Phizter
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http://www.guldbaek.dk
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Hi There, I just installed V4 Beta3. I cant figure out how to get the 3D-Max AppLink working together with V4. Is this working at this stage?
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3D-Coat 3.5 updates thread
Phizter replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Hi Andrew, Using Liveclay/cutoff in version 3.7 leads to crash. I am writing here since product version 3.7 is not listed in Mantis. Well anyways, thanks a lot for the update -
3D-Coat 3.5 updates thread
Phizter replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Hi Poloxyo, I think you are absolutely right when you say that it is time to focus on Software-Usability. To some extend I also agree that it makes no sense to do that as a collaborative forum Project. At some point someone will have to decide what goes and what stays, a democratic vote is not cutting it here. However Andy and Farsthary obviously need some input from the users. Until now they have gotten a lot of input via this community, but the input is not particular organised and my guess is that it is close to impossible to translate all of this input into useful data that can be used as a vehicle for the Software-Usability improvements. A sub forum under the Resources & Development category might help in gathering all this information. But then again, maybe that too will just explode and become one big mess in no time. But really, we should ask Andy and Farsthary how they prefer to get this input, after all they are the ones that are going to translate this into the most awesome User Interface ever. -
3D-Coat 3.5 updates thread
Phizter replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Thats a very good idea. Maybe even a new sub forum under Resources & Development category. -
Just gave 3.5.27 a test run. Live Clay is slowly getting better. The Freeze and pose tools unfortunately got broken on the way. But hey, with Mud2, Move and the new and improved CreaseClay, one can get pretty far.
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Farsthary update channel
Phizter replied to farsthary's topic in New Releases, Bugs Reports & Development Discussion
What I am requesting is a preset system that allows the user save Tool, brush pressure settings, Alpha and brush settings in one preset. Is this already possible? -
Farsthary update channel
Phizter replied to farsthary's topic in New Releases, Bugs Reports & Development Discussion
I agree with 3dioot in almost everything he is writing in his post above. In particular I think that the many weird and broken brushes and the cluttered interface is a big problem. A brush preset system would be a very nice improvement to 3D-Coat. -
Hi guys, thanks a lot for the nice words. The noise on the surface is a mix between what you get from the Mud2 brush and a shader that I made. I'm attaching the shader here, for anyone who wants to use it. To install on PC, unzip to C:\Users\User_Name\Documents\3D-CoatV3\Shaders\Custom. Next, restart 3D-Coat and that's it. Note that the cavity effect in the 3D-Coat shaders currently is a bit weird, it looks like there is some annoying screen space shadow casting going on. this I hope Andrew will fix at some point. However you can always open up the shader editor (right clicking the material icon) and turn down the cavity intensity in case you find it too annoying. MKG Complex 02B.rar
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You should try the 3ds Max applink http://3d-coat.com/forum/index.php?showtopic=6692. it works very well. When I go from Zbrush to 3D-Coat or from 3D-Coat to ZBrush, I always use 3ds max as a transit. When you go from Max to Zbrush or ZBrush to Max remember to use GoZ. I find that this is the best way to keep track of scale and rotation, and I don't have to worry too much about OBJ export settings.
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What does Sel_gradient do in the complex shader?
Phizter replied to Phizter's topic in Tutorials and new feature demos
Well in that case I think it makes no sense to expose its properties in the shader editor then. I mean, what is the reason why this should not be the same for all shaders? -
3D-Coat 3.5 updates thread
Phizter replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I am also getting exploded meshes from the flatten brush. In my case it happens when using the flatten brush on top of the Mud2 brush. -
Absolutely so. An on the fly masking (Freeze) system is a must. Also the Freeze tool and the Pose tool should be using the same masking. This is something that have already been requested in the Feature requests section. http://3d-coat.com/forum/index.php?showtopic=4869&st=0&p=65452&hl Fixing these masking/freeze issues in 3D-Coat will definitely speed up workflow.
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A quick Birdman i did this morning. Mostly using Mud2, Smooth and Move in Surface mode. Mud2 is No doubt my favorite.