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blackant Master

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Everything posted by blackant Master

  1. From the album: Hot Christmas

    © blackantmaster.com

  2. blackant Master

    Hot Christmas

    Characters made for a game Project, named Hot Christmas
  3. From the album: Hot Christmas

    © blackantmaster.com

  4. From the album: Hot Christmas

    © blackantmaster.com

  5. From the album: Hot Christmas

    © blackantmaster.com

  6. tu peux cliquer sur les liens vers sketchfab pour les voir en 3D temps réel. ensuite tu as le petit engrenage en bas qui te permet de voir les textures et le wire et d'autres paramètres
  7. Hello, peu de français passent par ici je trouve et c'est bien dommage, car 3dcoat reste le soft le plus accessible pour faire de beaux travaux rapidement. bref, voici quelques un de mes derniers travaux réalisés pour le projet Hot christmas, jeu que je développe moi même. Stella Noël Père Noël Mama Noël Rudolphe Coach des rennes du trainneau: visualisez les sur sketchfab https://sketchfab.com/3d-models/stella-noel-df65c9adc9c64df0821756f4c0ab3a5e https://sketchfab.com/3d-models/rudolphe-coach-de-noel-1da61f0b8830481084a4cc520629fb1d https://sketchfab.com/3d-models/pere-noel-santa-claus-is-back-8fd19d6dd3b2473dbd0b62e25246b721 https://sketchfab.com/3d-models/mere-noel-f0f1f17072394a188418b7e8529bb795
  8. Hi, like says the title, there is actually no way to quickly identify modifications in the tweal room, and i would like to manipulate my object to modify the AO on it to do it i have to rotate by90° on X... i tryed to do it by maintaining Shift, alt or Ctrl, but none of this shortcut allow me to do so. thanks.
  9. blackant Master

    Animals Kit

    This animals are destinated to be sold on Asset store and Market place for your games. use this post to add your whishlist if you like.
  10. Hello, i'm making some animals for games, and will release them on Asset store and Market place as soon as they will be finished. if you need some extra animals out from this list, you can add them and i'll add them to my todo list. cheers.
  11. Hello, I don't know if it's actually possible to do it, but i never fund any option to do it like we can do for Voxel Mesh in paint room. I mainly use this workflow import > Reference Mesh to do my retopo frmo Zbrush. once baking is done, i must delete High poly meshes to start working on painting, but if i sundenly see an error and what to rebake it, there is no option to go back and simply click on Bake again. SO i would like to have a " Hide Reference Mesh " Option in the Menue View to do it.
  12. i discovered that you can use displace mode and see it applied to your mesh in the Edit Menu. this is certainly related to it
  13. blackant Master

    Canon

    Naval Canon from 1818

    © Anthony Magdelaine

  14. Hello, I think this would be really awesome to be able to perform this transition between any normal map in classic RGB Channel Mode to Depth Layer. this would help during UV modifications to help keeping good values on normals.and avoid seams to appear.
  15. Hi everyone ! i finally finished this course on Udemy, wich is in french, so if you want to start learning french.. it's up to you but it is not the subject of this video serie. for french people who were looking for a great tutorial, this one will show you everthing on 3dcoat and how to use it in depth. Check it on UDEMY: https://www.udemy.com/formajeux-maitriser-3dcoat/
  16. Salut tout le monde ! J'ai passé beaucoup de temps et d'efforts pour vous produire ce cours sur 3DCoat, qui vous permettra d'apprendre toutes ces petites fonctions même (et surtout) celles que vous n'imaginiez pas ou dont vous ignoriez l'existence ! Avec ce cours en vote possession, plus moyen de vous poser des questions. https://www.udemy.com/formajeux-maitriser-3dcoat/
  17. I risk getting hit on the head, but never mind, I take the risk It would be very nice and wise to have a better graphic engine to visualize the work of textures and in particular on the emissive which is really dull and absolutely reflects the appearance of a light as can be seen on this screenshot. The central circle here is well defined as being supposed to be a light emitter, but if we reduce the overall lighting of the scene, we can not find the effect. it would also be super cool to have some effects of the type bloom, glow, which put the eye full and would be well aware of the final result before even out the model and these textures to test in unity or marmoset or UE4 not to mention them.
  18. sry i have no idea the post is outdated and i only seen the answer today.
  19. Hello, everybody hows using ZBrush must know Noise generator plugin.... And sadly there is non of same tool here in the voxel room.. that would be super class
  20. Hello, Today i was working on an object using voxels, and while sitting all objects in place, i had some complications, because each time i switch to a primitive to another, the memory use the last one for each tool. wich can be great in many occasion but not this time. Because sometimes, an object is only composed by few primitives, like a cone with on top of it a sphere, with an extrusion somewhere and a hole inside .... Each time i have to place the next object manually, i have to go back to origin, or reset the pivot from the previous use, and so, put it with a bit less of precision than espected especially when the objects are not center somewhere. so, my idea about this is simple: just adding a copy button in the parameters to get position and rotation mainly, and a paste button to set it when needed. maybe this parameters are already avaible somewhere, i'm not using voxels really often, if so let me know. thanks
  21. Hi, i'm having this issue when i want to import my obj from 3dc to 3dsmax but it works as an FBX...
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