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chippwalters

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  1. chippwalters

    How to 'hide' an island when UV Mapping

    Calosan, Please review this very SHORT video. It appears there is a bug in UNHIDE ALL. Your second solution, where I select the island and press UNHIDE (not UNHIDE ALL) does work however. If you're interested in identifying the bug for yourself, please review with the obj I posted above.
  2. chippwalters

    How to 'hide' an island when UV Mapping

    I did use UNHIDE ALL. It didn't work. See video at 55 seconds.
  3. chippwalters

    How to 'hide' an island when UV Mapping

    Hi Carloson, Turns out I'm having a bit of a problem with the hide command. Islands HIDE just fine, but when I try and UNHIDE, only part of the mesh returns. See this video: Here's the file if you want to try it yourself: https://filedn.com/lLMW4jXsJqxXkRYjd1UCoKL/3d/WallCandle.obj
  4. chippwalters

    How to 'hide' an island when UV Mapping

    Thanks! Never knew that was there Also, Is there a way to 'shuffle' the UV coloring used on the mesh? Sometimes, especially when an island is colored green, it becomes hard to see the seams. Thanks again!
  5. chippwalters

    Question about UV Mapping

    Got it. Thanks. :-)
  6. chippwalters

    How to 'hide' an island when UV Mapping

    I'm trying to mark some UV edges and cannot because the model goes 'behind' another mesh. Is there anyway to 'hide' the mesh associated with an island OR use wireframe view mode in the UV room? Choosing view Wireframe doesn't work for me in 4.8.03
  7. chippwalters

    Question about UV Mapping

    Thanks Carlson, It appears while that works fine in Maya, it doesn't work with SketchUp. Something about their OBJ file format.
  8. chippwalters

    Question about UV Mapping

    OK, thanks. Got it. Somehow the OBJ file exported from SketchUp doesn't get recognized properly. Here's a file you can test with. geometry.obj
  9. chippwalters

    Question about UV Mapping

    Just curious, is there any way to force a "shuffle" of the colors assigned to the 3D model in the UV room? Sometimes two colors are close to each other and I don't know if they are part of the same island group-- or sometimes the color is green and the lines are green and it's hard to make it out.
  10. chippwalters

    Question about UV Mapping

    Thanks. It didn't work, but I think I'm just confusing the Surface Materials List with the UV set list. I don't suppose they should be the same. What does that checkbox "Treat materials as separate textures" do? I would've thought it would create a separate UV map, but perhaps it's used for painting? Also, I still don't understand what the Surface Materials List actually does and why you would use it. Perhaps you've done a tutorial which explains it's use?
  11. chippwalters

    Question about UV Mapping

    Yes, the different meshes are listed as paint objects. See this pict: 1. Paint Objects tab where they are listed 2. List of the 3 surface materials which came in with the OBJ import. 3. The dropdown list with the UV set showing only 1. Should there be 3 here (Green, Blue, Red)?
  12. chippwalters

    Question about UV Mapping

    Unwrap does the job! Thanks. I don't understand "export as .fbx." Do you mean export from SketchUp as fbx or export from 3D Coat as fbx? Also, for OBJ, do the surface materials list do anything? IOW, why don't they appear from the dropdown menu for selecting a UV set?
  13. chippwalters

    Question about UV Mapping

    I have another quick question:
  14. chippwalters

    Question about UV Mapping

    Hey all, I have some questions about UV mapping. The video below sums up many of them. What I'm really after is a way to import multiple objects as one OBJ, then separate them into separate OBJs each with their own UV Map. Is this easy to do? TIA.
  15. chippwalters

    How to smooth text edges in Sculpt room

    I looked at it and it appears you really can't get perfect text in 3DC. Which actually brings me to an interesting point. 3DC is great for concept modeling hard surface models (hsm), or adding damage to existing hsm meshes. I ended up purchasing this course where I finally learned NOT to obsess over accuracy the way I do in MoI and other programs. https://www.learnsquared.com/courses/intro-3dconcept FWIW, the course is rather weak on actual tools and how things work. It's more focused on an 80/20 approach to visualizing objects. There are other courses out there which are fairly good on tools and basics, thought Carlson and the 3D Coat Youtube channel is superb!
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