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TimmyZDesign

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Everything posted by TimmyZDesign

  1. Sorry about that! Linking doesn't seem to work properly in the Tapatalk forum app. Try this link instead: http://3dcoat.com/forum/index.php?showtopic=17336&p=122496
  2. You can choose Zbrush viewport navigation if you like. Go to the Camera menu, which is at the top right of the viewport, then choose your navigation mode from the Custom Navigation menu. It is possible however that while you are working, the camera will behave strangely when you begin to pass through the mesh by panning; you will be panning and the camera begins to move very sluggishly. This is because the camera has begun to penetrate a part of your mesh. Also it is unfortunate that the inside of the mesh is invisible in 3D-Coat. The only way to get out again without causing further problems is to continue panning until you get back outside of the mesh. I have encountered this same problem in several 3D applications (Maya for example), so this problem is not unique to 3D-Coat. In Zbrush the camera is not allowed to penetrate the mesh. This kind of camera behavior therefore avoids the sluggish panning problem, but it also makes it impossible sometimes to see lower parts of the mesh when they are occluded by upper parts of the mesh. In that case you have to hide that part in order to see what is beneath it, whereas in other 3D apps you can simply penetrate through the mesh so you can get to the parts beneath. The best kind of camera navigation is when the camera is able to penetrate the mesh (such that you can actually see the inside of it) and at the same time it does not become sluggish when panning through the mesh. For example Blender seems to behave this way, so in that respect, it is better than Zbrush, 3D-Coat, and even Maya too.
  3. Это правда что некоторые "Stroke Mode" (метод рисования) обрезают не гладко. Кажется что метод "Closed Spline" самый лучший. Он обрезает очень гладко. Не знаю почему некоторые методы обрезают не гладко и некоторые гладко. Я думаю что это неправильно, и было бы хорошо если Андрей мог бы это исправить.
  4. Tony I think you are referring to the concept artist Jama Jurabaev. He made some boat and waves images in this thread here: http://3dcoat.com/forum/index.php?showtopic=17336&page=3#entry122496 Maybe some of the water was made by using Noise on a brush in 3D-Coat, but I think most of it was painted onto the images afterwards with Photoshop (after modeling and rendering the 3D scene with 3D-Coat). Using Photoshop to do a "paint-over" at the end is probably the easiest way to create those kinds of still images of water sprays. Of course masking could also be used to create a splash shape on a surface in 3D-Coat, which could then be used to extrude that 3D shape from a surface, but a 2D paint-over in Photoshop is even easier than doing any of that. Here is a tutorial video featuring Jama Jurabaev showing his techniques for painting over images of 3D models: https://m.youtube.com/watch?v=uPQsYoJ8NG8
  5. There are many different kinds of smoothing in 3D-Coat. In Voxel Mode in the Sculpt Room you can turn on "Cuda Smooth Boost" in the Geometry menu. This will greatly increase the power of the smooth if you have an Nvidia graphics card with Cuda capability. In Surface Mode in the Sculpt Room you will see an option called "SHIFT Action" above the viewport. This will change the type of smoothing that occurs when you hold down the SHIFT key on your keyboard while brushing on the mesh. There are many options in the SHIFT Action menu. Turn on wireframe viewing mode in the View menu (or "w" on your keyboard), zoom in, and look closely at your mesh while brushing to see the effects each kind of smoothing will have. Oftentimes your mesh may have become extremely dense (because you may have been dynamically subdividing it a lot without realizing it while using the Live Clay Tools), so you can use the Reduce or Decimate types of smoothing to reduce the density to more manageable levels. Once the density has been reduced, you will see that smoothing is no longer as weak as it was before (because the mesh is no longer so dense). Try to only add density (subdivision) to parts of your mesh which need detail (with the "Add Detail" SHIFT action), and use the "Decimate" SHIFT action to remove density where it is not needed on your mesh. Additionally you can run a full mesh Decimate command from the Geometry menu if you desire. Doing these kinds of mesh optimizations will make your brush smoothing easier.
  6. Component Object Stringer: In 3D-Coat use the Curve Tool. You can also create your own objects and then have them repeat over the length of the curve. Check out the Splines panel and the Models Panel. You put your custom objects in those panels, and then you can choose them for use in the Curve Tool. Shape Bender: In 3D-Coat use the Pose Tool. There are also lattices in the Tool Options for that tool. It is not exactly the same as your request, but very similar.
  7. Use the Curve Tool. You can also create your own objects and then have them repeat over the length of the curve. Check out the Splines panel and the Models Panel. You put your custom objects in those panels, and then you can choose them for use in the Curve Tool.
  8. Did you try out the new Sub Surface Scattering for his head? (Latest beta build now has SSS)
  9. How do I get curves to remain strictly vertical, and how to extrude from curve points?
  10. Bug report: The curve points in the Curve Tool do not snap to the grid when "snap to 2D grid" or "snap to 3D grid" are on. Snapping will only work if there is a voxel object in the background. Also please allow to turn off move gizmo when moving points while in Move mode of Tool Options panel. The gizmo should not be activated every time we click on a point. Can anyone confirm?
  11. I watched some of the new tutorials. No timeline in this software. Only X sheet.
  12. The all white default theme is bad for your eyes after extended viewing. It's unfortunate that Pilgway chose it as the default. Luckily there is an older dark gray theme available in the options at the bottom of the forum page. If you're interested, Ajz3d made an even better theme. There is a link to it in his signature.
  13. Well actually it does work, but like I said, you need to place a large flat voxel object behind the area where you want to create the curve. If you do that, then both the 2D and 3D grid snapping works. But that is a strange way to work, it shouldn't be like that. The snapping should work regardless if you have a background object to snap onto or not.
  14. Hi AbnRanger, did you try snapping the Curve tool points to the grid? I find it doesn't work unless you have a big flat voxel object in the background (on a separate layer). It's so strange, the curve points just won't snap to the grid unless that object is there in the background (see my images above). Also the curve points will only snap when initially created, but will not snap correctly if moved into position after they have been created. This drawback can be worked around, but it is still a drawback. Do you experience the same problem when you use the Curve Tool? I'm just curious if I am somehow just doing it wrong, or maybe that behavior is just a bug or limitation of the tool.
  15. And here is a screenshot of what I was describing. Here you can see the voxel cube in the background which serves as the "drawing plane" and the curve points are snapping to the grid:
  16. Also look at the options in the Tool Options panel. There are options there which control extrude and editing functionality. Left-click AND drag on a curve point to move it (in Move mode). Left-click and drag will commence a new extrude from that point (in Extrude mode). Right-click and drag changes the radius of the point. Unfortunately the 2D grid-snapping will only work for initial creation of points, but doesn't seem to work accurately for moving points into position after they have been created. (This is one of several things that Andrew should improve in the tool). It seems to me that a long left-click will bring up the move gizmo, and a quick left-click and drag will allow you to move the point (as long as you are in move mode in the Tool panel). Also, if you seem to be "locked" onto a certain point that you no longer wish to edit, then you can drop the Curve tool by pressing the Esc key. This will get you out of your current edit so you can move onto a different point. The Esc ("escape") key also works with many other tools in 3D-Coat. Edit: I also tested my original suggestions in this post and found some other issues, so I updated my post to reflect those issues. As far as I know, the OP has not yet read these posts, so I think all will be ok!
  17. You can snap to the 2D or 3D Grid (turn them on in the View menu). In order to make it work properly though, you need to make a large flat voxel object (like a cube on the symmetry plane) in the background on a separate layer which will serve as your drawing plane. Without that object, then the snapping doesn't work. For example go to an orthographic view, turn on the 2D grid snapping, then hover your cursor near grid intersections and it will snap there (only if the large flat voxel object is visible in the background), then place your point. It is possible also to increase or decrease the number of grid intersections and also possible to move the grid to where you need it. This way you can make very straight curves. Also you can save camera positions in the camera menu (at the top of the viewport) so that your grid will remain locked to certain camera views. The 2D and 3D grids also work for many other tools (Cutoff used with a spline drawing mode for example) and are very useful for making exact hard surface models. EDIT: I just tested some of my suggestions in 3D-Coat (to make sure they work) and I discovered some issues, so I edited my post so it would be more accurate.
  18. It was originally Shift, but then was changed to Ctrl because it interfered with another hotkey combination. Edit: oops I meant the opposite of what I said...
  19. It's being developed. Not finished yet, but watch the beta thread to see if they include it in an upcoming build.
  20. I was only guessing about the DirectX. I just tested it, and you are right, the OpenGL version of the latest 3D-Coat betas don't work on Vista either. So it isn't the DirectX. Maybe something else is different about Windows Vista that won't run the betas.Anyways I only have the one Vista machine left (all the others are Windows 7+) so I guess it is time to finally upgrade the Vista one!
  21. I'm guessing the latest betas don't work on Windows Vista. Maybe using newer DirectX. I have the same problem as you on my Vista machine.
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