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blackant Master

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  1. while using Scan depth altering tools, it's commun that the brush is not responding correctly to the task. i have to rotate the camera mmultiple times to find a angle where it will work or i have sometimes to click a bit far from the point of interest and this smooth the points around it. so this tool needs more precision to work properlly.
  2. blackant Master

    Hot Christmas

    Characters made for a game Project, named Hot Christmas
  3. blackant Master

    Les personnages de Hot Christmas

    tu peux cliquer sur les liens vers sketchfab pour les voir en 3D temps réel. ensuite tu as le petit engrenage en bas qui te permet de voir les textures et le wire et d'autres paramètres
  4. Hello, peu de français passent par ici je trouve et c'est bien dommage, car 3dcoat reste le soft le plus accessible pour faire de beaux travaux rapidement. bref, voici quelques un de mes derniers travaux réalisés pour le projet Hot christmas, jeu que je développe moi même. Stella Noël Père Noël Mama Noël Rudolphe Coach des rennes du trainneau: visualisez les sur sketchfab https://sketchfab.com/3d-models/stella-noel-df65c9adc9c64df0821756f4c0ab3a5e https://sketchfab.com/3d-models/rudolphe-coach-de-noel-1da61f0b8830481084a4cc520629fb1d https://sketchfab.com/3d-models/pere-noel-santa-claus-is-back-8fd19d6dd3b2473dbd0b62e25246b721 https://sketchfab.com/3d-models/mere-noel-f0f1f17072394a188418b7e8529bb795
  5. blackant Master

    Rotate by 90° [Tweak Room]

    Hi, like says the title, there is actually no way to quickly identify modifications in the tweal room, and i would like to manipulate my object to modify the AO on it to do it i have to rotate by90° on X... i tryed to do it by maintaining Shift, alt or Ctrl, but none of this shortcut allow me to do so. thanks.
  6. blackant Master

    Animals Kit

    This animals are destinated to be sold on Asset store and Market place for your games. use this post to add your whishlist if you like.
  7. blackant Master

    Animals Kit

    Hello, i'm making some animals for games, and will release them on Asset store and Market place as soon as they will be finished. if you need some extra animals out from this list, you can add them and i'll add them to my todo list. cheers.
  8. blackant Master

    Hide Reference Mesh Option

    Hello, I don't know if it's actually possible to do it, but i never fund any option to do it like we can do for Voxel Mesh in paint room. I mainly use this workflow import > Reference Mesh to do my retopo frmo Zbrush. once baking is done, i must delete High poly meshes to start working on painting, but if i sundenly see an error and what to rebake it, there is no option to go back and simply click on Bake again. SO i would like to have a " Hide Reference Mesh " Option in the Menue View to do it.
  9. blackant Master

    Convertion from Normal map to Depth map

    i discovered that you can use displace mode and see it applied to your mesh in the Edit Menu. this is certainly related to it
  10. blackant Master

    Improve cavity

  11. blackant Master


    Naval Canon from 1818

    © Anthony Magdelaine

  12. Hello, I think this would be really awesome to be able to perform this transition between any normal map in classic RGB Channel Mode to Depth Layer. this would help during UV modifications to help keeping good values on normals.and avoid seams to appear.
  13. Hi everyone ! i finally finished this course on Udemy, wich is in french, so if you want to start learning french.. it's up to you but it is not the subject of this video serie. for french people who were looking for a great tutorial, this one will show you everthing on 3dcoat and how to use it in depth. Check it on UDEMY: https://www.udemy.com/formajeux-maitriser-3dcoat/
  14. blackant Master

    Un cours complet sur 3DCoat !!

    Salut tout le monde ! J'ai passé beaucoup de temps et d'efforts pour vous produire ce cours sur 3DCoat, qui vous permettra d'apprendre toutes ces petites fonctions même (et surtout) celles que vous n'imaginiez pas ou dont vous ignoriez l'existence ! Avec ce cours en vote possession, plus moyen de vous poser des questions. https://www.udemy.com/formajeux-maitriser-3dcoat/
  15. blackant Master

    Improve rendering view in general

    I risk getting hit on the head, but never mind, I take the risk It would be very nice and wise to have a better graphic engine to visualize the work of textures and in particular on the emissive which is really dull and absolutely reflects the appearance of a light as can be seen on this screenshot. The central circle here is well defined as being supposed to be a light emitter, but if we reduce the overall lighting of the scene, we can not find the effect. it would also be super cool to have some effects of the type bloom, glow, which put the eye full and would be well aware of the final result before even out the model and these textures to test in unity or marmoset or UE4 not to mention them.