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Malo

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Everything posted by Malo

  1. Good work.
  2. I feel with you. It is sometimes a pain to work with a destructive workflow. What did you mean with "real materials"? You could have both "less on convex" and "more on lit" in one Smartmaterial. Simply add a new layer in the Smartmaterial Editor. You could use multible masks on a layer, you have to group it and use that as a mask. But it is not very handy if you want to mix it randomly. Only one by one or everything together.
  3. Malo

    Airship

    I like it. Good work.
  4. Yes and you need a couple of people behind the vehicle to repair the street. Anyway, thanks for the replys.
  5. Same here, the Dark theme is much better for the eyes. Anybody else cant see the images from the top row gallery?
  6. More Details. But we need more Details.
  7. Basic Shape smooth and done at this time. Now its time to add some extra details.
  8. Thanks. Dont be worry. I need my time to bring up hopefully something big and amazing vehicle.
  9. Basic Shapes done. Now its time to add some details and make it more smooth.
  10. Ja, die neuen sind nicht so toll fürs Sculpen. Ich habe mir meinen eigenen erstellt mit dem ich von jetzt an sculpen werde.
  11. After some searching, i think i would create a Steampunk farmer tank mix vehicle with wheels instead of chains. Basic modelling startet.
  12. I am in. Cool to see a contest from Pilgway. The first one i ever see. Hope to see more of them in the future. As far as i could tell you, i will start in Blender Polymodelling and make UVs and Painting in 3d Coat. Time to search some inspirations. We read us. Cheers, Malo
  13. Everything is setup correctly? Color enabled, correct layer, opacity, layer opacity and so on?
  14. Looks like Rapid2 Tool (Clay Preset) in Surface Mode is broken. Could anybody confirm that please?
  15. For anybody who is interested, about the PPP and UV Change Bug. http://3dcoat.com/mantis/view.php?id=2105 After several test, i found the problem. As long as you did not klick on "Apply UV-Set" in the UV-Room, everything works as it should. Simple switch to Paint-Room after your changes, and you could work without problems. Still looks like there is something wrong, but now i have a workaround.
  16. Thanks carlosan Thanks Dave I have my old 4.5.Beta15 here to work with. Sadly but true to switch nearly 20 Versions back. @Tony I ask me the same as Dave? If you are refering to my post, maybe you are not realy informed about the workflow if you start with PPP. Maybe you should read my posting again, to understand it a little bit better. Anyway. Mantis report is open if somebody want to confirm it, or run into the same problem. http://3dcoat.com/mantis/view.php?id=2105 @Andrew Please fix that as soon as possible.
  17. Got a Bug in the old Beta of 4.5.25 testetd the new Beta 4.5.33 and the bug is still there. Looks like an old Bug that have not been reported so far. Tested with my old Beta15, and there is no BUG If i import an object for PPP on the splashscreen and if i change the UVs. I am no longer to paint depth on the object, Diffuse, Roughness and Metallness works fine so far. Step to reproduce. 1. Start with PPP and import your Modell. 2. Switch to UV-Room and change your uvs. 3. Klick on Apply, very important, without that it wont be changed. 4. Switch to Paint-Room klick on OK for to complede the new UVs. 5. Paint with Depth and it wont works. On a new imported modell without changing UVs, pinting with Depth works fine. Could anybody confirm that, please.
  18. I have not test the new Beta. But in all your images, it looks like the metal color is gone. Maybe Andrew use the AlbedoColormap from Glossy/Spec to render but still uses the Metal/Rough values, and that wont works. Because MetalColor is stored in Specularmap. Just my 2 Cents
  19. Me too. I see no way to change the resolution befor baking. Yes, maybe Andrew should give us an option where we could use a non-square uvspace. Many thanks for your time.
  20. Many thanks for the feedback.
  21. Malo

    Malo

  22. Malo

    Machete

    From the album: Malo

    This machete is from my new tutorial. Tutorial is in german Created with 3D Coat - Modelling, Retopo, UVs, baking and preparing for Substance Painter Substance Painter - Texturing

    © Malo

  23. Something new from me. A lowpoly machete for the game Broken Hearts. Take look at this if you are interrested. It is in german. Compled workflow in 3d coat and Substance Painter. Have fun Cheers Malo
  24. Malo

    Lowpoly Machete

    Gibt mal wieder was neues von mir. Eine Lowpoly Machete für das Spiel Broken Hearts von Pandur. Und das entsprechende Video dazu. Kompletter Workflow in 3d coat und Substance Painter. Viel Spaß beim anschauen. Gruß Malo
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