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thinkinmonkey last won the day on October 1 2018
thinkinmonkey had the most liked content!
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6 NeutralAbout thinkinmonkey
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- Birthday 03/21/1976
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thinkinmonkey started following hard surface modeling, humidifier, 3D-COATober 2018 and and 3 others
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Ahahahahah! That's really amazing, I'll show it to my girlfriend, who, like me, was an avid manga reader when we were younger, because it reminds me that funny moments when steam/blood came out from nose, you know? Congrats again
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Nice challenge, but I'm sure it will be hard, really hard... for me.
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3DCoat 4.8 BETA testing thread
thinkinmonkey replied to Andrew Shpagin's topic in New Releases and Betas
Hi Carlosan, thank you for the links, but I already know what VDB is used for, because I'm a VFX/Houdini artist, so I used that in the past. I had to ask forgiveness as I formulate the question in the wrong way. While I'm very happy to see 3DCoat and VDB in the same page, I was wondering what "codec" means, I was wondering how to use VDB inside 3DCoat, how do you import VDB? can you import a VDB sequence? Where can I find more documentation about it? Thank you again. -
3DCoat 4.8 BETA testing thread
thinkinmonkey replied to Andrew Shpagin's topic in New Releases and Betas
Hello, what does it mean " Open VDB codec enabled. "? Thank you -
Twitter discussion: What Andrew is currently doing.
thinkinmonkey replied to Taros's topic in New Releases and Betas
Wondering if we could have some news/screenshots/beta release... -
Wonderful! Congratulations for the this sci-fi opera. To be honest, the paint over isn't so nice as the sculpting and, if I would change something, it should be the bullets: instead seeing every single bullet shot, I would prefer to have some bullet tracer effect, like you did with the paint over, just longer streams and with slightly different angles.
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Hi, the model is a bit creepy, but it recalls me the crazy design in Serious Sam videogames, that I played and loved a lot! On technical side, it's just amazing the use you did of 3DCoat, congratulations!
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3DCoat 4.7 (BETA testing thread)
thinkinmonkey replied to Andrew Shpagin's topic in New Releases and Betas
So when I read this morning " The following issue has been RESOLVED. " and I started to cry for happiness... it was for nothing? You are so cruel! Hoping you'll fix that... for reeeeaaaallll!!!! -
3DCoat 4.7 (BETA testing thread)
thinkinmonkey replied to Andrew Shpagin's topic in New Releases and Betas
Hello, just read into Mantis that the unfamous bleeding effect while paiting lowpoly mesh has been resolved: can I test the actual version or I have to wait the next one? Thank you -
3DCoat 4.7 (BETA testing thread)
thinkinmonkey replied to Andrew Shpagin's topic in New Releases and Betas
Andrew, thank you for the update. I see you fixed the problem (switching from an attached material layer to no material layer). If I could say something, it would be about the selection of smart material: when you select a layer with a smart material attached, 3DC selects always the first smart material in the library, not the attached, just see the image. Maybe it could be nice to select the right one for future use, or none at all, but it's up to you. Just for sake of curiosity: when you modify the attached smart material, there's a way to save it into the library as a new material? There's a way to copy/paste an attached material to other layers? And make them linked so you modify one and the other updates as well? In the end, the attached material is not "attached", but just copied, isn't? I mean, you create a local copy of a smart material into a layer, so you can modify the attached material as you prefer without modify the original one in the library, and that's good for me, but... I was wondering if someone could need to have one material attached to multiply layers in order to modify one and update all, like "one to rule them all" option. It could be the smart material in the library or the one attached to many layers in different positions or attached to a group layer. I'm sure one could say that all the parts with the same material should stay on the same layer, but I'm curious what you think. Anyway thank you for this feature, I think I'll use in the future, so I could say more about it as well as other artists, only then we can be more accurate in asking you what to change. Cheers -
3DCoat 4.7 (BETA testing thread)
thinkinmonkey replied to Andrew Shpagin's topic in New Releases and Betas
Ah, ok, sorry for that, Andrew, my bad, I didn't get you were asking for a solution. Yeap, I was expecting the number 1. About number 2, of course: if I select a material, I attach the material to a layer, I create a new layer, I select the new layer, I start to paint the new layer, I will paint with the material on the new layer because it's still active since the beginning. I hope that makes sense. Thank you for your time. -
3DCoat 4.7 (BETA testing thread)
thinkinmonkey replied to Andrew Shpagin's topic in New Releases and Betas
Mmm... 1) <<If you selected layer with attached material and then selected other layer >> the attached material will be on 2) of course Ok, let's try with a short video: https://youtu.be/Bpr9dwstT_w -
3DCoat 4.7 (BETA testing thread)
thinkinmonkey replied to Andrew Shpagin's topic in New Releases and Betas
The Attach material to layers is a nice feature, thank you a lot. Only one downside I'm noticing and I'd like to be confirmed (and solved) is: if you select a layer with a smart material attached, 3DC seems to select that material (or the first one in my case) in the Smart materials windows. So when you go to another layer with no material and you want to paint, you'll start to paint with the attached material, so you are "forced" to push the CLOSE button in smart materials window in order to paint without the attached material. In other words, if I select a layer with attached material, I expect to paint with that material. If I select another layer with no material, I expect to paint normally, not with the attached material of the previous selected layer. Can you confirm this, please? -
Filling a layer by script
thinkinmonkey replied to thinkinmonkey's topic in SDK, Plugins and Programming
Ok, I see now, it works, it was a different version number. I still have strange behavior when using clip masks with layers and I have some corrupted files, I have to show the bug. Anyway, thank you for your help, really appreciated, I learnt a lot today. Happy Easter and have a nice weekend too. -
Filling a layer by script
thinkinmonkey replied to thinkinmonkey's topic in SDK, Plugins and Programming
ajz3D, it seems to me it doesn't work. What I have is what you see in pictures: it seems to me it fills the painted layer, not the mask layer, which is empty. I tried to apply some of your instructions to my purpose/script, but the results is the same. Other than that, it doesn't link the mask layer into the clip mask option of the painted layer, it's empty. I'm using 3DC 4.7.20. By the way, where can I get a list of all commands you use in the cmd() instruction? Thank you.