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Everything posted by Malo
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Help me . Texture can not be exported
Malo replied to Kargall's topic in SOS! If you need urgent help for 3DCoat
Only UV sets determines how many textures are exported. NOT Surface Materials, Paint Objects or Layers. As far as i know, now you could only export it manually every single textures one by one. -
Qualitätsverlust beim übertragen der Bilder
Malo replied to OneManGang's topic in Fragen und Antworten zu 3D Coat
Wenn Du den Pfad eingibst wo das Renderbild gespeichert werden soll, kannst du das Format auswählen. -
Because your Retopo is not symmetrical. Retopo Room only checks for the Retopo not for Sculpt
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Hello at all. A new tutorial series from me. In this tutorial i show you, how to create clothes for an existing character. Complede workflow from 3d Coat to Substance Painter. It is in german, but maybe some of you could find it interesting. Cheers Malo
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Hallo zusammen. Eine neue Tutorial Reihe von mir. Hier zeige ich euch wie man Kleidungstücke für bereits vorhandene Charakter erstellen kann. Kompletter workflow von 3D Coat bis zu Substance Painter. Viel Spaß beim anschauen. Gruß Malo
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I mean the faces. If i bake with quads and dont check Triangulate, i get quads in the Paintroom. After export and import in Substance Painter/Designer, sometimes the quad gets tiled in different triangles as 3d coat tiled it. You know, top left to bottom right or top right to bottom left. Two ways you could triangulate a quad. Then i have a disorted normalmap in some areas. But in your case, it looks like you dont have any quads. So i think, that wont causes any problems on your model.
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No problems on my side. I use the Substance Preset, too, for baking. Tested with 3d coat 4.5.37 Substance Painter 2.2 Substance Designer 5.3.4 I know, i am not up to date, but i never run into problems between 3d coat and Substance. Only if i dont use triangles for texturing.
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Qualitätsverlust beim übertragen der Bilder
Malo replied to OneManGang's topic in Fragen und Antworten zu 3D Coat
Also die meisten nutzen den Render von 3d Coat nicht für ihr Finales Bild. Die exportieren die Modelle und Texturen und Rendern das dann mit einer Professionelleren Software wie Vray, Octane oder so. Manche nutzen auch Marmorset Toolbag oder so wie ich Blender und Cycles. Warum das so pixelig ist bei dir weiß ich nicht. Vielleicht nicht als jpg speichern sonder eher tga. Oder Save Lossless einschalten hilft vielleicht auch. -
Congratulations to everyone!
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Nice Work.
- 41 replies
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- steampunk
- motorcycle
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(and 4 more)
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From the album: Steampunk Contest
© Malo
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From the album: Steampunk Contest
© Malo
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From the album: Steampunk Contest
© Malo
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From the album: Steampunk Contest
© Malo
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From the album: Steampunk Contest
© Malo
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From the album: Steampunk Contest
© Malo
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From the album: Steampunk Contest
© Malo
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From the album: Steampunk Contest
© Malo
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From the album: Steampunk Contest
© Malo
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MY FINAL ENTRY Created with: Blender - Basemodelling 3D Coat - Sculpting, Kitbashing, Retopo, UVs and Texturing Rendered and Postpro in Blender Cycles.
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And some Closeups