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Thor

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  1. Thanks a lot for the response, that's cleared a lot up. I did forget to ask, is it possible to view multiple levels of subdivision in 3DC? i.e in ZBrush you can select different sub-division levels of your model.
  2. Hello all, Firstly I'd just like to say that I have just downloaded the demo today and even though I haven't really done much with it yet, I'm impressed by the clean interface. Although I am bewildered by everything at the moment. Now firstly I use Cinema 4D, Silo and Maxwell render as well as ZBrush. I use Cinema 4D or Silo to model, and then Cinema 4D to set up the scene before sending it off to Maxwell for the final render. Zbrush I use mainly to detail the mesh etc, but to be honest with you I can't get used to the interface, and Displacement never works out too good for me. So on to my questions. 1. What kind of polycount could I expect for my system which doesn't use Cuda (I have two 5770's) 4GB of ram and a 6 core 1055T processor clocked at 4GHz. Anything near 20 million polygons would be great. 2. Will I have any problems importing from Silo to 3DC and then out to Cinema 4D with displacements etc? 3. In ZBrush you are able to use Alphas to add engraving etc to the mesh, but it's often hard to position the alpha exactly where I want it. Will it be any easier with 3DC? i.e I have noticed the pen tool. 4. Can you use the pen tool to mask parts easily? Again ZBrush has advanced in this department, but I need more precision. Can 3DC draw multiple masks at once with the pen tool? 5. ZBrush has a nice new feature called MatchMaker which allows you to morph one object around another, does 3DC have anything similar? Well that's all for now I think, and I hope someone can help me with some of these questions. I'll now go and mess with the demo and try to learn a few things. Cheers
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