Hello 3D Coaters,
Problem:
Once again I am getting normal map seams that are visible in Maya mental ray render.
My Process:
I made a model in Voxel room, made low poly mesh in Retopo room, made UVs using "Unwrap" then selected all islands, then clicked "to LSCM" option, then "Pack UV", picked "Merge with NM (per-pixel)" from Retopo menu, and ended up with lots of seams on "Normalmap" layer in per-pixel Paint room.
Question:
What can I do to avoid getting these normal map seams? Should I create a different kind of UV map? Do I need to choose different options before sending to Paint room? What should I do?
I am using Windows 3D-Coat version 3.5.26A(CUDA)(DX 64Bit) on Xeon 4 core 6 GB RAM with Quadro FX 3800 graphics card dual-monitor setup with Cintiq 12WX
Thanks!
-Tim Z.