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blackant Master

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About blackant Master

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    blackant1

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    france

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  1. blackant Master

    [Bug] Strange window appeared

    i was testing the activity bar, it was working nicely during a certain period of time, and suddenly, started to bug.
  2. blackant Master

    [Fixed] infinite loop during Ambient Occlusion calculation

    i solved this problem by unchecking Separate paint objects. the UVs were overlapping and i think 3dcoat didn't liked it
  3. Hello, i had a problem during the calculation of AO usually it takes only few seconds to be finished, but this time it was really long, so i decided to let it go, until i notice the percentage processed on the top left corner. i touk a screenshot, it has reached 3500% ... so i stopped 3dc.
  4. blackant Master

    Select object in tweak room

    ha... it suddenly appeared when i clicked on W key, something went wrong here...
  5. blackant Master

    Select object in tweak room

    I remember that there was more options available in the tweak room especially the one who was allowing to select sub-mesh object parts, and modify it quickly. this was really useful for example when a mesh is unwrapped and needs a small tweak before calculating AO, then replace it like it needs to be. Actually i can't even find it anywhere
  6. blackant Master

    [Solved] a strange curvature calculation ?

    thanks, it looks better now. maybe the parameters needs better explication about what they do.
  7. blackant Master

    error

    can't share the model, witch last version are you talking about ? blender or addon, or 3dc ?
  8. blackant Master

    [Solved] a strange curvature calculation ?

    file is attached, i tried different settings but seems not changing anything, or my settings are bad. Tasse a cafe.3b
  9. blackant Master

    [Solved] a strange curvature calculation ?

    after checking the UV map, i should say no, the problem is not coming from here. regarding the mesh, i think the angle is producing this bad calcul
  10. blackant Master

    [Solved] a strange curvature calculation ?

    UV is set to 2048 ohhh... maybe you are talking about UV unwrap is overlapping or something like that ... i have to check this point but it should not overlap
  11. blackant Master

    error

    not sure what is wrong, maybe i updated to 3Dcoat 4.957 and blender lost the link ? Traceback (most recent call last): File "D:\Jeux\SteamLibrary\steamapps\common\Blender\2.83\scripts\addons\io_coat3D\__init__.py", line 558, in invoke bpy.ops.export_applink.pilgway_3d_coat() File "D:\Jeux\SteamLibrary\steamapps\common\Blender\2.83\scripts\modules\bpy\ops.py", line 201, in __call__ ret = op_call(self.idname_py(), None, kw) RuntimeError: Error: Traceback (most recent call last): File "D:\Jeux\SteamLibrary\steamapps\common\Blender\2.83\scripts\addons\io_coat3D\__init__.py", line 772, in execute bpy.ops.export_scene.fbx(filepath=coa.applink_address,global_scale = 0.01, use_selection=True, use_mesh_modifiers=coat3D.exportmod, axis_forward='-Z', axis_up='Y') File "D:\Jeux\SteamLibrary\steamapps\common\Blender\2.83\scripts\modules\bpy\ops.py", line 201, in __call__ ret = op_call(self.idname_py(), None, kw) RuntimeError: Error: Traceback (most recent call last): File "D:\Jeux\SteamLibrary\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\__init__.py", line 634, in execute return export_fbx_bin.save(self, context, **keywords) File "D:\Jeux\SteamLibrary\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod) File "D:\Jeux\SteamLibrary\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3094, in save_single fbx_objects_elements(root, scene_data) File "D:\Jeux\SteamLibrary\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2894, in fbx_objects_elements fbx_data_mesh_elements(objects, me_obj, scene_data, done_meshes) File "D:\Jeux\SteamLibrary\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 1174, in fbx_data_mesh_elements elem_data_single_int32_array(lay_uv, b"UVIndex", (uv2idx[uv_id] for uv_id in _uvtuples_gen(t_luv, t_lvidx))) File "D:\Jeux\SteamLibrary\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\fbx_utils.py", line 504, in elem_data_single_int32_array return _elem_data_single(elem, name, value, "add_int32_array") File "D:\Jeux\SteamLibrary\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\fbx_utils.py", line 451, in _elem_data_single getattr(sub_elem, func_name)(value) File "D:\Jeux\SteamLibrary\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\encode_bin.py", line 161, in add_int32_array data = array.array(data_types.ARRAY_INT32, data) File "D:\Jeux\SteamLibrary\steamapps\common\Blender\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 1174, in <genexpr> elem_data_single_int32_array(lay_uv, b"UVIndex", (uv2idx[uv_id] for uv_id in _uvtuples_gen(t_luv, t_lvidx))) KeyError: ((nan, nan), 551) location: D:\Jeux\SteamLibrary\steamapps\common\Blender\2.83\scripts\modules\bpy\ops.py:201 location: D:\Jeux\SteamLibrary\steamapps\common\Blender\2.83\scripts\modules\bpy\ops.py:201 location: <unknown location>:-1
  12. hello, today on my new mesh i noticed a wrong result witch curvature parameter i should more get a continuous gradient not this two lined result. and inside the cup i have also this kind of behavior, i have increased the degree to get more accurate result but it miss finesse.
  13. blackant Master

    Invert Hidden Faces Problem

    I hide tooth one by one to pass the problem and keep the head visible to not have to invert hidden faces function. but the first method would really be faster if the problem was not here. another point about this is the fact that, if i try to correct it in the tweak room to check the differents layers, reference mesh is already unvisible, and if i make it visible again, it will unhide all polys from the paint room.
  14. blackant Master

    Invert Hidden Faces Problem

    Here is my problem: i made a retopo, styarted to paint it, but to paint inside the mouth i have to hide the tooth. and the result is shown on the screenshot below. I must precise, that the reference mesh is not from voxel room, so i can't hide it by the menu.
  15. blackant Master

    Les dernières nouveautés de la 4.9

    oué, alors justement, le fait d'utiliser megascan dans 3dcoat c'est tout simplement génial, mais par contre la phrase "simply import from defaut download folder " je l'ai jamais utilisé ce dossier, je sais même pas ou il se trouve ... :/ et pour faire mal la seule image de dossier qu'ils montre, c'est flouté tout autour!
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