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Racush

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Everything posted by Racush

  1. Racush

    Racush's Works

    Posting up some stuff I have worked on over the years.
  2. Racush

    Wood duck

    From the album: Racush's Works

    One of my favorite waterfowl This was a quickie I did in 3d coat v3 keeping up some paint practice. Little Wood duck (click to view in 3D)

    © J. Truglio

  3. Racush

    Candy Face

    From the album: Racush's Works

    Everybody loves candy corn right? A creepy face I felt like making over the holiday a while ago.

    © J. Truglio

  4. Racush

    Lizard Face

    From the album: Racush's Works

    A small practice with working in blender and 3d coat. A base mesh was made in blender and then sculpted details were created with the live clay tools in v4. lizardthing (click to view in 3D)

    © J. Truglio

  5. Racush

    Garbage Day

    From the album: Racush's Works

    A little practice with the per pixel paint tools in v3. Garbage Day (click to view in 3D)

    © J. Truglio

  6. Just zoom in really close to an object, then zoom out away very fast and that is when I find the bug. Its not like something that always happens but I do see it a few times while I work on something in any of the rooms. This has been seen in current and past builds of 3d coat.
  7. I've had this very bug a few times. The only time I've run across it is when I'm zoomed in and zoom out too fast. Doing so again will flip things back.
  8. I do remember using a blender script to get static objects into that engine but I found we are out of luck for characters and other skeletal objects Have you looked into UDK by chance I've had luck working with blender/3d coat with it for both static objects and skeletal objects too.
  9. I think that's on its way now with LiveClay that Farsthary has in the works
  10. You will need to export from the MaCrea application and then construct a new shader in the Voxel room. Then click the "Choose Texture" button and look for the png file generated by MaCrea and you will have your new shader to use in 3d coat
  11. just gave it a try and I got a material created with that program in 3d coat quite easy very neat stuff!
  12. I also found some problems with CUDA with my 480GTX areas of a voxel will go away or shoot out in other directions but if I hit smooth it fixes stuff.
  13. So cool to see some better hard-surface support with the auto tool
  14. This was all the work of the guides and the auto retop magic I did not tweak anything. What I did for the normal map was mark my UV seam down the center of the mesh and then merged for per pixel paint with normal maps on a 2k map.
  15. Looked at the recent update and I like the new wizard options! I put together some snaps of what I got from the auto retop tool this time I drew some guides I can see this will be a huge helper later on .
  16. I like how this new Retop stuff is working out I gave a previous voxel sculpt a try though I did not have time to really draw the guides. So this is what I got with letting 3d coat just do all the work and it seems to do ok for the most part looking forward to more updates Voxel here - http://www.3d-coat.com/forum/index.php?showtopic=5467 here is the result of the auto retop
  17. its from this thread http://www.3d-coat.com/forum/index.php?showtopic=5789&st=380
  18. as it was put there was something changed with the 470/480 cards so 3d coat was not setup for those new changes. Andrew is working on it so we should get a fix soon.
  19. When I built this current system I grabbed a Antec 1000Watt power supply since at some point in time I wish to SLI this system (if lucky 3-way SLI) but you should be cool with the current setup you have now.
  20. I currently run one 480GTX and it was a great improvement over my old 9800GTX+ just a warning though 3d coat still has some problems with them if you want CUDA but it still works fine with out CUDA. I have not run the 470 to really know how it stands up with a 480 but if you have the cash I would say go 480 as its well wroth the money.
  21. actually my past two voxel sculpts were done with a mouse my poor old wacom is not in the best sorts now days so I gave up on it
  22. Thanks! the Ptex stuff is really neat I hope you can get that CUDA issue worked out soon.
  23. very very cool and I'm glad to see some love put in blender sculpting tools finally
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