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The Candy-floss Kid

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Everything posted by The Candy-floss Kid

  1. Thank you Carlosan for the video links, much appreciated.
  2. Can someone explain/ confirm the input parameters for the curves to create custom brush alphas? Guessing, left to right = outside to inside - down to to up = black to white?
  3. Been having strange problems myself with Cutoff in surface mode , merging in surface mode and also mesh explosions after proxy mode.
  4. Been wishing for spline controls like this and more for years. Be great to see splines utilized to a far greater extent. +10000000000000000000000
  5. A great way to confirm your heading the right direction with a sculpt is to compare progress with a snapshot state - then undo or redo states accordingly. A function to send a snapshot temporarily to background until cleared to default background would be extremely useful to make design assessments.
  6. Artman - thank you for confirming that. I was hoping to avoid the boring bit :-) Thanks also for your suggestion - useful I'm sure for any one else also searching this topic. If only there was a function to copy and point a selected preset's alpha to an assigned folder , or a way to auto copy multi selected preset's alphas to an assigned folder when saving out an extension pack - the task of selecting presets to share would be far quicker.
  7. Thank you Artman for your reply, when going through the options to save a .3dcpack file I can only seem to choose the folders for the alphas. I can't seem to see a way to select only the alphas required individually from the brush alpha folders?
  8. If I shared a brush preset collection does it's relevant alpha brushes get saved with it? I've been creating brush tool presets but some of the brush alphas are from different folder collection, some use modified and newly named LiveClay tools. Would I have to include all the folders these brush alphas are from as well as any created LiveClay tools they reference in an extension pack save? Not sure of the best way to go about this because it seems the brush presets reference the various folders that the brush alphas are from. If my Preset brushes reference seven different brush alphas from seven different folders - do all these folders, each with there many different alphas that are not utilized with the brush preset also have to be saved? My concern is saving an extension pack with bloated folders of alphas when the user only requires the few brush alphas referenced from each folder? What I want is to multi select a chosen selection of Presets from a Preset Collection and for the saved extension pack to save only the brush alphas required to a singular new folder as well as auto saving any user created liveclay tools referenced by the Presets. Heyelp. Yours confused
  9. I've been thinking for days it's a great shame you can't use hot keys to switch rooms and here's the solution. Bravo and thanks.
  10. It would be great to hide panels quickly to maximize screen estate By way of emulating Photoshop might I suggest or something along the lines of Hide all tools and panels = Tab Hide all tools except Presets and Left Side Panels = Shift-Tab Hide all tools and panels except Presets = Cntrl +Tab Even fancier would be the interface option to include or exclude any panel sectors from the show hide operation.
  11. Mac too - progress = spinning beach ball of death. Mac - standard convention requires, cmd key should emulate right click.
  12. Ajz3d - many thanks - that is good news and will help greatly.
  13. Would love to see the ability to drag rearrange preset list elements. Would love to add new folders . Would love section dividers as well as navigate by alphabet over the list. The preset list functions needs a little more love
  14. Ooh I want that - cool addition - somewhere between a poser and a form shaper. The mask is the gradient falloff for it's influence?
  15. Thanks both, I've been using 3DCoat for a good while yet the idea only came to me the other day. The fact that 3DCoat allowed me to set up tonal gradients as an under-paint so easily inspired me to share the thrill :-)
  16. A great feature when using vertex painting is being able set up quick tonal gradients on your sculpts thanks to the " lines mode" option of the fill tool. In combination with 3DCoat's Photoshop style blend layers - tonal values can be separated quickly and easily from color information. 3DCoat's paint layers allow you to easily separate tonal/ value painting from color painting. For example: paint tonal gradient values on one layer to help direct your eye within your design and as an adjunct to lighting interactions with your forms. Further tonal texture values can then be added on another layer and finally, a layer set to color blend can be used for your color work and saturation values relative to tonal range.
  17. Request to solve lines mode fill gradients issue with vertex paint. Andrew would it be possible to fix the pixelated aberrations issue when using fill with lines mode? It's an issue that's carried over from V3. I've posted a comparison image between a vertex painted gradient by brush and a lines mode fill gradient. NB: this issue occurs when using , fill by layer or objects mode but not when a gradient is applied through a paint with rectangle e-panel mode.
  18. Top of my head - everyday additions would greatly enhance my user experience. With 3DCoat there is a fall off in productivity the further the sculpt progresses i.e the larger to smaller concerns. 1,the inability to be able to hide or ghost the transform gizmo - when working with small details the gizmo interferes with placement. 2, The visual feedback/ perception of sculpting brush marks and behavior is hampered by the current limitation of shader materials. Two additions would greatly help here a, the ability to be able to adjust shadow density for sculpting in occluded portions b, the ability to be able to add sculpting room light settings as presets - and/or the addition of added lights in the sculpting room to be included to make up for the current limitation of materials. ---------------------------------------------------------------------------------- Of lesser importance. 3, All brush build/ indent responses switchable either to camera all to normals 4, repeat last action or stroke ------------------------------------------------------------------------------------ On a broader level which doubtless will make my opinion unpopular. 1, the lock down of further surface mode development in preference for a switch back to voxel development . 2, a broader realization of the rendering environment with regard true light placement and emphasis on ease of use and intuition.
  19. The Candy-floss Kid

    Nox 1

    Love the attitude you've captured in the character's gaze.
  20. Great mix of hard and expressive organic surface.
  21. This would be a very sweet addition. At the moment you can transfer color of volumes that intersect on different layers to transfer the color but not paint volumes with rgb only from surface volumes in real time. Bake color there from all volumes" - transferring vertex paint from multiple voxel volumes to one merged visible volume
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