Jump to content
3DCoat Forums

fineartist

Member
  • Posts

    20
  • Joined

  • Last visited

fineartist's Achievements

Neophyte

Neophyte (2/11)

2

Reputation

  1. Yes, Please bring back the option to have the older version of lighting. I am working on a character that no matter what I do, I can't get lighting underneath the arms, chin, etc..
  2. It has to be a setting in Lightwave that is causing the problem.... Thanks again Carlosan for your help! Your awesome!
  3. Hi carlosan, In blender, can you put any texture onto him and see if he's wiggling out texture wise. In light wave, if I look at him in simple wire shade he looks fine, it's when I look at him in texture mode that all the wiggling out happens. In light wave forum someone thinks it could be a vertex map that generated that is causing this so I'll take a Look soon. I really appreciate you trying to help me!
  4. I just tried to upload it, but the file attach message comes up that it can't upload the file format. When I get home, I'll upload the 3b file so maybe you can see from there?
  5. Would the .lwo work? If I make it a .obj file, maybe it would not be broken the way how it is in Lightwave?
  6. Yes. Here is the UV from both 3dcoat and Lightwave . Thanks for trying to help, I appreciate it!
  7. Hi there, I just tried to paint some simple textures and color on my model and when I bring it into Lightwave from 3D Coat and hit tab to smooth the model, I get a weird problem, every poly has a freakish blend to it (see attached). I'm not sure if it's a Lightwave bug or a 3D Coat bug, but if anyone has a answer on what to do or try, I would greatly appreciate it. I attached both the un-smooth and smoothed set from Lightwave so you can see the difference. Thanks Jim
  8. Sign me up! Anything to help out the community, everyone has been soooo helpful with answers to my questions over the years, I love to give back!
  9. Hi, Trying to get 4.1.17 to load onto my mac and no luck. Says I may need a newer version of operating system. I currently am 10.6.8 and don't want to upgrade because all my software won't work in maverick. Please le me know asap as I have a job to finish in the next couple days and the new version fixes some of the issues I have been having Thanks
  10. What's weird is if I try to paint on the mesh right to a seam and not have it bleed over, it still comes out choppy and I can't have it a smooth, sharp line. I know I am probably not thinking of this right, but if the UV map can show each checkered pattern sharp on the edges and no bleed into another poly, why can't the painting?? I did try the extra layer, but I still have the same issue... Unfortunately, for what I am working on, I have to have a sharp edge to the painting, and it would be murder to work on the pattern in photoshop. Speaking of photoshop, is there a way to have the wireframe export on a layer with the design when I do have to paint in it?
  11. Also, why would the bottom layer be so course and blocky? should't it be the same as the layer 1 looks?
  12. Hi, I have had nothing but problems trying to paint a simple color to stay in it's UV map of a hat with a hat band. I have searched for what I am doing wrong, but have had no luck. 1) I made a hat in lightwave... Model size is 1 ft tall 2) Imported the lwo into 3D Coat with a 2k texture size ( I tried all ways of object with and without smoothing, etc... ) 3) Made a UV map 4) brought into texture editor to paint....this is where I can't for the life of me figure it out. tried the smooth settings, fade setting for brush, padding, etc... I included a screen shot showing the toothing on the edge of the hat band when I paint (or even do a fill on) it. I tried brush smoothing, no luck.... I tried making a higher rez texture when I imported the model a different time, no luck.... I looked high and low in everything I could think of but just not getting it to work right. I notice when I paint colors on different islands, the colors very slightly bleed into other polys, and the only way I can smooth them out is to directly paint on the mesh with everything showing, but then that defeats the purpose of having separate isolated areas in a UV map. I'm sure (at least I hope) I am overlooking something.... has anyone else had this issue? and know how to fix it??
×
×
  • Create New...