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Llamamey

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  1. All Images by mlody47 from Octane forums / Images submitted for the Octane January License competition / All rights mlody47 Octane 0.81a / first and third images 1024*512 while second image is 1280*640 Some other renders while waiting for the beta The 8800GTS used is around 2x slower than current GTX series
  2. All Images by Pedrojafet from Octane forums / Image submitted for the Octane January License competition / All rights Pedrojafet / Octane 0.81a / 567.767 Triangles 4096 Samples per pixel / 744.4MB of Texture Maps / 23, 26, 18 min using GTX275 @ 1.7 GB / 1280*530 original size / resized to 1000*414 for 3DCoat forums Some images while waiting for the Beta release Its without MLT so there's noise and fireflies (white pixels) and the anti-aliasing is not perfect And its using the demo version, so there's no save/load The sky is not a physical sky its an HDR, that's why there's noise also We need 3D Coat works rendered with Octane
  3. Octane render 0.81a is out * many bug fixes * improved stability * fully working/finalized linux version * user interface improvements The Octane License competition end in two day, February 9 ! So hurry up, you can win a lifetime license and two v1 license But the competition got more than 100 entry and some are very good
  4. Guys don't forget Octane is ALPHA now (0.8a) all the crash and bugs are tracked and reported and are going to be fixed soon ! 9600 GT is clearly not enough for Octane, its like using a Celeron for raytracing, get a gtx260 and you will see the true speed (gtx260 = 28x 2.4ghz quad core) Look for Nuke tutorials or Digital Fusion tutorials, or even Houdini tutorials and you will see how awesome are nodes. Nodes are perfect system for a lot of things. Currently there's not so many different nodes that's why its useless, but in the futur everyone gonna be able to code nodes and make macros. And Octane gonna support multi-pass so you gonna use node to do compositing right in Octane, just like Blender nodes. Ask this question in the Octane forum, not here... Im just an Octane user im not from Refractive software, im not here to answer questions But I will answer yours, its not planned for one simple thing, Octane don't use openGL. If you want speed toggle the "clay" or "ao" mode its 5x more speed, and its gonna be even faster in the next beta If you got a powerfull GPU its gonna be so fast that it will be like having a wireframe. Notice that Octane is best used with two GPU (one for Octane, one for the OS) Don't forget that Octane is a "renderer" its not for animate things or modelling. You do everything in your host app and then transfer to octane. That's because Octane UI is using a lot the CPU, to free the maximum GPU memory. That's why even paused your CPU is used. But its gonna be optimized even more, and less CPU gonna be used in the futur. Now please make accounts in Octane forum, Im not here to answer questions. We are in 3D Coat forums...
  5. Here we speak in Millions samples per seconds (MS/s) a single 2.4ghz quad core CPU (Q6600) = 0.392 MS/s render an image in 10 hours two GTX260 = 21.6 MS/s render an image in 10 minutes 30 seconds three GTX260 = 32.4 MS/s = 100 time faster than the CPU render an image in 7 minutes a single FERMI or GTX480?? = 31.06 MS/s render an image in 7 minutes 30 seconds So yeah to get the same result for a 10 hours image GPU are very fast. Notice that the next GPU from Nvidia (FERMI and GTX470 GTX480) are all 2x faster than GTX200 series 20h is a lot even for Maxwell and Fryrender, 10h is more common, most renders that ive seen are 4-5h GPU bring render time down for animation, even more if you use multiple computers in LAN GPU is indeed the futur but Octane and the current GPU solutions are all advanced in their time, meaning that they will be standards in 1-2 years But why waiting 1-2 years, just wait for GTX400 (yes next GPU from Nvidia are not 300 but 400) and FERMI or buy now GTX200 series Im waiting for next GPU only for memory (I need around 3gb or more) but I could buy GTX260 because its already fast enough
  6. Yes unbiased renders are often grainy because people doesn't let the render cook enough. Its also because of the algorithm it use. Browse Maxwell or Fryrender gallery, there's plenty grain-less examples but its often 3+ hours of render ! Also notice that Octane use the same algorithms (just needing full MLT) than other unbiased renderers. There's a lot of people rendering at 2048 samples in Octane work in progress forum That's like QMC (Quasi Monte Carlo or brute force) at 2048 samples That's not enough for 100% noise less pictures But if you try QMC at 2048 samples in a software like Modo you will see the render getting to something like 1h-2h for 1024*768 pictures even if its biased Octane benefits of the speed and can produce the same images than Maxwell or Fryrender (beside some missing things like SSS) but in less time Every picture in the Maxwell or Fryrender gallery can be rendered using Octane (v1 not demo) and if you find a nice image and you see a render time like 5h Well Octane can render it in 30x (GTX285) or 80x (GTX380) or even higher speed using multi-gpu Three GTX285 are like 100 time faster than one CPU (quad core) at 2.4ghz That's like having 100 CPU in one computer That's why Octane is aiming animation, its because its the first Unbiased render with usable render times for animations You will be able to have multiple computers with multiple GPU rendering the same image in a network, or better each computer rendering a single frame or 1 frame per gpu per computer There's a lot of possibilities with these speeds
  7. Another good news, message from Radiance
  8. Well FERMI and GTX300 are based on the same chipsets But FERMI gonna cost like TESLA (for pros) And GTX300 gonna cost like GTX200 (for consumers) But the GTX300 with 1.5gb gonna be twice fast than GTX200 for CUDA FERMI are just GTX300 with more memory Kinda like current quadros are just GTX200 with more memory, different drivers, better quality parts
  9. How close is it to release? Beta starting this month for 99 euros (include full v1 license) Are there plans to integrate it within a program? Not currently, refractive software work first for intern Octane features But if you work for another software company you can contact refractive software and work with them There are supposed plans for better reading of materials from other package but its not 100% sure yet Octane is not aiming first for exporters, its aiming at supporting various formats like OBJ and RIB (animation) But later everyone gonna be able to write exporters, Im sure refractive software will provide enough documentation for it
  10. Heh I runned two 1920*1080 screens with only one 8800 But yeah its not very fast GPU
  11. That's because you are using only one GPU Solution is to use two GPU with one dedicated for Octane Without that its just a renderer where you can't do anything else while rendering Kinda like all the other renderers around By loading .rib file or even .obj sequences (like realflow) But Octane could support any animation format, its only a matter of time Make features request in the forum if you use another format Yes but not in current demo Edit: My username in Octane forum is Sam
  12. by joelegecko on Daz3D forums (original thread) by joelegecko on Daz3D forums (original thread) Not bad for an alpha No SSS and no Metropolis Light Transport Notice that the second picture is lit only by an HDRI, could be even faster and less noise using Physical sky Now we need to see 3D coat artists making renders in Octane edit: Octane gonna support Dr.Queue and other render-queue systems !
  13. Fermi will also support C++ Its gonna be the world first GPU running C++ Current cuda GPU run C Gonna be available in 1.5gb (geforce GTX300) and 3gb and 6gb (Tesla 2 aka FERMI)
  14. Octane, because of the speed, is aimed for animation ! The command line version is coming soon specially for that Octane will support animation (.rib) and maybe .fbx also LAN rendering gonna be supported also for both animation AND stills Windows is not responsive because you only have one GPU its totally normal Octane don't need SLI, you can plug five GPU in a motherboard and start rendering You don't need to clock down your GPU, if you need to clock it down its because its overclocked by the manufacturer (you get screwed by the GPU vendor or you done wrong overclocking, Refractive software can't do anything about that) Before asking questions and before making silly comparaisons (like Octane vs Fry) or before judging Octane as a final version: please read at least the Octane forum / Features list / and FAQ Notice that Octane is in alpha, not even beta stage Notice also that Octane is Unbiased and not Biased ! You can use directlighting (biased) in the new demo 0.8a to get even more impressive speed For anyone judging speed here's a little math that everyone can do Notice that you can use multiple GPU, notice also that next gen GPU GTX300 are two time faster than GTX200 series for GPU computing a single 2.4ghz quad core CPU (Q6600) = 0.392 MS/s = 392'000 samples per second render an image in 10 hours a single GTX260 = 10.8 MS/s = 10'800'000 samples per second (10mio) render an image in 21 minutes The result at the end is pixel-by-pixel the same !
  15. Hey everyone, Octane render by Refractive software is the first GPU based, un-biased, physically based renderer that you can download and try Please take a peek at the forum and see it for yourself Also notice that Octane render is actually in demo release (alpha) so please look at the FAQ before posting anything The beta gonna be available for February, you can see a list of the features you can except here Happy rendering
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