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TimmyZDesign

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Everything posted by TimmyZDesign

  1. Hi papagersi, As far as I know, you cannot actually mask anything when you use the Auto-retopology function. The auto-retopology function will cover the entire voxel volume with polygons, and you cannot mask certain areas which you do not want covered. In the video on Youtube, there is no masking going on. The user is choosing areas of the voxel volume which are to have a more dense polygon mesh applied. It would be wonderful if you actually could mask parts of the voxel volume when using the auto-retopology function! That is something which should be suggested to the 3D-Coat developers in the "Feature Request" forum. -Tim Z.
  2. Hello 3D Coaters, Problem: Once again I am getting normal map seams that are visible in Maya mental ray render. My Process: I made a model in Voxel room, made low poly mesh in Retopo room, made UVs using "Unwrap" then selected all islands, then clicked "to LSCM" option, then "Pack UV", picked "Merge with NM (per-pixel)" from Retopo menu, and ended up with lots of seams on "Normalmap" layer in per-pixel Paint room. Question: What can I do to avoid getting these normal map seams? Should I create a different kind of UV map? Do I need to choose different options before sending to Paint room? What should I do? I am using Windows 3D-Coat version 3.5.26A(CUDA)(DX 64Bit) on Xeon 4 core 6 GB RAM with Quadro FX 3800 graphics card dual-monitor setup with Cintiq 12WX Thanks! -Tim Z.
  3. Very cool! Exactly the kind of stuff I am interested in lately!
  4. Since you are discussing the subject of symmetry, I was wondering if there is a way to reset symmetry of an object to the world-space origin? Often I am working on a voxel volume layer and I wish that it had the same symmetry plane as a different layer, but because the symmetry plane is in relation to the layer (and not world-space) I find that I have to try and transform the object to the approximately correct location, but it is not exact. I also know that you can move the symmetry plane with the Tab key, but that also is not exact, so I find that I have to start over with a new layer in order to regain the exact world-space symmetry plane. The "reset symmetry plane" option in the symmetry menu doesn't seem to do this...any suggestions?
  5. Hello Andrew! I use a Wacom Cintiq 12WX pen tablet and an additional 21 inch monitor (both being run from one Quadro FX 3800 graphics card). I have always wished that it would be possible to take parts of the 3D Coat UI out of the main window (as separate windows) so that I can have the most room to work on my Cintiq, but still be able to see other 3D Coat windows on the 21 inch monitor for reference. I use some programs (like Maya for example) that let you put UI elements into separate windows on other monitors. Would it be possible to make this kind of functionality in 3D Coat? If you could do that I would be very happy! Thank-you for a wonderful program, and thank-you for listening to your users! -Tim Z.
  6. Hello there! This is my first time posting on the 3D Coat forum (I usually just download the new 3.5 beta versions as they come out and then search the forum if I am having problems using the software). The reason I am posting is because I have discovered the same problems with 3.5.25 that you described in your post. After using the surface tools and returning to voxel mode I am getting a lot of holes in my voxel mesh. I would like to start helping to post bugs to the Mantis system, but I have never done that before, and I don't know the process. I think I would like to become more active in these forums because I have grown to love modeling and texturing in 3D Coat and I would like to help improve it as it grows. Any suggestions on how to do the Mantis thing?
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