Hey guys, I'm an experienced game artist checking out the trial version of 3D Coat. I am trying to make some indie games in my free time and am shopping for software. I've been using 3ds max and zbrush for years, but I'm thinking about picking up 3dcoat because it's cheaper and seems pretty powerful. One thing I am kind of stumped on is how I might start making a next gen game asset or character in 3dcoat. Traditionally for a character or object I would model a base in 3ds max then import into zbrush for sculpting then back into max and so on. I've watched some videos on 3dcoat and have yet to find one covering the topic of starting a voxel sculpt from scratch. Can you import a base mesh into 3dcoat? Bascially I'd like to know if it's possible to start a voxel sculpt from scratch, retopo it, unwrap it, bake, and paint all in 3dcoat. It looks like I can from what I've seen, just can't seem to figure it out on my own yet. Like how was this guy made: http://www.3d-coat.com/screenshots/g2data/albums/3dcoat2/stink_LJB.jpg or this guy: http://www.3d-coat.com/screenshots/g2data/albums/voxel/male_clothing.jpg or better yet can I do this all in 3dcoat: http://www.3d-coat.com/screenshots/g2data/albums/3dcoat2/PresentationShotV3_Guedin.jpg
appreciate any help, thanks!