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reeks

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Everything posted by reeks

  1. Ah yes, I do tend to be too wordy for my own good sometimes
  2. Ahh finally found an answer to my own problem.. "Ignore Backfaces" in brush pressure options. Very happy now.
  3. Hello all, Is there a toggle/preference for allowing brushes to paint around corners/acute edges ? I find the fresnel effect often troublesome as it skips a lot of (otherwise contiguous) detail. Of course I can sping the object to paint more directly, but it's causing a lot of unnescessary repainting to match things up. It's most troublesome in areas of billowing cloth etc. Volume connectivity doesn't seem to make a difference either.
  4. The option* of a transparent base mesh would be fabulous though. Topogun just seemed to have it nailed. (With that in mind) it feels really awkward to even see the mesh in 3DCoat Retopo room. A huge pity, because 3DCoat Retopo is so much more user friendly in every other aspect. *Though, in radio box form, rather than a prefeence set
  5. +1 Oh good grief the problems I've had with EXACTLY this situaion recently. Sculpting multiple scene props that needed to be kept in the same scene for stylistic continuity, but all props needed to have separate UV maps. Unfortunately I had to send out the whole thing as one MASSIVE mesh and use Maya for the bake.
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