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Francesco Mai

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    67
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About Francesco Mai

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    Neophyte

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    http://www.francescomai.com

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  1. Francesco Mai

    Maxon Cinema4D Applink

    Thank you soooooooooooo much for this update!
  2. Francesco Mai

    V4.1 BETA (experimental 4.1.17D)

    Wonderful news Andrew and welcome back! It will be fantastic if the new autoretopo routines can use all cores of CPU for all time but I think it is hard to implement..
  3. Francesco Mai

    Maxon Cinema4D Applink

    Thank you soooooooooooo much!!!
  4. Francesco Mai

    V4.1 BETA (experimental 4.1.17D)

    Great news!!!Can't wait to test the new version deeply.... Congratulation Andrew for all your hard work on 3D Coat...
  5. Francesco Mai

    Section

    @angelia and chingchong Thank you so much!
  6. Francesco Mai

    Section

    @Garagarape @digman @Michalis Thank you for your kind comments..It could be great create these sculptures in real life 3/4 meters tall
  7. Francesco Mai

    Section

    Good morning to everybody.Sorry if was quite far from 3DCoat's forum.. I will try to give more participation now on these pages. I want to show you some studies on internal shape of a voxel sculpture...In half an hour is possible to create something that some years ago needed al least half a week to create..Incredible power of voxel sculpting... All created and "cut" in 3D Coat:exported and rendered in Cinema 4d. I hope you like them!
  8. Francesco Mai

    Massive Render Voxel (no retopo)

    Ok let's give some new life to this forum.... Here you are some new studies from voxel sculpting and a creative use of the "cutoff"tool... The sculpture is the same in every rendering but seen from a different view.I like very much clone it and create a sort of couple. All created in 3D Coat,exported and render in Cinema 4d. I hope you appreciate them .
  9. Francesco Mai

    Massive Render Voxel (no retopo)

    Some more advanced "doodles"from the last beta 3.7.01.. As usual they are voxel sculptures created in 3D Coat,exported "pure"as obj file and then rendered in Cinema 4d. I hope you can enjoy them!Sculpting with voxel it is like cut the butter...
  10. Francesco Mai

    Massive Render Voxel (no retopo)

    Interesting Michalis,I suggest to post your precious information in off-topic area,in the Zbrush R2 thread.Usually I prefer real ray-tracing for better result "as real".But I also know the time is 10/100 time lower in fake ray tracing.I am sure that for some fields BPR can works very well in very short rendering time.
  11. Francesco Mai

    Massive Render Voxel (no retopo)

    Hello Michalis,thank you for your kind words (ans also for your speed in posting,as usual!)No,the rendering was not in BPR,both in Cinema 4D.But also I noticed that the new ZB rendering engine is quite impressive (a part real ray-tracing of course).
  12. Francesco Mai

    Santa is coming to town

    @Michalis... Ehi,a very interesting an unusual Santa Claus.Concept and design is wonderful!
  13. Francesco Mai

    Massive Render Voxel (no retopo)

    Hello everybody.Here you are some less than hour modelling+rendering "evolute"doodles. Creation was made using the new exciting spikes/curves in SURFACE mode of the 3.7 version and the use of CUTOFF tool. Same results of my previous experiment in xx millions polygons from VOXEL but now MUCH MUCH FASTER..
  14. Francesco Mai

    Massive Render Voxel (no retopo)

    @steelbug Thank you for your kind words! @michalis Hello my dear.The same for you!Concerning the use of DynaMesh,well I found that "convert"a raw multi-millions sculpture from 3D Coat (no matter if dense quads or exported as is) give a much better smooths in rendering with reflective materials ( I mean really no artefacts at all!).Of course I can smooth in 3D Coat but with DynaMesh the process is much more faster and I can also well control the number of polygons and also use some polish tools like the new one called "Clay Polish".
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