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thinkinmonkey

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Everything posted by thinkinmonkey

  1. What I'm talking about is the offset between the selected vertices and the gizmo, as you can see in the picture (1). Then if it's possible the gizmo oriented as world, instead of pressing always the button of reset axis (2), which is a normal operation I think everyone of us does in every 3D software. Then again, please! please! please! put at least the rectangle as stroke mode by default when working in modeling room (3). Thanks
  2. Hello, there's a reason why the gizmo snaps to 3D Grid and not to the selection when "Snap to 3D Grid" is on? In this way it's very hard to snap the selection to the grid: after selection, you should have the gizmo at the selection and then we can snap the selection to grid! And would it be possible to have the axis already aligned with the world, instead of clicking Reset Axis button before any operation? Thank you
  3. Thank you for checking for me, my fault! It was the depth value very low!
  4. Hi, could someone use the Tubes/Muscle tool and telling me if it's funny or it's just me? As you can see in the picture, I draw some strokes, but the results are not as expected, the "muscle" is sinking inside the head, not appearing above that, and there are this strange stripes of voxels as result. I'm following a tutorial where artist use 2022.55 and he has a better result. I've already resetted my preferences and used 2022.55 as well, but still with the same, strange result. Thank you in advance for any help. !!!Silly me!!! It was the depth very low! Sorry for triggering that!
  5. This is a nice tool, but it's not what I was thinking for. What I meant is given a voxel mesh, we draw two curves, so we will have a smooth masking/selection of voxels contained in these two curves going from curve A to curve B, then we can transform this soft selection according our needs, for example, just think the silhouetteof a fantasy axes for games: you can draw one curve for the blade should start and the second one just outside/closest-as-possible to the mesh, then you can scale down and having a blade. You could also use this double curve soft selection also for doing some decorative patterns like flower shapes.
  6. Hi Elemeno, in a first time I tried and I thought you were right, but I made some more tests and I found this funny thing devs should investigate. If the polygons sharing edge loops are not at 90 degrees, 3DC deletes the edge loop and faces as expected. If the polygons are 90 degrees, the edge loop is deleted, but not the faces! See below. Purple = 90 degrees (it's a cube where I moved the right edge loop for testing) Blue > 90 degrees 90 degrees edge loop (red arrows) => funny result Different angle edge loop (dotted green line) => expected result Please fix this and try with angle also <90 degrees.
  7. Hello again in the name of universal love! Could you please make the rectangle lasso the default for all those modeling tools where we need to select something? Not sure if it's just me, but every time I use Select or Select/Transform I expect the rectangle behaviour as in other 3D software, sorry for the comparison, but what I have it's an abrupt move in the viewport, because those tools have the same selection mode enabled from previous tools, instead I would really love to have rectangle lasso. Hoping it's clear. Take care, M
  8. Hello, 3DCoat 2022.56, Modeling section. Deleteing Edges leaves vertices behind if edges are "on corner". Edges to delete: Result: Is that supposed to work in that way? Thank you.
  9. Good morning, my wish is to have a smooth gradient selection given two curves (closed or opened), so we could have a new way to select voxels. For example, like in the image, I could create blade edge following better the shape I need. Thank you.
  10. Exactly that: I didn't know I could do that, now I know! Just watched the videos and got a better understanding, even if little, of 3DCoat and its philosophy.
  11. Wait! Wait! Wait! Ok, first I was silly, I've just seen the Freeze is under the Surface Brushes, so I understand if Freeze mask goes away when switching to voxel brushes. Still puzzles me why I can use surface brushes with voxels, I mean, it's ok, more brushes, more choice, until everything works and does not crash! I will watch those videos, so thank you for them.
  12. Thank you for the explanation, I'll open a ticket then. But I'm wondering why Freeze button is available, if it's not working with Voxel.
  13. When sculpting in voxel, the Freeze selection turn off/disappear when selecting Wet Clay. When sculpting in surface, the Freeze selection stays there and you can sculpt with Clay. Could you please watch the video and tell me if I'm doing something wrong or it's a bug? Thank you so much. 3dcBugFreezeWithVoxels
  14. Hello, so this is a video about what I was talking early. I know it can still be usable, but I prefer to have that fully present in the screen and from every direction. Would it be possible to fix the ghosty gizmo? Thanks Ghosty gizmo in action
  15. Hello, so I'm doing a bit of poly modeling and I found this: the gizmo of Select/Transform is not always totally available as you can see in the picture, where arrows show where I can interact with gizmo and when not. I'm working with a Cintiq 13".
  16. Hello, radial symmetry in voxel mode seems not to work properly. Could you have a look? Thank you
  17. Hello, symmetry plane goes on wrong side when "points to polygons" or "delete polygons" are used: if you delete a polygon, activating symmetry gives plane on the opposite side as you can see in attached pictures. It's just me (2022.41) or it's a bug? Would it be possible to fix it? Thank you so much.
  18. Hello, FEATURE REQUEST: when user clicks middle mouse button over a value, that value will reset to its default value. For example, you are working with primitives/cylinder, then you change top radius, then you want to reset it, you have to copy/paste bottom radius to top radius or change both of them, instead with a fast middle click on them you reset their values. Thank you for your time.
  19. I tried different shapes, you know, the default ones at startup, and it seems to me curve stroke works only with the second sphere: I tried also the cylinder, the little sphere, the head and the second body with unpredicatble results. I made test on my laptop with hd full resolution screen 17" and on Cintiq 13" in full hd: the second sphere is good. Dunno if it can be of any help for you, devs.
  20. I don't expect reaction, only a new version with things told to a certain point solved. I'm sorry to read that, I don't know the details, so I cannot say something, but I can understand the frustration. Dunno, maybe we used in a different way or we are doing things they didn't. So they are all softwares now! XD Sometimes I think the same, and I have been far from 3DCoat to be honest, but then I said to myself better to have an always fixing previous bugs beta, than an usable stable Good! ^__^ This last part is not so clear to me, especially the one about alpha omega testers.
  21. Well, I saw some videos where this new beta version was working with no problems, so I think they checked the basics. Which letters?!?! This is why developers put names like "alpha", "beta" and "cadet" before releasing "stable" version. The numbering version is different and it doesn't mean a software is stable, it's a way to keep track of what has been changed/modified/deleted in order to reach a stable version, if reached, because there would be always bugs, you know, little ones no one ever encountered that are able to crash the program or to corrupt the project file or freeze the computer or the previous three in one go! sigh! If you say .72 is stable and you have some spare time, why not investing that time testing 2021 here and there as you normally do with .72 and then report bugs or strange things to Pilgway teams? In this way you will accelerate the bug fixing process and everyone of us, including you, will be able to access a stable version faster.
  22. In Modeling room, if I select rectangle lasso for Select, than I use Split rings, for example, (which has no rectangle lasso and it switches to brush), clicking Select again now it shows the brush mode instead the rectangle lasso. Could it be possible to be fixed/featured? Thank you
  23. Would it be possible to hide the vertices of the "hidden" part of the mesh, when symmetry is on? Thank you. Left without symmetry, right with symmetry on, notice the vertices.
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