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thinkinmonkey

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Everything posted by thinkinmonkey

  1. Ok, I see your point, not sure now if I like that or not, I have to use it more.
  2. Amen to that, but... We know that and I'm sure developers have their scheduling and deadlines in order to fix bugs and, after that, add some features according old/new customers requests. Maybe they will take in account all suggestions about UI later, because UI matters, because UI => UX, user experience: if you cook something new for me, I will judge not only its taste, but also its presentation, the kind of dish used and so on, it's not only what I eat, but also what I see and what I smell. In other words, UI has been worked/changed since version 4, we cannot avoid to comment/judge UI (IN CONSTRUCTIVE WAY, of course), but, then again, I'm sure, and I hope, everything written here is more like notes to be read in future as soon things are fixed. UI makes no difference: it can be annoying, having bugs and so on just like the other parts of a software. P.S. Please, delete this message if it's too much OT. Nop at all!
  3. Who wants new users?!?! There's Blender for them! Just kidding (Blender user here). I think your point is good, but, as you said, I would love that as an option in Preferences, because the fact I have a clean, big canvas makes me more focused on what I'm doing.
  4. Beveling works (green), beveling doesn't work (red), same parameters, different results, it was just an innocent edgeloop all around the cylinder:
  5. Thank for the fixes. Now this in Modeling room: I created a cube from 3D Primitives, than I want to move it, so I pressed Transform to move the cube, but 3D Primitives is still on, not sure if this is a feature. I think 3D Transform should be off, the same way, for example, if I press Knife and 3D Primitives is off. Again, not sure if that is something requested/wanted or not. Thank you.
  6. Ok, well, strange, but I confirm something is not working as it should be. Just tried muscles over head in previous version and it works:
  7. Not only in that particular case, it's unpredictable (=sometimes works, most of times not) even using those brushes with the default head*. *I have not so much experience in sculpting with 3DC, so maybe I'm missing something.
  8. Well, yeap, but I would prefer that was labelled as a "task Z", in other words, something to be done when priorities are finished and bugs are resolved.
  9. Even in sculpt room, the curve stroke is not working or it's very unpredictable: Tried with other brushes/alphas, it seems to me it's unreliable at the moment.
  10. Absolutely! You know, it would even better if you could move those icons anywhere you need or take them off, like you can edit your Firefox UI.
  11. Good idea, maybe we could have the tiny/normal/large/huge option like we have for panels, maybe in the Preferences, in order to save more space on UI. What do you think?
  12. First of all, I used 2021 only for a couple of hours, but, at the moment, I like that idea: I could close some panels, because those icons open the same and I can save space. I need more time with that, but it's not so bad.
  13. What am I doing wrong? Is the Clay brush supposed to work with alpha? Thank you. You can see the clay brush with an alpha, but that is the result.
  14. Please, could you enable all the lasso tools in the sculpt room for the Move brush? Thank you.
  15. Thank you for the compliment. I remember that, despite being lit inside a box by photographer, I had still trouble from time to time where photos had different colors, strong speculars and/or tinted photos. So I had to fix them in advance before using them in 3DC. With micro vertex you apply color to the vertices, this is why is faster, because 3DCoat skips calculations about paiting projections when you do normal polypainting. The nice thing is color will be with your mesh, the not nice thing, if I'm not wrong, you should use fbx file format to export object to other 3d softwares and sometimes it creates problems, of course, if you want to export that.
  16. Very interesting project and great results. When I worked on a project of paiting ancient vases, 3DCoat saved my tasks because I was able to project photos of vases when photogrammetry failed, well, we had little experience with that and a very thight window time, but we did. What I found useful was using masks in order to have a non destructive workflow, so I could have two adjecent photos and mask (and deforming) one until they looked like one continuos texture. Masks were really important and I think they could be a little improved. Anyway, painting in 3DCoat was really nice experience. You can have an idea here, insects and vases painted in 3DC: https://www.artstation.com/artwork/GXDk8d
  17. Oh, yeap, I did and it worked, maybe because they were previously saved but they didn't work, don't know. I'll use 3DC more next week and I'll tell, but I hope not
  18. Hello, given custom shortcut (shift+d) to Clone (right click on a layer -> Clone -> Clone), it doesn't work. Same shortcut to Geometry -> Res+ works. It's me or it's a bug? Thank you
  19. Ahahahahah! That's really amazing, I'll show it to my girlfriend, who, like me, was an avid manga reader when we were younger, because it reminds me that funny moments when steam/blood came out from nose, you know? Congrats again
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