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chippwalters

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Everything posted by chippwalters

  1. Calosan, Please review this very SHORT video. It appears there is a bug in UNHIDE ALL. Your second solution, where I select the island and press UNHIDE (not UNHIDE ALL) does work however. If you're interested in identifying the bug for yourself, please review with the obj I posted above.
  2. I did use UNHIDE ALL. It didn't work. See video at 55 seconds.
  3. Hi Carloson, Turns out I'm having a bit of a problem with the hide command. Islands HIDE just fine, but when I try and UNHIDE, only part of the mesh returns. See this video: Here's the file if you want to try it yourself: https://filedn.com/lLMW4jXsJqxXkRYjd1UCoKL/3d/WallCandle.obj
  4. Thanks! Never knew that was there Also, Is there a way to 'shuffle' the UV coloring used on the mesh? Sometimes, especially when an island is colored green, it becomes hard to see the seams. Thanks again!
  5. I'm trying to mark some UV edges and cannot because the model goes 'behind' another mesh. Is there anyway to 'hide' the mesh associated with an island OR use wireframe view mode in the UV room? Choosing view Wireframe doesn't work for me in 4.8.03
  6. Thanks Carlson, It appears while that works fine in Maya, it doesn't work with SketchUp. Something about their OBJ file format.
  7. OK, thanks. Got it. Somehow the OBJ file exported from SketchUp doesn't get recognized properly. Here's a file you can test with. geometry.obj
  8. Just curious, is there any way to force a "shuffle" of the colors assigned to the 3D model in the UV room? Sometimes two colors are close to each other and I don't know if they are part of the same island group-- or sometimes the color is green and the lines are green and it's hard to make it out.
  9. Thanks. It didn't work, but I think I'm just confusing the Surface Materials List with the UV set list. I don't suppose they should be the same. What does that checkbox "Treat materials as separate textures" do? I would've thought it would create a separate UV map, but perhaps it's used for painting? Also, I still don't understand what the Surface Materials List actually does and why you would use it. Perhaps you've done a tutorial which explains it's use?
  10. Yes, the different meshes are listed as paint objects. See this pict: 1. Paint Objects tab where they are listed 2. List of the 3 surface materials which came in with the OBJ import. 3. The dropdown list with the UV set showing only 1. Should there be 3 here (Green, Blue, Red)?
  11. Unwrap does the job! Thanks. I don't understand "export as .fbx." Do you mean export from SketchUp as fbx or export from 3D Coat as fbx? Also, for OBJ, do the surface materials list do anything? IOW, why don't they appear from the dropdown menu for selecting a UV set?
  12. Hey all, I have some questions about UV mapping. The video below sums up many of them. What I'm really after is a way to import multiple objects as one OBJ, then separate them into separate OBJs each with their own UV Map. Is this easy to do? TIA.
  13. I looked at it and it appears you really can't get perfect text in 3DC. Which actually brings me to an interesting point. 3DC is great for concept modeling hard surface models (hsm), or adding damage to existing hsm meshes. I ended up purchasing this course where I finally learned NOT to obsess over accuracy the way I do in MoI and other programs. https://www.learnsquared.com/courses/intro-3dconcept FWIW, the course is rather weak on actual tools and how things work. It's more focused on an 80/20 approach to visualizing objects. There are other courses out there which are fairly good on tools and basics, thought Carlson and the 3D Coat Youtube channel is superb!
  14. Probably worth filing a bug. I'm not on 4.8 yet. Sent from my SM-T825 using Tapatalk
  15. Probably an issue with the spline conversion. Not at my computer right now. It obviously will work with imported OBJs so you may have to create fonts in something like MoI then voxelize. Sent from my SM-T825 using Tapatalk
  16. Probably an issue with the spline conversion. Not at my computer right now. It obviously will work with imported OBJs so you may have to create fonts in something like MoI then voxelize. Sent from my SM-T825 using Tapatalk
  17. Did you try different fonts? Sent from my SM-T825 using Tapatalk
  18. Thanks. I looked all over and just missed it. Much appreciated :-)
  19. Please see the picture below with 4.8 on the left and 4.7 on the right. Why is the GUI text so much bigger on 4.8? Is there anyway to fix?
  20. Thanks. I know about his instant light and even purchased it but it was too difficult to figure out so I never really used it. I do get his emails for materials but didn't know how good they were. Much appreciated. Sent from my SM-G955U using Tapatalk
  21. I have a couple of questions you might be able to answer. So, the workflow goes like this: 1. Model in SketchUp. Try and make everything manifold. 2. Export OBJ for voxelization in 3D Coat -> A.obj 3. Export reduced poly version for game model(s). -> A-Lo.obj 4. Voxelize A.obj and add damage in 3D Coat and export as high poly OBJ. -> A-Hi.obj 5. Import A-Lo.obj into 3D Coat and build UVs and export. -> A-Lo-UV.obj 6. Import A-Lo-UV.obj into Substance Painter (SP) 7. Bake normals in Substance Painter using A-Hi.obj 8. Add layers of smart materials. Use smart masks to paint dirt. 9. Export textures to Unity. Questions: A. Is 3D Coat's normal baking as good as SP's? B. Are there smart masks in 3D Coat? C. Are there professional 3D Coat smart material libraries for sale that are of the quality of SP? As you can surmise, I'd like to stay in 3DC as much as possible. Thanks for any help!
  22. Hi Carlosan, Yes, I've seen that video a number of times. I try and watch all of your videos. A quick voxelization, some added damage, then exported as a large mesh works great to bake normals on simple models. Here's the original SketchUp model. Here's after processed in 3d coat and rendered in Unity.
  23. I'm adding damage to the asset and then baking it back into the model. The model is not manifold nor is it yet optimized for Unity. Sent from my SM-G955U using Tapatalk
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