Jump to content
3DCoat Forums

DeadlyAccurate

New Member
  • Posts

    4
  • Joined

  • Last visited

DeadlyAccurate's Achievements

Newbie

Newbie (1/11)

0

Reputation

  1. Is this where I'm supposed to report bugs? If not, I apologize. 1st, this one has happened since after 4.5 BETA 14: The texture editor is messed up in the paint room. There are jagged edges around the UVs that make it impossible to see where the texture actually is. You can see details with screenshots in this thread: http://3d-coat.com/forum/index.php?showtopic=18305 2nd, the Quad tool in the retopo room causes me massive lag in version (Win) 4.5.16 with a high poly mesh. When I reverted back to BETA 14 (because of the above issue), there's no lag.
  2. Oh, that's good to know (well, sorta). I'll just stick with BETA 14 for now and figure out where to report the bug and hope it gets fixed.
  3. Wireframe does help, but I don't like to paint with it on if I can help it. I'd really like to fix it so it works the way it did before. Does it look like this for anyone else? I'm wondering if this is considered working as intended, or if it's my machine.
  4. I've been having a problem with the texture editor ever since I attempted to upgrade past 4.5 BETA 14 (in other words, BETA 14 has been the last version where I haven't had this problem). My texture editor in the paint room looks weird. Here's what my UV looks like in the UV room: And here's what the same UV looks like in the texture editor in the paint room. In BETA 14, the texture editor and the UVs have the same outlines for the UVs. I can't paint in the texture editor now, because I can't tell where things actually are. How can I fix this without reverting back to BETA 14 again?
×
×
  • Create New...