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Sebastian

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  1. Thanks again and I think I found the answer to question 4 in a youtube tutorial. If you don't wanna perform manual retopology - you can just do an automatic one with Quadrangulation. It is probably good enough for rocks and other less precise objects.
  2. Thanks for the answer. Except I'm not making characters, but old trees, large detailed rocks, detailed old broken walls and such. So my questions are still valid.
  3. Thanks. 1. Can I also sculpt details on the model I just imported ? (without retopologizing). 2. And can I also export the model with the new details in a common format like OBJ ? In case I wanna make the normal maps in another program. 3. If I create a model in voxels - can I export that as a polygon model - without the retopology step ? 4. Or can I export normal maps and then apply a simple polygon reduction before exporting the model ? Right inside the 3DC ?
  4. I have the same question. I'm not yet familiar with 3DC, I'm trying to pick a 3d sculpt application. I understand the purpose of retopology. But if I'm in a hurry and trying to model a rock or a large boulder, a polygon reduction program/plugin would be enough + normal maps on top. Is this a mandatory step in 3DC ? For example with Mudbox - I can just import a model, quickly paint/sculpt some details and export back. Or you could just export the maps/normal maps. No retopology necessary. Maybe it's not mandatory in 3DC. I'm just asking because everywhere you read about 3DC, this retopology step is also discussed. While in Mudbox you don't hear about this.
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