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2023 Feature requests wishlist
blackant Master replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
Maybe something I have missed during those years, or maybe a feature missing, while using attach to layer, a lot of times I prefer to disable the normal map because I never fund any option to set the scale of the material accordingly to the size of the model I need, like on this screenshot: I mean, I Know I can set the size while the material is not attached to the layer, but the size will be reset if I swap to another material, what I usually do while i want to check for best choice in context. -
[Solved] A weird opened file
blackant Master replied to blackant Master's topic in Releases, Bugs & Development Discussion
I solved it by reimporting the mesh in the sculpt room -
Upgrade the Text / Font Manager
blackant Master replied to blackant Master's topic in General 3DCoat
Also, I have to say, I never noticed before today that there was police color option inside this panel, and does it really works ? Because I have always used main color from the brush and never seems to get any multiply or any change from this color. And another point about the police size, because I directly use the distance between the marks to get it at the right size, I never used that option too. -
Upgrade the Text / Font Manager
blackant Master replied to blackant Master's topic in General 3DCoat
Hi Carlosan, I know OK allows to see the selected font, but I mean, it's so odd to have to close/ open/ close/ re-open and so on, to see font one by one, and it takes so much time sometimes before finding the right font. What would be great would be to use mouse roll up down to swap fonts, and don't have to click OK. Or something like that, more dynamic. -
C'est un problème récurent entre les différents softs de 3D et de moteurs de jeux. Par exemple, Unity utilise les Axes X, Y, Z en pointant Y vers le haut et Z vers l'avant, tandis qu'UE5 demandera de pointer X vers l'avant. Dans 3DsMax et Blender, Z pointe vers le haut, tandis que dans Maya, c'est Y. C'est pourquoi dans 3DCoat tu as la possibilité, dans l'import classique, d'inverser Y et Z avec cette option : Dans la chambre de voxel, une simple rotation à 90° fera l'affaire
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While working on painting textures, this is commonly something I miss a lot when I have to search the right font I need for the texture I'm making. Like the paint tool which allow visualizing the result before applying it over the mesh, a similar function for the font may be a wonderful improvement.
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3DCoat 2021/2 development thread
blackant Master replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
I'll give it a try, I have always been using reference import for my retopo works and never been annoyed by poor fps in the old versions... Anyway, I just discovered another problem -
[UI / UX] Some Proposal to the interface and some workflows.
blackant Master replied to RafaelRiva's topic in General 3DCoat
since many years i'm complaining about the shader in retopo room that is not really efficient to seen the model. I suggest to get something similar to Blender viewport rendering "cavity" wich make all the diference. -
3DCoat 2021/2 development thread
blackant Master replied to Andrew Shpagin's topic in Releases, Bugs & Development Discussion
Hi, I really get bad performances in the retopo room wince version 2022. i made a short video : -
Strange Artefact in retopo room
blackant Master replied to blackant Master's topic in Releases, Bugs & Development Discussion
it seems to be related to the camera... -
Our hearts are with you pilgway team, hold on, be strong and take care of yourself