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The Candy-floss Kid

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Everything posted by The Candy-floss Kid

  1. The Candy-floss Kid

    Blender Applink

    @haikalle 0SX 10.12.6 MacPro 6,1 12-Core Intel Xeon E5 2.7 GHz Memory:64 GB
  2. The Candy-floss Kid

    Blender Applink

    @haikalle Ok, tried disabling and enabling and throwing out 3DC2Blender and Applink Folder before test. Still not seeing the word TEST repeated
  3. The Candy-floss Kid

    I See Conditions

    From the album: Floss's Bag O' Candy

    Mesh Creation , Scene Construction, Decimation ,UV’s, Texture - 3DCoat Lighting, Texture Tweaks, Grease Pencil, Volumetric - Blender First test of 3D-Coat Applink for Mac by Kalle-Samuli Riihikoski (haikalle)
  4. The Candy-floss Kid

    Floss's Bag O' Candy

  5. The Candy-floss Kid

    Blender Applink

    @haikalle I have just ran the test on the latest link you have sent. No I do not see TEST repeated. In my last communication I had thought it was just the texture not returning to Blender from 3DCoat. Although both textures and uved meshes are being sent to the 3DC2Blender folder they are not being imported back to Blender as yet. It escaped my attention previously because I was using a default Cube with the same uv’s and not new uv's created in 3DCoat. I decided to test it on a project yesterday and found out when I found myself having to Transfer Uv’s. Sorry I am not on Discord.
  6. The Candy-floss Kid

    Blender Applink

    This seems to work. No errors reports. It doesn't appear in Blender as textured but I can navigate to the Texture files in the 3DC folder and attach the texture manually Seems like all the other features are working also. Bravo and thank you. ------------------------------------------------------------------------------------------ For other Mac users I’ll write the folder structure that the 3DCoat Applink will add After installing the Addon from The Blender Application (actual location Blender App >control click >Show Package Contents /Contents/Resources/2.83/2.9 etc/scripts/addons) you will be asked to define an Exchange Folder I assigned my exchange folder to be /Users/Username/3D-CoatV4/Exchange In The Scene Properties Tab of Blender you will see the Exchange Folder you have assigned. The Applink itself will create two folders 1,A folder placed in your Users/UserName called Applinks 2, A folder placed in your Users/UserName/Documents called 3DC2Blender Once the object for painting is sent to 3DCoat and after you have created your Texture maps in 3DCoat>File >Open In Original App >Choose Your Blender Cycles Export Preset and export. >Back in Blender >Get Back button in The Applink. In my case the texture files were not added to the Mesh automatically but could be added to the mesh from Users/UserName/Document called 3DC2Blender The location for these textures can also be specified in thee Scene Properties Tab of Blender you will see an option for Object/Texture Folder.
  7. The Candy-floss Kid

    Blender Applink

    Here's the error feedback on the get back - seems like things are closer
  8. The Candy-floss Kid

    Blender Applink

    @haikalle The result in the console for bpy.app.binary_path '/Applications/Blender 2.83.6.app/Contents/MacOS/Blender' Haikalle, here's an update trying the modified Applink you so kindly provided: Managed to get Blender 2.8.3 to send this to 3DCoat V4.9 However on pressing GetBack I recieve this error
  9. The Candy-floss Kid

    Blender Applink

    @tokikake @haikalle Many thanks for your reply tokikake. The Applink exchange works with no version of Blender on the Mac I use. Taking a closer look it seems all versions seem to be looking in the wrong place for the .json file. The Blender Download for Mac by default has the io_coat3D Addon placed here (taking Blender 2.8 as example): Applications/Blender 2.8.app/Contents/Resources/2.80/scripts/addons/io_coat3D The secondary location on a Mac for added scripts is here: Users/Username /Library/Application Support/Blender/2.80>scripts/addons/io_coat3D All errors regarding every version of the Applink I’ve tested on Blender 2.8, 2.8.3.and 2.9 seem to be stemming from the fact that the Applink is looking for the .json here: Applications/Blender 2.8.app/Contents/MacOS/2.80/scripts/addons/io_coat3D/data.json When in fact that default location for scripts that ship with Blender is: Applications/Blender 2.8.app/Contents/Resources/2.80/scripts/addons/io_coat3D/data.json Whether I place the io_coat3D Applink in the default location for shipped scripts or remove it and place it instead in the the secondary location for added scripts appears to make no difference, The operation always fails when the applink looks in a place where scripts do not exist - there is no scripts/addons/io_coat3D/data.json file at the location Applications/Blender 2.8.app/Contents/MacOS/2.80
  10. The Candy-floss Kid

    Learming Curve

    From the album: Floss's Bag O' Candy

    Character Creation, Decimation , UV’s, Textures , Backdrop Painting, FBX Export - 3DCoat Scene Construction, Lighting, Grease Pencil Over Drawing, Render - Blender
  11. The Candy-floss Kid

    Industrial Blues

    From the album: Floss's Bag O' Candy

    Texture Painting, Geometry , UV’s - 3DCoat Lighting, Grease Pencil Overpaint, Render - Blender
  12. The Candy-floss Kid

    Nature Boy

    From the album: Floss's Bag O' Candy

    Sculpt, Decimation , UV’s on Decimated Mesh and Texture Painting - 3DCoat. Lighting , Final Texture Tweaking and Render - Blender.
  13. The Candy-floss Kid

    Star Spitter

    From the album: Floss's Bag O' Candy

    Star Spitter Sculpt and Vertex Paint - 3DCoat. Lighting , Final Texture Tweaks and Render - Blender.
  14. The Candy-floss Kid

    erin-mcclellan-xu-zhen-wip2.jpg

    Lovely work - enjoyed your Artstation pieces too.
  15. The Candy-floss Kid

    Blender Applink

    @haikalle Installed the latest Applink as you so kindly made available. Had no luck at first getting the ’Send’ to open in 3DCoat 4.9.62 so I loaded the latest Mac Version 3DCoat 4.9.65. This version did import the Blender ‘Send’ of the default cube to Per Pixel Painting. Having finished > 3DCoat > Open In Original App Blender >’Get Back’ ……… Fail with Error Report. Image attached below.
  16. The Candy-floss Kid

    Blender Applink

    @haikalle Many thanks for your reply. I loaded a clean new OS on an external HD - my current one does not run Blender 2.9. This gives me a totally fresh load of both Blender 2.9 and 3DCoat 4.9.62. Sadly I didn't get it too work but here is the report error that appeared which will hopefuly be of help with regard tracking the issue.
  17. The Candy-floss Kid

    Blender Applink

    Any advice on my predicament gratefully recieved . Blender 2.83.9 (Same Results with Blender 2.8 In Testing) Having no luck with the 3D-Coat Applink on my Mac and have been trying for hours to resolve things with no luck. If I press send Per-Pixel Painting to 3DCoat 4.9.62 nothing happens. If I press send Per-Pixel Painting to 3DCoat 4.9.02 It lets me proceed to begin painting a texture When I’ve painted a texture and press Open In Original App I see no texture applied in Blender in Rendered or Material Preview. I can find no imported image applied as a texture on my uv’ed mesh but I do see a strange node arrangement. When I press cntrl + T on the Principled BDSF Shader I can also find no available list of texture maps. As a btw there is a Blender Cycles option but no option for Blender Applink in the 'Open In Original App' drop down - nor is there a Get Back Button in Blender - just a Send Option.
  18. From Wickepedia :"Arthur Thomson (21 March 1858, Edinburgh 7 February 1935, Oxford) was a British anatomist and anthropologist. He is best remembered for his formulation of Thomson's Nose Rule, which states that ethnic groups originating in cold, arid climates tend to have longer and thinner noses, while the noses of those from warm, humid climates tend to be shorter and thicker.[1] The longer nose is an adaptation that heats and moistens inhaled air in higher latitudes." A sweet find full of great illustrations. Digitizing sponsor: University of British Columbia Library.Book contributor: University of British Columbia Library The link to download the pdf of Arthur Thomson A handbook of anatomy for art students (1915)
  19. The Candy-floss Kid

    Shiny Heart

    From the album: Floss's Bag O' Candy

    Voxel sculpted, vertex painted.
  20. The Candy-floss Kid

    The Infinite Coat

    From the album: Floss's Bag O' Candy

    Contemplation within a Parka of infinite perception. Like Russian dolls, there's a fellow inside the hood of the coat, inside the hood of the coat ....... Vertex painting across all visible object layers simultaneously to allow for a more natural color creep.
  21. The Candy-floss Kid

    Filigree Bird

    From the album: Floss's Bag O' Candy

    Image created and rendered in 3DC V3.7 after the introduction of vertex painting and was originally posted in the old 'finished work' forum from that time. Created in voxel sculpting mode, painted in surface mode.
  22. The Candy-floss Kid

    Butterfly Chase

    From the album: Floss's Bag O' Candy

    Image created and rendered in 3DC V3.7 after the introduction of vertex painting and was originally posted in the old 'finished work' forum from that time. Test for using the stamp tool as well as painting with stencils.
  23. I'm very interested in the potential of 3D-Coat but my immediate initial mac user experience has been thrown somewhat into disarray. Even though I do have a left/right and scroll mouse, as a mac user my muscle memory usually leads me to use either cntrl or command as the right mouse alternative. Is there a way to map the apple command key as the right mouse button? I was also hoping for some of the same intuitive keyboard navigation shortcuts with zoom and pan as in other 3d applications such as Lightwave. Can these kind of settings also be remapped? Many thanks Just like to add one further observation as somebody trialling 3D Coat for the first time: Voxels by their nature suggest an intuitive sculpting process - for most of us these days this implies the use of a wacom and not a mouse and therefore as a user I would have intuitively expected a keyboard approach in tandem with wacom use.
  24. The Candy-floss Kid

    Benefits of voxels/ Surface control (Polygroups etc.)

    Hi Dobby, try upping your rez high enough for surface details then switch to surface mode >voxels >decimate > now use your surface brushes to apply mesh polygon detail where required. In other words your working with a dynamic tessellation where detail is required but not subdividing globally. V4.5 is slow on my system - curious if you ran a 4.1instead version whether you would report better speeds for sculpting. The voxel workspace is equivalent to working in a permanent state of dynamesh (as Carlosan points out) and shadowbox combined. This makes 3DCoat a very fast method of blocking out form and also testing whether ideas and even scenes will work in 3d early on. In that sense 3DCoat is liberating at this stage and will inspire designs that perhaps may not be reached with ZBrush so intuitively. Beyond this stage - there is no advantage with regard sculpting, merely personal preference over tool responses. Throwing your work over to ZBrush for final design adjustments, posing adjustments and the advantages of a polygonal work flow would be recommended with regard time saved. Sculpting wise 3DCoat's weak spot with regard fluidity and speed relates to posing. Intuitively it has nothing that touches the intuition of the transpose tool nor zsphere rigging. ZBrush's whole modus operandi is based around a polygonal and polygroup workflow based on your cpu - making it superb for these advantages - there is no direct comparison and therefore a transition per se is not wholly equivalent.
  25. The Candy-floss Kid

    V4.5 BETA (experimental)

    Bas Relief Coefficient Andrew, since V4 the coefficient setting in the bas relief tool that previously worked with v3 has no effect. I noticed that in V4.5 you have introduced a taper facility - this however is not the same as using the taper facility when setting the coefficient higher than 1 as it once worked in v3. I would appreciated it when new features are added that you ensure that previous feature functionality is also maintained. Could you please take a look at the coefficient control in v3 and bring it back. Many thanks.
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