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Imajus

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  1. Thanks dude I appreciate it. Your reply helped me figure it out. I'm an idiot. There was a quad which was a piece of his hair. It was some how accidentally taking up the whole uv square and I couldn't tell while unwrapping it in 3ds max. I removed the said quad and now everything works fine.
  2. I'm trying to per pixel paint this really low poly model, it's ~800 tri (mobile / iphone specs) for some reason I can't paint over the seams where the uv islands are separated. At first I thought it was because it was so low poly and small texture (256X256), but I brought something lower poly (~500 tris, 128X128 textures) and had no seams. I'm wondering if there is something in 3dcoat that will fix this? There isn't anything wrong with the model such as open edges etc. Thanks
  3. The only drawback I've experienced so far is I'm having trouble getting that polished look I can get while sculpting with zbrush, but that might be just adjusting to the tools. Other than that I'm loving it.
  4. Thanks guys. I've been playing with it for the past few hours and am digging it so far. Since I want to make my game legitimately I'll probably have a blender > 3dcoat workflow. I definitely like it better than blender's sculpting. Also I don't know how I missed your videos greg, I searched vimeo earlier and only found some sculpting demos and retopo tuts. Thanks for making them from what I've seen it should give me a good idea how to jump in. And the pictures were just a few I found on the 3dcoat site's gallery to illustrate what I was asking.
  5. Hey guys, I'm an experienced game artist checking out the trial version of 3D Coat. I am trying to make some indie games in my free time and am shopping for software. I've been using 3ds max and zbrush for years, but I'm thinking about picking up 3dcoat because it's cheaper and seems pretty powerful. One thing I am kind of stumped on is how I might start making a next gen game asset or character in 3dcoat. Traditionally for a character or object I would model a base in 3ds max then import into zbrush for sculpting then back into max and so on. I've watched some videos on 3dcoat and have yet to find one covering the topic of starting a voxel sculpt from scratch. Can you import a base mesh into 3dcoat? Bascially I'd like to know if it's possible to start a voxel sculpt from scratch, retopo it, unwrap it, bake, and paint all in 3dcoat. It looks like I can from what I've seen, just can't seem to figure it out on my own yet. Like how was this guy made: http://www.3d-coat.com/screenshots/g2data/albums/3dcoat2/stink_LJB.jpg or this guy: http://www.3d-coat.com/screenshots/g2data/albums/voxel/male_clothing.jpg or better yet can I do this all in 3dcoat: http://www.3d-coat.com/screenshots/g2data/albums/3dcoat2/PresentationShotV3_Guedin.jpg appreciate any help, thanks!
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