It's true, I do not like at all to UV and retopo ect ... .So I made the minimum, and I have not studied all the subtleties.
1: I sculpt every model.
2: I make the retopo UV and unfolding of each mesh I export one by one in C4D
3: I reimport each piece one by one in 3DC for texturing.
- For the competition, the car has never been full in the texturing room. -
For this work, I tried to import the emsemble stage in the texturing room, but I left the name of UV by "default". Yes! This is a fatal error.
I asked here how to import an entire scene for texturing .l'importation in FBX did not work: http://3dcoat.com/forum/index.php?/topic/20066-import-scene-complete-for-peinture-method/
I searched for a tutorial comprehensive stage on import / export
a full scene but I have not found.