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bigsofty

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  1. Hi, I have a license for Version 3 Pro, I was lately thinking of updating to Pro 4, how does this affect me? Will my license count from the date I purchased the V4 license update or from V3 original?
  2. Well Im a new user and Im afraid Im having quite a few problems... 1) Screen corruption, seems to large sections 'through' the model, i.e. holes. 2) Undo borks, sometimes I hit undo an it does nothing, further attempts to use undo then cuase previous stages to be undone, leaving the original stage untouched. 3) Sometimes all tools have no effect on the model, I have to reload.
  3. FBX is a very useful format that I too would like to see fully supported, like Andrew said, their is a lot of extra information that 3DC does not use. Unfortunately the current import does no preserve this information, so valuable data like animation/rigging is lost. This then adds to the steps in workflow by having to re-apply this information because 3DC removes it.
  4. The Sphere primitive does not seem to mirror with symmetry 'on'.
  5. Ah, that's clear enough, sound like a good deal, thanks Andrew, purchasing today.
  6. Hi, First let me apologise for asking this question, I'm sure its been asked before but I can't find an answer in the current threads. My main interest is in the volumetric voxel modelling, therefore my main interests lies in version 3. If I buy now, which currently only gives me the option of buying version 2, will I be a registered version 3 user, or should I wait for the full version 3 to be released before buying? Kind regards, Ian
  7. Using your figures. 630000US or sell for 1 Million(Your first figure)... and that's just for 3000 users! It does not take a genius to see that if 3DC takes off, even moderately... selling it would be madness... I rest my case.
  8. So speaketh Autodesk... Give a man a fish and he can eat for that day, give a man a net and he can feed forever... 3DC is that net. If Autodesk buy 3DC, development/investment and features would do what they have done with all there other 'aquired' programs... trickle and then stop. Autodesk is a shark, its eating up its competitors in favour for its own inferior products.
  9. All tools Voxel only, that is when manipulationg Voxels, no polygonial intermediate section when adjusting the tool paramaters... the conversion from polygonial to Voxel seems to be hit-and-miss sometimes from the point of view of acuracay.
  10. Its close but I would like a method that pushes all voxels away from the current 'brush' model, this would allow for the insertion of basic shapes below the current models 'skin'... this would allow for bone structure and musculature to be inserted into any model after the basic form has been decided... Me too!
  11. It would be nice if I could move basic primitives from within the current model (or pushing from the outside), not actually changing the current model, just distorting it around the 3D shape? Kinda like pushing a marble around underneath your own skin if you get my meaning? Also, its using a sort of polygon-mesh for basic editing and a final conversion to voxels when the basic shape editing is complete, personally I would like to edit everything in voxels for clarity.
  12. Well since 3DC is using voxels, it can go way beyond Z-Spheres, using various sized metaballs you could model any base shape in a completely organic way. If 3DB kept the the metaballs cached and allowed editing them individually at any point then you have the basis for a skinned, flexible curved volume...
  13. Wouldn't CUDA be useful for this type of mass-geometry processing?
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