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Malo

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Image Comments posted by Malo

  1. First of all.

    Substance Painter works with tris only.

    You have to triangulate your model in 3d coat while baking or in an external programm to match the model with the normalmap in Painter.

     

    Second

    Use the Substance Designer and Painter Preset for baking if you use DX normals in Painter.

    If you use GL normals i would test the Blender Preset, but i dont have ever used the GL stuff in Painter or Designer.

     

    For more informations i need a look into your file,

  2. Thanks for the reply.

    Yes the indie package looks great, too.

     

    Tileable textures are possible, not as easy as in Substance Designer or Bitmap2Material.

    You have to paint it manually. Take a look in the Splash Screen of 3d Coat and choose, Paint directly over UV-ed model.

    There are two planes to create tileable textures.

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