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matty686

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Everything posted by matty686

  1. due to your extention i am putting more work in ok
  2. how did you retope that whole thiing
  3. no but thanks i am done already though
  4. painting will be done by just surface painting the project can not be retopologised or even handeled by other softwere its just two huge
  5. bottom now finished project is ready for painting by the way the voxel hid tool has a bug when you try to use it with stamp mode very annoying almost broke my project several times
  6. now working on the underside of the ship omg painting this this thing is gonna be a real pain very scared I wont make the deadline I still have the wires to put on this thing this picture is the bottom of the ship
  7. added some gears and a gear holder to the back thruster
  8. hear is how i do all my poly modeling i use blender (I hate auto desk the overcharge and are a monopoly no one who is disabled can afford there stuff) i urge you to support blender the make life so much easier 3d coat is great too and well priced compared to other software (i can afford it ) now try matching that autodesk
  9. cooling steam exhaust ports added also you can see the two water tanks the central fusion reactor uses to get the hydrogen after fusing the hot plasma is fed into the turbine were it's energy is converted to mechanical energy to drive the thrusters the helium exhaust from the fusion reaction is compressed and stored for industrial use (and for balloons and airships) the Tesla coils are used to help ignite the fusion reaction and power the plasma cannon
  10. over view of current progress need to add water tanks and more computational wireing
  11. hear is my entry to the contest I have been using 3dcoat for several years i think it needs some improvement especially in the render area but its the best 3d software out there I am unconventional in that my models are all to complex to convert to polygons so i use the surface paint tool for texturing if i win the contest i would like to see a system to add an optional custom floor mesh made of polygons that shadows could render on to for compositing with background images i would also like to see the model not get moved relitave to the background image when you press render this makes compositing a nightmare so hear is my thread drop in and check out my progress
  12. matty686

    Mattys gallary

    hear I will post all my art feel free to comment my art Is themed around stuff from teythisia a planet I want to build and live on when I die and go to heaven
  13. matty686

    mountain scorpions

    From the album: Mattys gallary

    two mountain scorpions get ready to face off ------------------------------------------------------------------------------------- rendered by positioning models within the environmental sphere rendering once with alpha once without than overlaying the images and painting shadows between the layers

    © enviorment maps belong to respective owners (came with 3d coat) and the scorpions are not copyrighted they are opensource (curtisy of me)

  14. matty686

    penguen

    From the album: Mattys gallary

    a penguin inspired by Gunter my favorite cartoon adventure time no copyright infringement intended the name Gunter does not belong to me

    © fan art

  15. ok try pressing the resymytrize button in the voxel tree window that looks like 2 arrows stuck together
  16. interesting I was noticing the same thing a bit best way to get it fixed is to submit a mantis report than email Andrew (the most awesome programmer I know)
  17. I think we should have cycles in 3d coat I have used cycles and love it however I don't make any money from my use of 3d coat so who am I to say
  18. matty686

    glass starcraft

    actually my art style is typically hi tech or cute depending on the day this was a combo of both which explains why you thought it looked yummy cause it actually might be Ive never tasted a teythisian space ship before and likely won't till I die lol
  19. I think this has to do with how voxels work they are essentially tiny cubes with a smooth(or rather errm not so smooth-- cough! cough! ) skin over them I don't know if this can be fixed but you could try asking Andrew via email (he answers mine every time) ask him if he could make the skin between the voxels smoother see how it is beveled on the sides if it had more facets it might be more true to the original I am just guessing however (which is what i do most of the time because it usually works)
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