Hi:
The applink is working for i/o of the model, but when I import back to Maya, the textures are not included.
I have used both 'File/Open in original app', and 'export to Maya'. In both cases, an obj, mtl, and texture maps are saved to the 3DCoat folder. When I choose import, the obj is imported and deleted from the dir, so most of it seems to be working correctly.
In the video, you have a separate dialog for importing the textures, but I don't see that in the current version. I'm using Maya 2013, no SP.
Thanks.