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Malo

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Everything posted by Malo

  1. Only UV sets determines how many textures are exported. NOT Surface Materials, Paint Objects or Layers. As far as i know, now you could only export it manually every single textures one by one.
  2. Wenn Du den Pfad eingibst wo das Renderbild gespeichert werden soll, kannst du das Format auswählen.
  3. Because your Retopo is not symmetrical. Retopo Room only checks for the Retopo not for Sculpt
  4. Hello at all. A new tutorial series from me. In this tutorial i show you, how to create clothes for an existing character. Complede workflow from 3d Coat to Substance Painter. It is in german, but maybe some of you could find it interesting. Cheers Malo
  5. Hallo zusammen. Eine neue Tutorial Reihe von mir. Hier zeige ich euch wie man Kleidungstücke für bereits vorhandene Charakter erstellen kann. Kompletter workflow von 3D Coat bis zu Substance Painter. Viel Spaß beim anschauen. Gruß Malo
  6. I mean the faces. If i bake with quads and dont check Triangulate, i get quads in the Paintroom. After export and import in Substance Painter/Designer, sometimes the quad gets tiled in different triangles as 3d coat tiled it. You know, top left to bottom right or top right to bottom left. Two ways you could triangulate a quad. Then i have a disorted normalmap in some areas. But in your case, it looks like you dont have any quads. So i think, that wont causes any problems on your model.
  7. No problems on my side. I use the Substance Preset, too, for baking. Tested with 3d coat 4.5.37 Substance Painter 2.2 Substance Designer 5.3.4 I know, i am not up to date, but i never run into problems between 3d coat and Substance. Only if i dont use triangles for texturing.
  8. Also die meisten nutzen den Render von 3d Coat nicht für ihr Finales Bild. Die exportieren die Modelle und Texturen und Rendern das dann mit einer Professionelleren Software wie Vray, Octane oder so. Manche nutzen auch Marmorset Toolbag oder so wie ich Blender und Cycles. Warum das so pixelig ist bei dir weiß ich nicht. Vielleicht nicht als jpg speichern sonder eher tga. Oder Save Lossless einschalten hilft vielleicht auch.
  9. Congratulations to everyone!
  10. Malo

    Steampunk Contest

    My entriys for the first official Contest from Pilgway
  11. Malo

    FinalSzene

    From the album: Steampunk Contest

    © Malo

  12. Malo

    FinalCloseUp04

    From the album: Steampunk Contest

    © Malo

  13. Malo

    FinalCloseUp03

    From the album: Steampunk Contest

    © Malo

  14. Malo

    FinalCloseUp02

    From the album: Steampunk Contest

    © Malo

  15. Malo

    FinalCloseUp01

    From the album: Steampunk Contest

    © Malo

  16. Malo

    FinalStudio05

    From the album: Steampunk Contest

    © Malo

  17. Malo

    FinalStudio04

    From the album: Steampunk Contest

    © Malo

  18. Malo

    FinalStudio03

    From the album: Steampunk Contest

    © Malo

  19. Malo

    FinalStudio02

    From the album: Steampunk Contest

    © Malo

  20. Malo

    FinalStudio01

    From the album: Steampunk Contest

    © Malo

  21. MY FINAL ENTRY Created with: Blender - Basemodelling 3D Coat - Sculpting, Kitbashing, Retopo, UVs and Texturing Rendered and Postpro in Blender Cycles.
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