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Everything posted by herve_bis
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3D-Coat 3.7 updates thread
herve_bis replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Hello Andrew.. Yes Beta tools is checked on.. what I do.. - open a default sphere in Voxel room - apply a shader to it - click paint room - nothing there Do I miss something...? Is there an extra step to consider..? Using 3D Coat 3.7.00RC Cuda on Win XP64 Thank you h/ -
3D-Coat 3.7 updates thread
herve_bis replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
well maybe I'm missing some info, but if I switch to paint, I see nothing... any info welcome ... h/ -
First Sculpt in 3D Coat... It's a 3D Coat!
herve_bis replied to online offworld's topic in Finished Projects
yes nice start, I think the arms are maybe a bit too long no...? h/ -
I-materialize accepts also OBJ. files... but well if we can have it, why not..
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looks very cool... Can you transfer it to a Ptex later ...? h/
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Amazing job
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Blade Runner concept sketch book now online!
herve_bis replied to michalis's topic in CG & Hardware Discussion
really Nice thanks for the link Michalis -
happy new year from Luxembourg..
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welcome Iván hervé
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hello.. maybe i am shooting wild, but I have always had the feeling that hard edges only where better in a usual 3D app.. It it from a 3D scan..? if so I would try more something like this.. http://www.rapidform.com/products/xos/overview/
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hehe... oh baby baby...
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well... no idea if it's possible, but IF it is... then it is at the 3DCoat level... Andrew...? h/
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hello... yes I am talking about the paint room... well it all depend of the uv.. taking it to PS with a Ptex'ed map won't work, and you'll end up with seams all over the place... h/
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hello.. Really needed.. Can we have a smooth tool, but that would act on the entire layer or object level..? Thanks h/
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hello... sorry for the lag.. busy.. hhe well I am using it in MV room and with a Ptex'ed model... Texture size is only 4096x4096 150k polys the thing is... with default parameters cavity scale at 1 and cavity radius at 4... it gets pretty fast... BUT try to raise cavity radius to 18 or so... and It takes around 20 min. here... ... and I might add... for a so so result... can we have something like this...? http://www.enrichpro.com/en/richdirt/index.html Thanks.. h/
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ahh good.. thank you very much Greg..
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hellooo.. hehe thanks Ranger.. well you are taking twice about the fill tool... maybe you wanted to say the smooth tool in first instance..? the smooth tool for diffuse maps I am talking is indeed slow and just absolutely not efficient at all... as for the fill tool, yes I do click fill layer, but soooo slow I can take some vacation .. hehe just the fill tool alone is ok, but I am talking about the fill tool along with the "more in Cavity" activated... so what is the Mantis you talk about.. how to use it..? can you point a tut..? h/
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hello... with 3.7, the fill tool coupled with More in Cavity takes AGES.... 10% done after 20 min. lol... also the smooth tool in paint room (microvertex) is just not good at all... it blurs very very little.. so useless.. (on diff map) .. h/
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Andrew, if you read this.. well that's the way I imagine it should work.. Imagine working with voxels... I would retopo a much simpler mesh, make UVs (or use Ptex), then move it to the paint room, where I would output a nice Vector Map... h/
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very nice Phil
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ok, now that I can talk, you should know that Maxwell 2.6 has vector disp as a new feature... BUT, so far, the best bang is Mudbox... sorry to say Andrew.. If one wants a vector disp from 3D coat, the only way is to sculpt (lol) a base object in the sculpt room..
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That would be cool..
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... hey... is DS working on a painting app...?