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blackant Master

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Everything posted by blackant Master

  1. everything you show sould be done inside 3dcoat ... why using zbrush ?
  2. here is some new works i made recently. you can see what it is used for on my first page site and a character for a TV game show
  3. it should be nice too be able to set up render quallity for turntable and image render, by defining more options.
  4. hi, i see a cartoon character, maybe a rabbit or coyote ?
  5. it could be nice to have possibility to choose color by enterring number. exemple: actually i work for a society and character designer is working with illustrator. i have contraiints for colors as : # ffc13c # ebbd8b etc... actually i'm forced to pass by photoshop to choose corect color.
  6. i think he already have worked for them...
  7. i'm on 3dsmax, i use biped. i'd like to use xsi but i haven't enough memories for that. after few test i can say that i made some error on voxel model and retopology. my hands look tiny and some parts aren't not easy to animate without distortion. i'll clean it.
  8. Hi ! Taking all my time to make texturing, my character is now ready for rigging.
  9. have you tried to use cloth simulator in 3dcoat ? it could be really nice for a start, that add some details after.
  10. you should separate differents part of dress by layer to ontain better details after that you must more smooth on folds of your dress.
  11. Default file source is folder "C:\Program Files\3D-Coat-V3" Added "Dds" image codec. Added "Bmp" image codec. Added "Jpg" image codec. Added "Tga" image codec. Added "Png" image codec. Added "cAnim" animation codec. Added "Md5Anim" animation decoder. Added "Fbx" animation decoder. Added "cModel" model codec. Added "Md5Mesh" model decoder. Added "Obj" model codec. Added "Fbx" model decoder. Added "cCamera" camera codec. Added "Fbx" camera decoder. Loading Xml file "Xmls/Settings.xml"... Can't load file "Xmls/Settings.xml" ------------------------------------------------------------ Graphics card and driver info ------------------------------------------------------------ Direct3D Renderer Adapter: NVIDIA GeForce GT 220 Driver: nvd3dum.dll Supported: Vertex shaders 3.0 Pixel shaders 3.0 MRT (targets: 4) Non power of two ------------------------------------------------------------ Registering vertex formats... - Loading font "Calibri 11"... Loaded font format file "Fonts/Calibri 11.ff" Loaded image file "Fonts/Calibri 11.Bmp" - Loading font "Calibri 16"... Loaded font format file "Fonts/Calibri 16.ff" Loaded image file "Fonts/Calibri 16.Bmp" - Loading font "Calibri B24"... Loaded font format file "Fonts/Calibri B24.ff" Loaded image file "Fonts/Calibri B24.Bmp" - Loading font "Tahoma 8"... Loaded font format file "Fonts/Tahoma 8.ff" Loaded image file "Fonts/Tahoma 8.Bmp" - Loading font "Tahoma B8"... Loaded font format file "Fonts/Tahoma B8.ff" Loaded image file "Fonts/Tahoma B8.Bmp" Can't load image file "Textures/WindowsStandard/ToolBar" * Loading shader "Shaders/hud2t.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/hud_smooth.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/hud.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/LinesPointsUI.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/Colored.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/RenderSystem.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/RenderSystem.hlsl"... #define WORLD_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/text2.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_ALL Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_ALL #define VERT_NORMAL Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_ENV Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_ENV #define VERT_NORMAL Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_COLOR Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_RELIEF Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_RELIEF #define VERT_NORMAL Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_SPECULAR Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_SPECULAR #define VERT_NORMAL Compiling VS... Compiling PS... * Loading shader "Shaders/obj_render_color.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/obj_render_normals.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/obj_render_mrt.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/tex_preview.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/tex_preview_nrm.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/tex_preview_alpha.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/tex_preview_all.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/obj_preview_pen2.hlsl"... #define WORLD_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/inrect.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/obj_preview_pen2.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/preview_rect.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/draw_pic_over_curve.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/draw_pic_over_curve.hlsl"... #define WORLD_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/preview_fill.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/uv.hlsl"... #define WORLD_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/wires.hlsl"... #define WORLD_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/wires.hlsl"... #define WORLD_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/sphere.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/obj_preview_pen.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/mcubes.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/mpreview.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/Font.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/mcubes_rt.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/mcubes_nrm.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... Initialising Wacom tablet... Initialising Wacom tablet... failed. Can't load image file "Levels/Uv/Uv_d" Loaded image file "textures\pens\rock.tga" Loaded image file "textures\masks\Arrow_01_prv.tga" Loaded image file "textures\masks\fr_prv.tga" Loaded image file "textures\masks\Grid_prv.tga" Loaded image file "textures\masks\honeycomb_prv.tga" Loaded image file "textures\masks\Misk_01_prv.tga" Loaded image file "textures\masks\Misk_02_prv.tga" Loaded image file "textures\masks\Misk_03_prv.tga" Loaded image file "textures\masks\Noise_01_prv.tga" Loaded image file "textures\masks\Noise_02_prv.tga" Loaded image file "textures\masks\Noise_03_prv.tga" Loaded image file "textures\masks\Noise_04_prv.tga" Loaded image file "textures\masks\Noise_05_prv.tga" Loaded image file "textures\masks\Rhombs_prv.tga" Loaded image file "textures\masks\Triangle_prv.tga" Loaded image file "textures\masks\ardoise_prv.tga" Loaded image file "textures\masks\avant_prv.tga" Loaded image file "textures\masks\Cracks_prv.tga" Loaded image file "textures\masks\fleur-de-lys_500_prv.tga" Loaded image file "textures\masks\JEAN_prv.tga" Loaded image file "textures\masks\rocks_prv.tga" Loaded image file "textures\masks\rocks1_prv.tga" Loaded image file "textures\masks\SkinCracks_prv.tga" Loaded image file "textures\masks\SkinCracks1_prv.tga" Loaded image file "textures\masks\stone23b_prv.tga" Loaded image file "textures\masks\StoneDirt1_prv.tga" Loaded image file "textures\masks\sude2_prv.tga" Loaded image file "textures\masks\woodpost02_prv.tga" Loaded image file "textures\masks\lionleopard_prv.tga" Loaded image file "textures\photo\drew_03_head_2_prv.tga" Loaded image file "textures\photo\drew_05_right_2_prv.tga" Loaded image file "materials\default\Mattress_prv.tga" Loaded image file "materials\default\Fabric_prv.tga" Loaded image file "materials\default\Paper_prv.tga" Loaded image file "materials\default\Kalshuga_prv.tga" Loaded image file "materials\default\Fabric_2_prv.tga" Loaded image file "materials\default\leather_prv.tga" Loaded image file "materials\default\leopard_prv.tga" Loaded image file "materials\default\Elefant_prv.tga" Loaded image file "E:\Textures\Cd9 ancien\maps\medieval010_prv.tga" Loaded image file "E:\Textures\Cd1\stone\stone11_prv.tga" Loaded image file "E:\Textures\Cd1\stone\concr03_prv.tga" Loaded image file "E:\Textures\Cd13 batiments\maps\sweden006_prv.tga" Loaded image file "E:\Textures\Cd4 creature\maps\creature_scales\csca003_prv.tga" Loaded image file "E:\Textures\Cd4 creature\maps\creature_scales\csca004_prv.tga" Loaded image file "E:\Textures\Cd4 creature\maps\human_skin_young\hsky017_prv.tga" Loaded image file "D:\0Traveaux persos\dragon\lionleopard_prv.tga" Loaded image file "E:\Textures\Cd4 creature\maps\human_skin_young\hsky002_prv.tga" Loaded image file "E:\Textures\Cd4 creature\maps\human_skin_young\hsky004_prv.tga" Loaded image file "E:\Models\Ressources_Men\lada_nude_male_005_prv.tga" Loaded image file "E:\Models\Ressources_Men\lada_nude_male_006_prv.tga" Loaded image file "E:\Models\Ressources_Men\lada_nude_male_002_prv.tga" Loaded image file "E:\Models\Ressources_Men\1207033352G4pkTY_prv.tga" Loaded image file "E:\Models\Ressources_Men\12651044553d8IP3_prv.tga" Loaded image file "E:\Models\Ressources_Men\biezanek04_prv.tga" Loaded image file "E:\Models\anatomy for artists\eye\Jaromir_0178_prv.tga" Loaded image file "D:\0Traveaux persos\dragon\fleur-de-lys_500_prv.tga" Loaded image file "E:\Textures\metaux\fer_prv.tga" Loaded image file "E:\Textures\cotedemaille_prv.tga" Loaded image file "E:\Textures\Cd1\ground\sand01_prv.tga" Loaded image file "E:\Textures\Cd1\stone\lichen1_prv.tga" Loaded image file "E:\Textures\Cd1\stone\stone26_prv.tga" Loaded image file "E:\Textures\Cd1\stone\stone28_prv.tga" Loaded image file "E:\Textures\Cd14 medieval\maps\ground007_prv.tga" Loaded image file "E:\Textures\Cd1\stone\CustomSampler2_prv.tga" Loaded image file "E:\Textures\Cd1\ground\grass01_prv.tga" Loaded image file "E:\Textures\Cd1\ground\cobbl03_prv.tga" Loaded image file "E:\Textures\Maps\cave\cave02 copie_COLOR_prv.tga" Loaded image file "E:\Textures\Maps\treewhitepinebark_prv.tga" Loaded image file "VoxStamps\Objects\Capsule_preview.png" Loaded image file "VoxStamps\Objects\column_preview.png" Loaded image file "VoxStamps\Objects\Cone_preview.png" Loaded image file "VoxStamps\Objects\Cube_preview.png" Loaded image file "VoxStamps\Objects\Cylinder_preview.png" Loaded image file "VoxStamps\Objects\dodecahedron_preview.png" Loaded image file "VoxStamps\Objects\Icosahedron_preview.png" Loaded image file "VoxStamps\Objects\Sphere_preview.png" Loaded image file "VoxStamps\Objects\Star_preview.png" Loaded image file "VoxStamps\Objects\Torus_preview.png" Loaded image file "VoxStamps\Splines\corde1_preview.png" Loaded image file "VoxStamps\Splines\corde2_preview.png" Loaded image file "VoxStamps\Splines\Crown_preview.png" Loaded image file "VoxStamps\Splines\Dragon1_preview.png" Loaded image file "VoxStamps\Splines\Dragon2_preview.png" Loaded image file "VoxStamps\Splines\Dragon3_preview.png" Loaded image file "VoxStamps\Splines\Dragon4_preview.png" Loaded image file "VoxStamps\Splines\Dragon5_preview.png" Loaded image file "VoxStamps\Splines\foret_preview.png" Loaded image file "VoxStamps\Splines\moulure01_preview.png" Loaded image file "VoxStamps\Splines\pipe_segment_preview.png" Loaded image file "VoxStamps\Splines\rouevelo_preview.png" Loaded image file "VoxStamps\Splines\shlang_preview.png" Loaded image file "VoxStamps\Splines\spring_preview.png" Loaded image file "VoxStamps\Splines\spring2_preview.png" Loaded image file "VoxStamps\Splines\spring3_preview.png" Loaded image file "VoxStamps\Splines\Tentacle_preview.png" Loaded image file "VoxStamps\Splines\tentacule_preview.png" Loaded image file "VoxStamps\Splines\tentacule2_preview.png" Loaded image file "VoxStamps\Splines\tortillon1_preview.png" Loaded image file "VoxStamps\Splines\WildTeeth_preview.png" Loaded image file "VoxStamps\Splines\Zip_preview.png" Loaded image file "VoxStamps\Splines\zvox_spl_0309A063_preview.png" Loaded image file "VoxStamps\Splines\zvox_spl_030A48D2_preview.png" Loaded image file "VoxStamps\Splines\zvox_spl_030AEE15_preview.png" Loaded image file "VoxStamps\Splines\zvox_spl_030C9AF7_preview.png" Loaded image file "VoxStamps\Splines\zvox_spl_030D2116_preview.png" Loaded image file "Unicode\Font00.dds" Loaded image file "Textures\sky.dds" Loaded image file "Textures/stdimage.dds" Loaded image file "Textures/skybox.dds" Loaded image file "textures\white.Dds" Loaded image file "textures\light\baseicons.tga" Can't load image file "textures\default.dds" Loaded image file "textures\2knopki.tga" Loaded image file "textures\smallwhiteicons.dds" Loaded image file "textures/dark/property.tga" Loaded image file "textures/light/property.tga" Loaded image file "textures\RightArrow.dds" Loaded image file "Textures\light\Navigation.tga" Can't load image file "textures\preview_pen0.tga" Can't load image file "textures\preview_pen1.tga" Can't load image file "textures\preview_pen2.tga" Can't load image file "textures\preview_pen3.tga" Can't load image file "textures\preview_pen4.tga" Can't load image file "textures\preview_pen5.tga" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_000_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_Capsule_118D_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_chain_227B_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_cheshuja_7BF3_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_coloriage_coquillage_08 copy_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_Cylinder_DF61_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_Fabric0001_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_Gem1_70C8_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_Gem1_EC21_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_hair03_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_hair14_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_knopka_03_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_kosichka_20A7_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_manyscratches_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_manyspots_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_Patron_C89D_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_pen4_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_pen5_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_Piramida_8AF9_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_pugovka_CC7C_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_randomscratches_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_Ringmail2_3BD4_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_Ringmail_0C3E_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_rings_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_taty_2_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_veines_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_patterns_wire_9832_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_strips_Capsule_A87D_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_strips_chain_BE26_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_strips_Edge1_8F5C_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_strips_fabr_kromka_01_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_strips_Patron_09C2_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_strips_pen4_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_strips_strip1_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_strips_strip3_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_strips_strip5_mclp.dds" Loaded image file "C:\Users\Blackant Master\AppData\Local/3D-CoatV3/Temp\Thumbs\pr2_textures_strips_wire_44D3_mclp.dds" Loaded image file "PickData\sky.jpg" Loaded image file "PickData\sky.jpg" Loaded image file "textures\grey3.dds" Loaded image file "textures/light/stdbutton.tga" Loaded image file "Textures\dark\Navigation.tga" Loaded image file "textures/dark/Icons16.tga" Loaded image file "textures/light/Icons16.tga" Loaded image file "Textures/light/Locks.tga" Loaded image file "Textures\VoxThumbs\!custom.dds" Loaded image file "Textures\VoxThumbs\00.dds" Loaded image file "Textures\VoxThumbs\01.dds" Loaded image file "Textures\VoxThumbs\02.dds" Loaded image file "Textures\VoxThumbs\03.dds" Loaded image file "Textures\VoxThumbs\04.dds" Loaded image file "Textures\VoxThumbs\05.dds" Loaded image file "Textures\DPThumbs\creature.dds" Loaded image file "Textures\DPThumbs\cube.dds" Loaded image file "Textures\DPThumbs\man2.dds" Loaded image file "Textures\DPThumbs\mb_custom.dds" Loaded image file "Textures\DPThumbs\plane1x1.dds" Loaded image file "Textures\DPThumbs\sample.dds" Loaded image file "Textures\DPThumbs\sphere.dds" Loaded image file "Textures\PThumbs\creature.dds" Loaded image file "Textures\PThumbs\cube.dds" Loaded image file "Textures\PThumbs\man2.dds" Loaded image file "Textures\PThumbs\plane1x1.dds" Loaded image file "Textures\PThumbs\sample.dds" Loaded image file "Textures\PThumbs\sphere.dds" Loaded image file "Textures\PThumbs\sq_custom.dds" Collected widgets:5 InRoot: Pen InRoot: PenOpt InRoot: STRIPS InRoot: MASK InRoot: Materials Loaded image file "PickData\sky.jpg" Collected widgets:11 InRoot: Pen InRoot: PenOpt InRoot: STRIPS InRoot: Materials InRoot: Pen InRoot: PenOpt InRoot: STRIPS InRoot: Materials InRoot: MASK InRoot: Layers InRoot: Blending Loaded image file "textures\photo\drew_03_head_2_prv.tga" Loaded image file "textures\photo\drew_05_right_2_prv.tga" Loaded image file "materials\default\Mattress_prv.tga" Loaded image file "materials\default\Fabric_prv.tga" Loaded image file "materials\default\Paper_prv.tga" Loaded image file "materials\default\Kalshuga_prv.tga" Loaded image file "materials\default\Fabric_2_prv.tga" Loaded image file "materials\default\leather_prv.tga" Loaded image file "materials\default\leopard_prv.tga" Loaded image file "materials\default\Elefant_prv.tga" Loaded image file "E:\Textures\Cd9 ancien\maps\medieval010_prv.tga" Loaded image file "E:\Textures\Cd1\stone\stone11_prv.tga" Loaded image file "E:\Textures\Cd1\stone\concr03_prv.tga" Loaded image file "E:\Textures\Cd13 batiments\maps\sweden006_prv.tga" Loaded image file "E:\Textures\Cd4 creature\maps\creature_scales\csca003_prv.tga" Loaded image file "E:\Textures\Cd4 creature\maps\creature_scales\csca004_prv.tga" Loaded image file "E:\Textures\Cd4 creature\maps\human_skin_young\hsky017_prv.tga" Loaded image file "D:\0Traveaux persos\dragon\lionleopard_prv.tga" Loaded image file "E:\Textures\Cd4 creature\maps\human_skin_young\hsky002_prv.tga" Loaded image file "E:\Textures\Cd4 creature\maps\human_skin_young\hsky004_prv.tga" Loaded image file "E:\Models\Ressources_Men\lada_nude_male_005_prv.tga" Loaded image file "E:\Models\Ressources_Men\lada_nude_male_006_prv.tga" Loaded image file "E:\Models\Ressources_Men\lada_nude_male_002_prv.tga" Loaded image file "E:\Models\Ressources_Men\1207033352G4pkTY_prv.tga" Loaded image file "E:\Models\Ressources_Men\12651044553d8IP3_prv.tga" Loaded image file "E:\Models\Ressources_Men\biezanek04_prv.tga" Loaded image file "E:\Models\anatomy for artists\eye\Jaromir_0178_prv.tga" Loaded image file "D:\0Traveaux persos\dragon\fleur-de-lys_500_prv.tga" Loaded image file "E:\Textures\metaux\fer_prv.tga" Loaded image file "E:\Textures\cotedemaille_prv.tga" Loaded image file "E:\Textures\Cd1\ground\sand01_prv.tga" Loaded image file "E:\Textures\Cd1\stone\lichen1_prv.tga" Loaded image file "E:\Textures\Cd1\stone\stone26_prv.tga" Loaded image file "E:\Textures\Cd1\stone\stone28_prv.tga" Loaded image file "E:\Textures\Cd14 medieval\maps\ground007_prv.tga" Loaded image file "E:\Textures\Cd1\stone\CustomSampler2_prv.tga" Loaded image file "E:\Textures\Cd1\ground\grass01_prv.tga" Loaded image file "E:\Textures\Cd1\ground\cobbl03_prv.tga" Loaded image file "E:\Textures\Maps\cave\cave02 copie_COLOR_prv.tga" Loaded image file "E:\Textures\Maps\treewhitepinebark_prv.tga" * Loading shader "Shaders/obj_tbn.hlsl"... #define VIEW_ALL Compiling VS... Compiling PS... * Loading shader "Shaders/obj_tbn.hlsl"... #define VIEW_ENV Compiling VS... Compiling PS... * Loading shader "Shaders/obj_tbn.hlsl"... #define VIEW_COLOR Compiling VS... Compiling PS... * Loading shader "Shaders/obj_tbn.hlsl"... #define VIEW_RELIEF Compiling VS... Compiling PS... * Loading shader "Shaders/obj_tbn.hlsl"... #define VIEW_SPECULAR Compiling VS... Compiling PS... * Loading shader "Shaders/shadow_sel.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/shadow_tbn.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_ALL #define SHADOW Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_ALL #define VERT_NORMAL #define SHADOW Compiling VS... Compiling PS... * Loading shader "Shaders/obj_tbn.hlsl"... #define VIEW_ALL #define SHADOW Compiling VS... Compiling PS... Loaded image file "textures\chess.dds" Loaded image file "textures\black.dds" Loaded image file "textures\white.dds" Loaded image file "textures\dashes.dds" Loaded image file "textures\dashes2.dds" Loaded image file "textures\snow.dds" cMeshIO::AddCodec(): Added "Obj" mesh codec. cMeshIO::AddCodec(): Added "Lwo" mesh codec. cMeshIO::AddCodec(): Added "Fbx" mesh codec. cMeshIO::AddCodec(): Added "Stl" mesh codec. cMeshIO::AddCodec(): Added "Ply" mesh codec. cMeshIO::LoadMesh(): Loaded mesh file "C:\Program Files\3D-Coat-V3\ToolsPresets\\Sphere.obj". cMeshIO::LoadMesh(): Loaded mesh file "C:\Program Files\3D-Coat-V3\ToolsPresets\\Cube.obj". cMeshIO::LoadMesh(): Loaded mesh file "C:\Program Files\3D-Coat-V3\ToolsPresets\\Cone.obj". * Loading shader "Shaders/hud_smooth.hlsl"... #define WORLD_SPACE Compiling VS... Compiling PS... Loaded image file "textures/light/dock_header.tga" Loaded image file "textures/light/tabbutton_line.tga" Loaded image file "textures/light/tabbutton_inactive.tga" Loaded image file "textures/light/tabbutton.tga" Loaded image file "textures/BothSideArrows.tga" Loaded image file "textures/dark/checkers.tga" Loaded image file "textures/light/checkers.tga" Loaded image file "textures/light/stdbutton2.tga" Loaded image file "textures\vista3.dds" Loaded image file "textures\vista.dds" Loaded image file "Textures/light/DownArrow.tga" Can't load image file "textures\stdbutton.tga" Loading file: D:\0Traveaux persos\Site Web\BlackantMaster.com\ne pas transferer\blackant complet.3b Unable to create render target. It is possible to lack of video-memory.
  12. thanks, i started a work last year that i want to finish now, i mixed Zbrush and 3DCoat it's not finished at this step, i have to retopologies before bake low mesh on zbrush.
  13. really sweet don't know if i must be affraid or not but she looks not so dangerous... turntable must be a good value for this one
  14. to make rapid grass: make a cylinder (or what you want) and use brush alpha with dots. choose extrude fonction and clic ecery where ! simple not ? ^^
  15. started an animals collection with this one:
  16. you'r right i totally forget skin step ! for the rest it's enough for me, i don't need her to be perfect,and i don't understand everything you say ^^
  17. 3dc is freedom for creativity I modify eyes and merged layer except hand and head. I fink she's ready to start clothing steps. (Deleted Image)
  18. added legs, but they are not totally finished, it's just a first step to see where i go and size.
  19. tu doit pouvoir le simuler manuellement en ajoutant un (ou des) plan(s) avec de l'alpha... hormis ce bidouillage non je vois pas d'option permettant de faire un fog.
  20. Updated the head and beginning the arms (Deleted Image)
  21. yes i fink she is a little bit to much xena like. i will refine her during this wip i started with a splined mesh like this one made by philnolan3D
  22. Added body and some modifications to the face (Deleted Image)
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