Jump to content
3DCoat Forums

ManFriday

Member
  • Posts

    28
  • Joined

  • Last visited

ManFriday's Achievements

Neophyte

Neophyte (2/11)

0

Reputation

  1. Really? I like my 3dconnexion device too, but at 40 bucks to buy in, it seems like a no brainer. and who knows, maybe with the glut of new users, enough people will request it that support will get added. That said, if you have other tools that do what you need, there is no reason to spend more money to buy another tool. Even if it's cheap, it's still going to be a time suck learning a new product.
  2. You should check out setuptab.com There is a chatroom, where people are STANDING BY to help you! Usually anyway.
  3. Pretty handy... http://bodybrowser.googlelabs.com/body.html#
  4. I don't have a problem with Leigh. She has always been pretty helpful to people. However, I do think it is kinda funny that Leigh won't consider 3dcoat because of the "christian thing", but she has no problem working on the Narnia movies.
  5. Overall I think it looks pretty great. From the front I see her hands look weird. From the side it looks like her shins were broken and bent forward. Better than I can do though.
  6. Thanks once again Artman! Yeah I installed .06 and I was able to merge into ptex with no problem. And yeah, I know I need to fix the toes and fingers. Im not "really" ready to paint the guy yet, I just got to a point where I figured I should learn how to move the model thru the various stages of the 'pipeline' and work out what the best way is going to be to get the model to Messiah and/or Modo. I havent got things showing up and looking "correct" in Messiah or Modo yet, but I am getting there.
  7. OK, maybe it's not fine... I'm using the latest version, and when I try to go from the retopo room to paint room either via PTEX or per-pixel painting, I get different errors. If I got via PTEX, it just crashes out on me. If I try per-pixel painting I get weird texture errors.. If anyone is interested in look at the model I am trying to use it is here: My Goblin
  8. I think I got it. My problem was that I was retopologizing then going back to the voxel room to quadrangulate for ptex or per pixel painting. Once I did the "merge" from the retopo room it worked fine. If I do my painting in PTEX is it easy enough to convert it to a more 'traditional' format so that I can export it to an app that doesn't support PTEX? Or am I stuck in the PTEX format?
  9. when I do the "quadrangulate Object" how many millions of polys should I set it to? I tried something like 8 and my machine hung at 75%.
  10. Hi, Im still pretty new to 3dcoat. I watched the videos, and learned some basic stuff, but I'm still having some issues here.. I have a sculpt I did in the voxel room. I re-topologized it, then subdivided it once in the retopo room. Im trying to pull it into the paint room to play around a bit.. If I right-click on my voxel object and choose quadrangulate for per-pixel painting, I can get it imported ok. However, the object looks sorta "low poly-ish", which isnt what I want.. I try doing either of the other two import options (quadrangulate for paint, or quad for ptex) and I can either get the machine to hang forever, or I can get it to open the paint room with just a single square.. My model never seems to make it into the paint room... or if it is it's being converted into what looks like a single plane. any ideas what I might be doing wrong?
  11. OK, so I brought my goblin into the Paint Room and started doing a little fiddling... Questions.. If you look at this nose,chine and ear, you can see detail was lost.. he looks a little jagged.. In the retopo room, I subdivided him once. was this not enough? Should I have hit him twice to get all the detail? And if I got back and subdivide him now, will I lose all the changes I made in the paint room? I havent progressed very far in the paint room, so it's not a huge deal if I have to start over. Im just curious..
  12. by all means, feel free to post them here too if you haven't already.
  13. Nice. I didnt know about the "skin" tool. I will re-do the clothing and try that out.. Is this sorta what you were talking about with regards to disturbing the mesh? Or have I gone off the rails?
  14. Thanks again for the input, artman. I made a wee bit of progress.. Not sure the best way to go about modeling clothes, so im just sorta trying various methods at this point... I 'think' I am starting to grasp the method for using the sf.Clay tool for adding detail.. Right now I am operating at 7353817 triangles..
×
×
  • Create New...