groove of working within 3D Coat's voxels solely.
  13. One task I always have issue with when voxel modelling is applying a smooth gravity bend/ curve through an object's axis. A slow fold as it were. For example: the shallow elliptical brim of a hat where you require the brim to lift on the outer edges along the z axis , creating an even slow slope to the center. Just as if your hands had put a slow curve on either side of a hat brim. Being able to place gravity bends along an axis with a falloff eludes me as "Wrap" doesn't appear to give me the control I need. Using the move tool can create regional anomalies (hit and miss eyeballing results ) The pose tool with soft falloffs fails to achieve the result I'm after as does pose in freeform mode. Is there a way of creating this kind of result? Many thanks,
  14. Oh that's sweet little Application. Thanks for posting Frenchy.
  15. If you ever wanted a copy but didn't fancy setting yourself back a few hundred dollars for an original printed text of the oft championed "Figure Drawing For All It's Worth" you may be pleased to know that the Andrew Loomis books are now being republished. Nice to think that his estate may benefit a little more from these wonderful books. Loomis
  16. If you haven't already enjoyed watching the fine sculpts of Michael Defeo on Vimeo then your in for a treat. To follow Michael's work take a look at the videos he's kindly uploaded here at his Vimeo channel To hear a little more from Michael you can listen to his podcast here
  17. Thanks for the post. Seems like the application has really come a lot with version 3. An intriguing method of creation and playful exploration indeed. A lovely video by one of it's users whoopjohn.
  18. Many thanks Michalis for the tips. Much appreciated.
  19. I happened across a lazy solution to this noisy mesh issue in ZB - that is sometimes just lowering the Remesh All resolution as this often repositions polys to allow for smoother results dividing back up and reprojecting up through divisions.
  20. Michalis to understand, 1,you are using auto retopo on an .obj from Sculptris >exporting the retopo from 3D COat > importing this into zbrush to apply a projection from the Sculptris .obj? 2, This is to minimize artifacts on reprojection and to improve on ZBrush's ReMesh All function? 3,Have you also applied decimation master on the .obj Sculptris export used to create the re-projection? Sorry for all the questions. Sadly I cannot get Sculptris to export straight to ZBrush via GoZ on my Mac - it appears not to work. I see a Mac user on the ZBrush forum is having a similar issue May I ask what version of OSX you are using and if you may have any suggestions that I may get both apps to talk via GoZ?
  21. Michalis thank you so much for posting your findings and suggestions. Lovely sculpts you created.
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