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The Candy-floss Kid

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Posts posted by The Candy-floss Kid

  1.  

    for the people who come from Zbrush and are expecting a Transpose tool like in Zbrush

     

    Shouldn't that read: "for people that come from ZBrush and are expecting a similarly intuitive, artistic and fluid manner of posing?"

     

    It could be anything like not merely Transpose like - just as long as it's as readily intuitive in operation for my primitive artistic brain .

    Myself I was hoping that the quick pose tool thingy would be pushed more i.e develop that for artistic posing.

     

    When so much of 3dcoat is so freeing , pose stands out as the odd one out.

  2. T'is a thing of great beauty and a gift to the world.

    Phone in sick , you couldn't come to work today. You were in your pajamas all day with something awful - something awfully good.

    The Wizard has the Munchkins in his spell and Oz is all a twitter .

    (fade to sound of a cat purring loudly )

  3. Johnny Rampant demonstrating a seemingly simple yet fiendishly clever modular component technique for setting up limbs and fingers on your character quickly and easily using spheres and cylinders.

     

    All methods applicable to 3Coat.

     

     

    Full tutorial available to pro members of cubebrush or for purchase at https://cubebrush.com/video/high-poly-character-design/

    • Like 3
  4. It seems a little odd 3D-CoatV4-1-08B will install and run on 0SX 10.6.8 but the last "stable" update 3DCoat V4-1-17D does not run on OSX 10.6.8.

    Nowhere on the download section for 3D-Coat 4.1.17D for the Mac is there any information on system requirements. Any internet search for 3DCoat V4 - 4.1 system requirements for Mac say that it will run on 0SX 10.5 and above which is clearly not true as even the later 3DCoat 3.7 versions ceased to run/install on OSX 10.5.

    Please oh please could an executable version of 3DCoat be made available for the Operating System for Mac that the website claims it will operate on.

    Without a stable version of V4 the Beta versions of V4 I am currently running are way to buggy to use dependably for creative work and force me to go back to version 3.

     

    • Like 1
  5. Hi

     

    I was using one pic to show the possibilities, sorry about that

     

    for that workflow, you need to:

     

    1 - select freeze tool -> paint using any stencil and then

    2 - select fill tool -> feel with freeze

     

    attachicon.gif2 steps.jpg

    Aha!! thanks Carlosan for that solution.Many thanks.

    1 - select freeze tool in Surface Mode -> paint using any stencil/mask and then

    2 -Switch to Paint Room select fill tool -> feel with freeze +modulation

  6. Carol Dweck discusses the importance of a 'growth mindset' and the power of the word "yet". What it means to improve means something different to all of us in our personal artistic endeavors. For some artist's improving means becoming more technical/ photo realistic in rendering, for others it means becoming freer or more child like in expression or design etc etc. Whatever your personal artistic ambitions or goals I think you'll find something in this short lecture.

     

    https://www.youtube.com/watch?v=_X0mgOOSpLU

    • Like 1
  7. Thank you Mr Digman, for your pointer to the ArtPose Apps it looks very useful.

     

    Whilst on the topic of Apps I'm also a big a fan of Michael Defeo's,  L'Ecorché ( By MD3D inc) which he developed with Scott Eaton and Michael Keropian.

    This app shows an anatomically corrected version of Jean-Antoine Houdon's classic L'Ecorché sculpture + skeletal version + Eaton's muscular sculpt. My favorite aspect of the App - a version  of Houdon's sculpt in the style of Gottfried Bammes approach to the stylistic simplification of anatomical shape/design relationships.

     

    For similar reasons also The David Plasters App by By MD3D inc is also very cool becuase it clearly represents shape/contours + regional/patch relationships of a digitized/ sculpted versions of  the study casts Michelangelo's David eye, ear, mouth and nose.

  8. Better than a host of anatomy books is the IPad App Écorché assistant created by Alexander Kafoussias.




    My appreciation has grown each time I've accessed this App thanks to the clearly organized visual answers to the kind of questions that artists need answered quickly when it comes to understanding anatomy in the round.

    From multiple angles (key view points) the origins and insertions of muscles are shown. From multiple angles you can see images such as the front facing relationship of the scapula to the anterior ribcage. In fact I could not find one question be it relating to proportional understanding , mechanical understanding , skeletal or muscular understanding that was not answered clearly within this App and all without the need for searching for these answers within multiple anatomy text books in the hope of finding a good clear view of understanding.

    Although an App it's methodology is more akin to a book with images presented from all key angles. It is superbly and logically organized to deliver the answers to your questions quickly as well as allowing you to add these pages to your favorites for quick recall at a later date.

    I like it. I like it a lo'

     

    (so much so that it appears that I've used the word 'than' twice in my subject heading :-) )

  9. With the understanding that ZBrush brushes have become for ZBrush users a consensual conceptual task orientated metaphor for expectant behavior then providing the new user with such a folder of brushes is a good idea at the very least to get them up and running in surface mode sculpting.

    The only issue with expectant awareness is that at some point it becomes similar to dressing a new romantic partner in your old partner's cloths.

    The finesse with 3DCoat in Surface mode comes with multiple resolution sculpting. Tweaking brushes to perform in this environment holds the key at which point comparison between applications falls away. Although similar in some ways a different conceptual penny has to drop when using 3DCoat before you start to fly with regard the brushes.

    After the initial honeymoon the main cross application relationship dilemma is this: when attempting foreplay with Pose you may find yourself hankering for Transpose. Whilst 3DC's Pose is a great utility for Homo caelestis; it isn't quite so for the average Homo sapien particularly with regard to character design  .

    My personal observation as a user of both applications is that the finesse of sculpted work created in both applications is tangible less by 'surface' but more so by curve ,attitude, pose , design/ scale relationships, and sense of weight.
     

    • Like 1
  10. Hi folks, trying to catch up with all the new exciting changes in 3DCoat and have a few artistic questions regarding PBR materials.

    -----------------------------------------------------------------------------------------------------------------------------------------------------

    1, PBR materials can be used as a sculpting material for better sculpting feedback in voxel and surface mode?

    2, PBR materials can be applied to existing vertex painted objects to affect only surface qualities without affecting existing vertex painted color?

    3, Can vertex paint be added over a PBR Material that has a texture driven color map?

    4a, Can PBR materials be used as faux lighting techniques by setting different diffuse qualities?

    4b, Do PBR materials have an emissive mode?

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